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Make Blindness reduce vision range of survivors

Ἥφαιστος
Ἥφαιστος Member Posts: 100
edited March 2023 in Feedback and Suggestions

On top of blocking auras, reduce the survivor's vision range. This would make blindness a useful status effect.

Post edited by Rizzo on

Comments

  • Emeal
    Emeal Member Posts: 5,330

    No, Aura reading is already powerful enough, even tho its a gamble on if the Survivor uses them.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Blindness is already super useful. Windows is used in like 20% of builds and denying WOO users their perk makes them run around like headless chickens from my experience

  • Pulsar
    Pulsar Member Posts: 20,969
    edited March 2023

    Motion-sickness, the perk.

    No thank you.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Man, i love motion sickness or not being able to see in my games. Will i even be able to see anything in nightfall with those two effects stacking?

    How small will the Killer's FOV be with Residual manifest?

    Just no, blindness already has its uses and survivor aura perks are becoming more popular, so it's even better than it used to be.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    Blindness is already a decently useful effect. As cool as what you're suggesting sounds, it doesn't strike me as the best idea for reasons already mentioned.

  • HighwayCatalyst
    HighwayCatalyst Member Posts: 381

    Devs are trying to make the game more accessible, not less.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Blindness is imo a very underrated status effect. You just can't see how much it helps sometimes cause the effects are not in your view but the survivors view.

    I have had a lot of downs vs WoO users who i blinded who were well in range of a pallet if they had seen the aura.

  • Bwsted
    Bwsted Member Posts: 3,452

    It's a VIDEO game. People don't play it to not see #########.