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Dead Hard should inflict the broken status effect
I already know a gaggle of survivor mains are about to see this and claim I'm a dumb killer main, but I actually play survivor 60% of the time. The reason I think dead hard needs this extra penalty, is because it will always be a get out of jail free card. Sure, needing to mend slows it down a little bit, but it doesn't really effect the survivor that much. You can spend a good 30 seconds going around a loop with a survivor, and when you finally get the chance to hit them, they dead hard and it lengthens the chase by another 30-40 seconds on that loop, or just in general. All I'm saying is that it should inflict the broken status effect for 30 - 6p seconds, as there should be another penalty for it as to how many survivors abuse dead hard in high ranks.
Comments
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Not a bad idea. However, I would prefer if they instead removed the movement speed bonus after the DH Endurance hit. This would make it harder for the survivor to hold forward to another loop and reduce the amount of time they could extend the chase by.
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Maybe... but it might have be to tested first... Just my feeling on it
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You're a surv main? Sure..... LOL
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How long would the broken effect last?
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They could also make it so that it doesn't proc the speed boost from being hit
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Honestly I could see that working too. Honestly I'll take anything where dead hard is nerfed just a little more. It really is abused by survivors, and I personally never use it
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Oh of course, they would have to test it in the ptb so we can see how well it plays out
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Of course your pfp is David lmao
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So that I wasn't sure about, perhaps between 30 and 60 seconds? Anything more than a minute I think could be pushing it, but Alas it's honestly up to ones opinion
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Yeah someone said that before, and I agree
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