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Just undelete it

Hawkins! Yeah, I love that map so much. Come on, it's an asset flip with a few legally necessary touch ups. Call it Dawkins' Subterranean Base.

Comments

  • Technature
    Technature Member Posts: 619

    Losing an indoor map is the only positive from losing stranger things, pls no.

  • JustWhimsical
    JustWhimsical Member Posts: 590

    Please don't bring that nightmarish map back. The only reason I would even want Hawkins back is if they completely reworked it and not like the reworks they have been doing lately where it's worse in some ways like Myers map. If it was turned into a way more balanced map for both sides that is the only way I would enjoy it.

  • Gandor
    Gandor Member Posts: 4,268

    Sorry I am lost. Who did the map favor? Because IMO it was pretty balanced. It was indoor map with lots of potential to jump on someone, yet it was possible to make large distance surprise shots because of long corridors. Was very disorienting for survivors (basic layout was very fixed, but finding gens between those rooms and finding entrances to them wasn't a given). A lot of loops had good visibility making it good map for lower-distance ranged killers like DS or trickster (trickster especially with bouncing knives was insanely strong). Wasn't really small, but by no definition was it a large map. It had quite a few trap places and quite some good spots for loop. And yes - it had good amount of pallets.

  • Entitled_survivor
    Entitled_survivor Member Posts: 828
    edited March 2023

    I see what u're doin with these posts and i love it :)

  • Dipper
    Dipper Member Posts: 154

    The map wouldn't really work anymore with its layout, but I do miss it. A rework really could fix it.

    I also don't get what people have against indoor maps

  • JustWhimsical
    JustWhimsical Member Posts: 590

    Pretty balanced? It was only good for stealth killers and zone control killers with the exception of trickster with the bouncing blades, deathslinger I am not sure if it will still be a good map cause back then he was partially a stealth killer with the ability to make his radius so tiny with monitor so who knows if he will still manage to sneak up getting into an advantageous position still. Also, I play hillbilly, and collision on that map was terrible for hillbilly so I doubt it would be good for blight or bubba, the problem with the map is that it had plenty of really strong loops that chained into each other and it was very difficult to find survivors unless you relied on aura reading and I doubt it would be very fun for survivors with the new-gen kick meta cause there were some really close gen placements. So no I think the map would still be hated if not more because of the current meta as well as the fact that many people forget just how awful that map was for more than half the roster.

  • Gandor
    Gandor Member Posts: 4,268

    I will give you billy and blight. Even nurse struggled a little (compared to other maps). But you had other killers that could make up for it (meyers, ghostface and even pig to some degree). I am not saying the map was perfect for every killer or survivor (and yes 3gens would be almost as bad as saloon - but this is problem with current meta and killers more so then of maps). I am saying that the map was generally balanced (and yes - it contained some very good loops. But it also contained a few very bad ones).

  • Green_Sliche
    Green_Sliche Member Posts: 689

    No more 30 + pallet map please. We don't need this. Current maps should have their pallet count reduced as well.

  • KingFieldShipper
    KingFieldShipper Member Posts: 612

    It was one of the worst maps for blight. I got it nearly 5 times in a row when I originally started to learn blight a couple of years ago. But I hated the map anyways before that too. It was also pretty bad for huntress because there were way to many LOS blockers/ways to break visibility for hatchets in the hallways - and has the indoor map syndrome of you not even being able to do cross map snipes anyways.

    The one thing I'll disagree is about the strength of the loops. I feel like it didn't really have that many good loops that chained together, not all the time anyways. There were tons of filler tiles that really weren't that strong and a couple of the rooms had strong windows and stuff but it still felt somewhat manageable. I kinda remember it being one of the most rng-influenced map because none of the rooms were the same position each time. But time is really elusive to me, so I could be extremely misremembering lol

  • JustWhimsical
    JustWhimsical Member Posts: 590
    edited March 2023

    I mean more like against m1 killers, against the special killers it didn't really have anything out of the ordinary, but some of the loops especially the huge loading area with the mini drop off were really good against most killers who didnt have a catchup power and there were a few god pallets on that map lots of fillers, but yeah I guess I was just exaggerating it a bit to a extent I just don't have fond memories of that map like at all so I guess it makes sense why I have such negative memories of it.

  • Marc_123
    Marc_123 Member Posts: 3,693

    Hawkins map was cool.

    I always liked it. And i still hope we get ST back somehow.