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Three gen Skull Merchant
Every single Skull Merchant I have come across absolutely abuses the three gen build. They place their drones on the three closest generators and only patrol them. They leave chase if it has been longer than twenty seconds and prolong the game for eternity. It is IMPOSSIBLE to win and maintain your sanity.
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Didn't the survivor side just get a huge buff with new perks and a map with absolutely obnoxious window vaults against anyone not playing nurse? Do you just not want killers to ever win? I'm sure there are some killers out there who can make a 3 gen miserable to fight against, but we killer mains have been dealing with being called everything under the sun that's negative just for finding new ways to win the game. As a new player, I run in to survivors that bring perks that make me have to hit them 5 times. 5 TIMES before they can be hooked. And with the new exhaustion reset perk, you can now string 3 sprint bursts together one after another. What do you want from us, to just let you win the game?
Post edited by SaltiestChip on0 -
Yee, while not every Skully player who goes for a three gen manages to not mess it up (how, tho?) that's something you learn 20-30 mins into the match. The average match, skully excluded, is ~12mins long. Hell no, I ain't gonna spent half an hour in misery just to find out if it's pointless.
(Which doesn't mean I or the people I play with default DC. We try to rush - which on very spread out maps sometimes works depending on where she and we spawned in and what rng is like. - And if that doesn't work we each try to do what we can to get our safety pips and go gg next. Take your win Skully, idc.)
The sad part is; it does seem like there isn't really another successful strategy with her. - Not yet, anyhow. While the three genning knight is a thing I've seen quite a few who became quite good at zoning and pinching rather quickly. - Fingers crossed some players figure out more healthy ways of playing her as well --- or BHVR decides to give her a rework/some fundamental changes.
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The killer design allows to do that, it's a mistake since the beginning, so ofc people will abuse it.
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There's a difference between winning by beating a team skillfully within 5 minutes and a match taking 60 minutes for the game to automatically declare you the winner, or prolong it long enough that the survivors give up or DC
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