What strategies do survivors want killers to use?
So survivors hate camping and tunnelling. OK. Now survivors hate 3genning. How is it killers are supposed to kill?
These are the very best ways for a killer to get 3/4K.
Comments
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Mindlessly chase different survivors and lose.
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People hate three genning for obvious reasons. It leads to these long 30-40 minute games and is unwinnable for a solo team if the killer has the right build. I don't know what people don't understand about this. Camping and tunneling is whatever to me because they can be countered if the survivors are efficient. Bad or average killer tunnels against a team of good survivors and it'll most likely be 3-4 escapes. Same with camping. I am completely fine with them bringing back perks like Pop and Ruin if it means getting rid of the horrible gen kick meta we have right now. I want them to shift to a chase focused game because that's what's most enjoyable for the majority of players. No one wants to sit in a three gen game which is why you see so many people immediately give up against skull merchant.
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Camping and tunneling is whatever to me because they can be countered if the survivors are efficient.
Before 3-genning, all survs did was complain about camping and tunneling. It might be "whatever" to you, but it's not to the rest of the forums. So then your only answer is:
I want them to shift to a chase focused game because that's what's most enjoyable for the majority of players.
And what do you base this on?
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This is the truth, really.
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I don't hate 3 genning. I hate long a** games. 3 genning used to be something survivors did as a mistake, and while it used to make the game *slightly* longer and benefit killers with more hooks and kills, you'd still see progression. The way SM is designed, combined with certain perks, has created a stalemate in games where the only way to progress is hand her the hook so you can move on.
Most people have real life commitments and sometimes you just wanna slip in a quick 15 min game here and there. It has nothing to do with wanting to win - I'm a solo survivor, I'm fine with my low escape rate. Her games are just way too long for way too little reward/bp. I can earn the same amount of bp in a 15 min game with any other killer than I could in a 45 min SM game.
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Y'all can use whatever strategy you want.
I hate 3 gens because I don't want to play in a damn match for 40 minutes. I hate getting camped because I actually do want to play the game at some point this match. I hate getting tunneled because it's a cheesy AF way to play and I don't get much of a chance to do anything. I hate getting slugged as the third person because the killer insists that they need the 4K to "win".
But they're all strategies you are allowed to do so go nuts killers. I'd like to hope there are more killers like myself who would take a Fun 0K game over a Boring 4K game (or a Fun Death rather than a Boring Escape) every time but I understand that not everybody prefers that.
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They want Killers to use the Hit and Run
Cause then they can get more BP's and all escape
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The game is designed so that either one side is happy or the other side is happy, not both.
Survivors are rewarded for having a well-rounded match. Pipping requires doing well under each emblem, which means the survivor needs to work on gens, perform altruistic acts, be in chase, and survive for a bit of time (at least 9 minutes to earn a silver Unbroken emblem, and gold requires actually escaping). Each Bloodpoint category has a 10k cap, so if a survivor only does one thing all match, they're not going to earn many Bloodpoints. Again, a well-rounded match is necessary for a survivor to feel rewarded.
That's by BHVR's design, it's not the fault of us players.
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I just want killers to realize you don’t need, nor are you entitled, to 4K every match. This belief that you do is why so many survivors hate playing against certain killer styles. As someone said above, I just want a well rounded match with a good amount of BP to make it worth my time. I don’t NEED to escape to have fun in a match. I just don’t want to be tunneled out or face camped to death in 2 minutes because killers decided that they need to make the game a 3v1 immediately because they “have” to 4K. I’m also not gonna play a 45 minute match because of immediate 3 genning and refusing to chase, but instead just camping the 4 gen.
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Survivors are not entitled to an escape either. A killer is free to play how they want. If they desire to try their hardest to win, that is their choice. The idea that killers have to play nicer so survivors can "enjoy" their match is entitlement.
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You forgot 12-hooking. Many survivors don't appreciate that as well. I guess it's because you don't always go for the person that wants to be chased then.
I'd say you probably have to chase the survivor that wants your attention. But don't you dare outplay them. Some of these people will try to set a new world record for the fastest dc in DBD.
TL;DR: You cannot make people happy.
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Take the pallet tour.
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Why you even care what survivors want ? This is how you should play the game to stand a chance, first guy you hook, tunnel him out ASAP
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We really don’t care what strategy you use both keep the same energy.
you shouldn’t be complaining about gen rushing or SWF
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I just want people to not play like a dick. If you're intentionally playing the game to be a nuisance to everyone else and make sure they're not having a good time, then I think being upset at how you played is justified. Most people understand that unfun strategies are some times necessary but in the majority of games, 80% of the time these strats don't need to be in play
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Exactly. People who tunnel someone out immediately, face camp and BM on hook or slug everyone immediately are just being dicks. There’s no reason to play like that every match. Then these same players complain about people DCing against them every match.
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What if in the lobby there's 3 or 4 toolboxes? I have to assume that evrone of those has a BnP so I'm going to go hard right away or 4 medkits or miss boon. There's things as a killer you see and have to assume the worst because if you don't and they have the things you won't know untell it's to late.
As a killer you have a lot you have to procces like where all 4 survivors are,the progress of each gen, what items they brought,16 different perks,which pallets are gone or still up. Most the time it's in the killers best interests to assume the worst and figure it out later.
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That’s not an excuse to play toxic. And by toxic I mean BMing on hook or immediately slugging all 4 people out. There’s no reason for that unless you’re being a jerk. Again, killers are not entitled to 4K every match the same way survivors are not entitled to escape every match. This isn’t supposed to be an esports game.
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I don’t mind camping and tunneling. I shamelessly use those tactics myself when I play killer. I do hate deliberate three genning because it there is literally nothing the survivors can do about it except be forced to bring three-gen-breaking perks into every match and also play SWF on comms so you can perfectly coordinate your timing the get that last gen done. If you don’t do those exact things, you have three options: 1) DC; 2) play an infinitely long match; or 3) sacrifice yourself to the killer and they probably won’t hook you so you have to go through endless cycles of being downed and healed until you finally bleed out.
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I agree been toxic has no excuse and the only one of those I consider toxic would be slugging all for the bleed out hitting on the hook is the same as tbagging.
I hate to break it to you but humans are competitive by nature and want to win its why sports are such a big thing. I just found out that connect 4 has a pro version named connect 5. The majority of people playing a online pvp game is competitive to some degree and wants to win.
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The issue is BHVR not making killers that are good in chase. Wesker was probably a prime example of what "mostly" every side enjoys. Strong in chase and active around the map but not oppressive and reliant on a 3 gen. Both sides have options for this killer and you know not every game is going to be the same thing. With Knight and Merch their power and strength is defending areas which narrows every game to knowing you're either going to roll them or the game is going to last 15+ minutes. Realistically the most fun part of the game is the chase.
If survivors are worried about a 3 gen now because two new killers back to back do the same thing don't be surprised when everyone brings toolboxes to burn through gens to prevent that creating a cycle where people not playing these killers get affected and complain about gen rushing. People are going to bring boxes to avoid a 15 minute game with these killers but because of that it will affect killers who don't do 15 minute games.
What are killers supposed to do? Play killers who are fun in chase and actually can use a power in chase. Ultimately though it's not a player problem it's a design problem on BHVR's behalf.
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Saying killers aren’t entitled to 4K doesn’t mean they aren’t entitled to “try” to 4K, just as survivors are entitled to escape by any means.
But the attitude you have of “oh if I don’t like what the killer is doing, I’m going to DC!”… That is the textbook definition of entitlement.
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it's fine..some killer players can't win without tunneling or camping same way some survivors can't win if they aren't with their toolboxes on a gen because their looping is bad,,looking to pick a 3 gen from the start to camp is a whole other thing and should be reportable under the "refusing to progress the game" if you intent to drop chase as soon as people go away from the 3 gen but even if it never becomes reportable we all know 3 gen strats will be nerfed since the forums are boiling about them more than ever since skunk merchant got released
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Strategies that are not based on exploiting/abusing something that bhvr hasn't fixed yet. Strategies that are based on skill, good sportsmanship and fair competition
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Pretty much. Recently played against a player who used boil over in badham basement. I had no choice but to slug them because i couldn't get them out because i was on controller and i went to their stream and they were saying all sorts of verbal abuse.
Basically, they were expecting me to keep trying to hook them and got mad that i didn't.
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It used to be that the chase was the most important aspect of the game.
With Ruin/Undying a killer got nearly zero value if they didn't spread pressure to various survivors. The only 'free pressure' with that build was the time spent hunting for the totems. Even if you brought pop it wouldn't activate until you earned a hook. Every part of that requires a chase.
Even Pain Res/DMS (which as a combo is literally unchanged, DMS provides the information) had the same thing, in a different order. You earned the perks on hook and then spread pressure to block gens and force people to spend time healing instead of repairing.
With how most people play now, gens are the most important aspect of gameplay.
People drop chase to kick gens all the time, because the chase is less important than the gen kick now. There's nothing to 'earn' with the current perks, they're always active with or without a hook, so there's nothing that ensures the game is progressing. More and more games it's like instead of 'killer' the role is 'saboteur'.
And if the killer decides that it's time to play 'gen kick simulator 2023', there's literally nothing the survivors can do to force a chase. The options at that point are 'give up' or 'slog for 40 minutes and maybe win'.
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It's not that 3-genning in itself that's the problem, survivors do it to themselves quite a bit. Sometimes killers force it from the start but it's mostly a survivor-sided issue, have played both sides enough to have seen both scenarios.
The real problem comes from the complete aggressiveness of it from the killer side (I've seen this mainly with Sull Merchant, The Knight and The Artist) and it just drags the game out to 20-30-40 minutes, because the killer refuses to leave their precious 3-gen to chase, if they do chase it is very rare and they drop it almost immediately to go back and kick the gens that the survivors may have gotten a little progress on. Rinse repeat, until the survivors ######### up enough times to die on hook (if the killer is inclined to hook downed survivors) or just DC because they have better things to do with their time than to play a waiting game with a paranoid killer.
That is why survivors hate 3-gens, couple that with perks like deadlock, DMS, Jolt, Pain Res Overcharge, CoB etc. It's just even more of a nightmare, without even touching on map offerings and other BS.
And I'm saying this as a 90% Killer main (play 10% survivor), I despise killers who actively seek out a 3-gen even though I understand where they're coming from given how fast survivors can blast out gens.
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3-gen kicking strat
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Oof, those builds look almost exactly like a team I went against the other day, but I only got one kill because they were a semi-organised SWF that had a designated gen-jockey (Feng), healer (Claudette), lookout (Meg) and one runner (Zarina). They were so cocky the entire game, I managed to down Zarina and Claudette in a corner of the map where there were no hooks and I couldn't find Feng in time to stop her from finishing the gens so they got a 3-man out.
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It can be reportable but from what I understand it's a case by case scenario.
Best example I can give is this ...
Killer either IDs the 3-Gen and keeps the Survivors away from it to ensure they make a 3-Gen mistake or the Survivors make the mistake themselves. The Killer then defends it but dosnt chase a Survivor or get baited away from the 3-Gen isn't reportable.
If the Killer refuses to chase and just hovers around the Gens just smacking Survivors that get too close is reportable.
Mind you that's just my understanding from various responses that Mandy and Penits have given so don't take it as full facts. Because like I said it's a case by case scenario and up to the report team if they consider it holding hostage or not.
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sounds one of those things that no action will be taken without recording of the game
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The last four killers released have been anti-loop (Dredge, Wesker, Knight, Skull Merchant to a lesser extent). Dredge and Wesker have really good anti-loop. Tbh Knight does as well with his recent buffs. So it’s a lie that BHVR hasn’t been releasing killers that do well in chase.
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I usually have gone for 8 hooks before finishing anyone off with those add ons and still won 2-3 gens left. And I suck at spirit so it's skill issue if you can't win with other strat with S tier killer.
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It's still unneccesary to tunnel 5 gens left. But ultimately it's bhvr job to incentive killers for spreading hooks and they have done the opposite... Rewarding survivors if they're not tunneled "blood rush". Nerfing ds which was actually keeping tunneling down. Nerfing BBQ and pop goes to weasel which both encouraged killers to leave hook and go after different target.
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Call it what you want, if a killer is gonna BM me on hook or tunnel me out at 5 gens because they “must” 4K thereby removing my ability to actually play the match, yes I will DC. Entitlement is thinking that others have to stay in the game with you while you play however you want. Even when it ruins their ability to actually play the game. Survivors are not meant to be fodder for the killer to do whatever they want.
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They are the best ways, and there's no one saying otherwise. But everything that disrupts the normal flow of gameplay is just frustrating.
So, the concept of the game is, a killer is on the loose and the survivors have to avoid him while completing objectives. Each time they get hooked, they have it a bit harder to complete their objective.
The problem with these strategies is that they interfere with what the game is supposed to be played like, kinda like how people made a fuss about Knight not fulfilling the fantasy it was supposed to be fulfilling.
- Camping hooks is a fast way to lose a player. The killer won't move or chase others, they'll just remain there until the sacrifice is complete. You cannot complete all the gens in the time the killer is doing nothing, so it feels like you just queued for a tie-or-lose match. The worst feeling goes to the camped player, who could have been caught in the first minute of the match only to leave with less than 2k Bloodpoints for standing hopelessly on a hook for a minute.
- Tunneling is a less effective and somewhat more fair version of camping. The killer may go and interact with other players, but will drop chase immediately to put them back on hook once rescued. The problem with this one is, again, the one getting tunneled isn't given time to recover, and so they have to do whatever they can with whatever health and perks they have. While chasing is one of the more enjoyed aspects of the game, getting tunneled can dramatically reduce your Bloodpoints gain by not being able to touch a single objective the whole game. Variety is the spice of life, after all.
- Slugging is harder but it's the one that feels the most like straight up cheating. If successful, you can speedrun several hook states one go. Keep in mind that you don't need to slug everyone at the same time to apply pressure. One person bleeding out and another one on chase means 3 people off generators at minimum. If you successfully slug 2, you've successfully brought the game to a halt. The killer doesn't have to hook people to win, which feels like a betrayal of what the game is supposed to be about. The worst part is ending the game in a slug, where the only thing survivors can do is crawl to some hidden spot to bleed out to death in hopes the killer doesn't hook them, which makes survivors feel hopeless and frustrated and makes killers angry at survivors for doing... well, the only thing they could feasibly do in that situation instead of just giving up.
- 3-gen camping is what I consider a design flaw, but people cling to it claiming it's a strategy and therefore the devs have embraced it as such. You should not, at any point, make the optimal strategy be standing still and shoo survivors away until they give up. It betrays the principle of chases, it betrays the principle of hooking and it fails in delivering the fantasy that you're facing a killer when they're really not that willing to go and kill you. No one, and I mean, no one signed up for this in the game, whichever side they're playing. It's straight up tedious to face and it makes the line of what "holding the game hostage" means really blurry.
What the game should play like is: the killer downs someone, hooks them if there's no survivors around to perform a save, then go off to down someone else if they can't find any survivors in the immediate vicinity to perform a rescue. After kicking a gen, the killer leaves to find someone else as long as there's no survivors around the generator ready to continue repairing it.
No one is asking killers to throw by disregarding information they already have, like ignoring survivors gathering around a hook or a generator, or getting ready to perform a flashlight save in plain sight, and at least I don't think the blame is on the killers when a situation where slugging or camping happens due to natural gameplay. What people hate is that the game does little to prevent doing this without any reason to trigger this kind of gameplay.
Camping bubbas don't camp because they're forced to, they camp because they know it's an easy 2k.
Tunneling killers don't drop chases because they're forced to by the survivors, they tunnel because the game puts every single warning on the rescued survivor, from the hook rescue sound and visual warnings to the scratch marks, blood pools and grunts of pain of the rescued survivor. The game is making it easier for you to find the weaker target instead of encouraging you to find someone else.
People that 3-gen aren't generally at fault for doing what they do, but the game reinforces this gameplay by not giving an alternative way to progress the game at a stalemate and by releasing killers specifically tailor-made to camp gens.
The game is just terribly designed, in such a way that the best strategy is the one that people enjoy the least and betrays its own rules the most.
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All strategies are fine really, I just hope people don't automatically resort to playing in unfun ways for no good reason. I get if a game is going downhill, and a light tunnel is needed but camping the solo queue dwight at five gens is just kind of unfun and generally annoying to do/go against.
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3 gen only sucks when they refuse to even attempt to chase.
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Exactly all things like this requires video evidence because they can't just take someone's word on it
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Yea but we can't expect the Killer to continue the chase away from the Gens into deadzones that's where many seem to forget about "The Killer Refuses To chase"
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Kinda like killers hate looping, flashlights, medkits, and survivors just trying to do the literal main objective.
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Ugh another one of these complainy us v them posts trying desperately to justify literally playing the game 💀.
These posts are getting old atp. OmG HoW dArE tHe KiLlEr/SuRvIvOrS tRy To WiN 1 MaTcH oF DbD? Let's spit some real facts here for a minute. I can personally garauntee the people who make posts like this trying so hard to bash 1 side for sweat are the exact same killers/survivors that talk massive trash and insult people because only they are allowed to sweat. People have been talking about camping/tunnelling, 3 gens yada yada. Big whoop. Meanwhile you guys always seem to leave out killers that complain about Genrush, Bodyblocking, and Swf. You guys have this unbearable ego while constantly victimizing yourselves over a video game. I cannot even begin to count how many posts where someone is crying about not playing by a "rulebook" and getting salted for it.
What I'm trying to say is people who make posts like op are usually the same people that complain in the exact same manner about something else while spouting us v them nonsense
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Ehhhh. You can’t put wesker in with those few. Those killers are anti-loop by “I’m gonna make you hold W to the next tile”. Boring….
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Like a lot of Skull Merchants lately. Had two back-to-back who did this, would chase at the start of the game but only so long before they'd drop and march back to their three-gen kicking any gens that had progression along the way.
I can't imagine it was a fun way to play, because it's winning by exhausting the survivors out of their resources.
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This is why every killer needs to be able to do something real in-chase. The entire idea behind 2nd generation Eruption was to allow the killer to leave the last 3 gens to go on a chase without being completely screwed in the process. You'd prime your 3-gen, then you could take a chance at leaving it and if you succeeded in catching somebody, you'd be rewarded with a game extension long enough for you to get your victim hooked and get on your way again. If the eruption proc got countered by dead hard, you'd just lose.
And then think about how it is right now:
If you're playing killer, what is the point in leaving the last 3 generators to go on an M1 chase against a dead hard user when there are tons of easily chainable pallets and windows? There isn't anything there anymore to encourage you, as a killer, to leave the last 3 gens unless you have a power designed for chasing.
Why do SM players tend to not leave a 3-gen? Because they can only hold W + M1. If you can't do anything real in the chase, what's the point of taking the chase at 1 gen left?
This is not hard to comprehend.
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how can you slug 4 people when there is a perk called unbreakable ?
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Can you just play the game and stop pretending that you need or want survivors' approval?
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Can we then remove the three forum post complaining about 3 gen?
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Pro tip: scroll.
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Be fine if the Devs wouldn't take it as gospel.
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