So a person threatened to ban me because we "were holding the game hostage"
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I'll say it again for the sake of the new page. What the OP describes is textbook holding the game hostage.
It is literally the example most often used to differentiate between what is holding the game hostage and what is not.
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I don't understand the point of this thread.
Why make this thread when you're just going to disregard everyone's answer to you b/c it doesn't fit your narrative/support what you're saying? You got an answer from multiple people. You were holding the game hostage. Now whether you or most people get banned for it, is another story. I don't see or hear many people being banned for this as its pretty minor compared to a lot of other things. Regardless of how you feel about it, it is reportable & bannable. End of story. Movin on.
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Wouldn't that criteria be met with 3 gens? If the killer refuses to continue a chase he is refusing to do his objective...am i wrong? lol
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Killer continues doing the job by defending the generators. It's more of a stale-mate because leaving the generator area will lead to loss of the match so killer has to drag the game. At least 3 gen can be avoided by not repairing gens that are too far from each other.
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Its situations like this that need to be addressed because they are completely unfair for the survivor. The game has too many hopeless situations where its all but certain the killer is going to win. The number of gens required to power the exit gate should scale based upon how many survivors remain. It is completely unfair and irrational to require 2 survivors to fully repair 3+ gens, especially if there are disconnects. Maybe instead of requiring complete gens there can be a progress bar to fill that goes up based upon repaired progress of gens. Just some ideas. I just know not every survivor that does this in this situation is doing it to be toxic. They just simply read the situation and realized how unfair it was for them to continue repairing gens.
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This thread has gotten a bit out of hand, so I'll go ahead and lock it here.
In regards to holding the game hostage, one side or the other refusing to progress the game (i.e. Survivors hiding and not working on getting the generators done to open the gates, etc) for a long or indefinite period of time would fall under this.
As for Bugs and Exploits, Mandy put it perfectly: the Killswitch exists so if something is an issue, it can be taken out of rotation until resolved, and these are communicated through socials so everyone is aware. Anything outside of this realm is posted in The Game Rules for viewing if they are come across, and how to properly report them (or any rule-breaking behavior) to the ACMs for review.
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