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The game

Gandor
Gandor Member Posts: 4,261

Devs please fix the map. It's one of the most insufferable and impossible maps if killer brings it. Just slap your favorite build and enjoy your free win.

The only time you can do anything about it is if killer did not expect it. Even in this case - you just have to pray you didn't get one of many killers that hard-counter this map - like nurse or nemesis.

Instead of making the map reasonable, you just reduced the amount of pallets and call it a day. Fix it please. As it stands from now on - I am dodging every game I see the game offering on last spot. It's that insufferable

Comments

  • Gandor
    Gandor Member Posts: 4,261
    edited March 2023

    And while we are at the topic. Fix midwitch too. The map out of all the things had exactly 1 thing going against killers (everything else was very much advantageous to them) - the hooks. You fixed hook spawns (I would say u even went overboard - it's impossible to sabotage in the map now) and left EVERYTHING else the way it was.

    The map right now has 0 things going for survivors. It's like if ANY killer can't win on the midwitch, then MMR screwed up very bad. No conditions. No situations. No bad RNG. Just pure and hard outplay with large margin. Super bad design

  • Gandor
    Gandor Member Posts: 4,261

    GoJ is small - that's something. Badham has big open parts (aka deadzones) - that's at least something. Borgo is very open favoring some killers (and being really bad against standard M1's) that's also something. It's not much, but it's still something.

    Midwitch had bad hook placement. The map does not have even that now.

  • jinx3d
    jinx3d Member Posts: 519

    small but full of safe loops, a god tier main building, the few bad loops lead right into safe ones (all issues shared with Badham)

    theres a big difference between bad hook spawns-forcing killer to slug and making survivors unhookable once they learn the unhookable spot, and maps so abundant with strong tiles that its borderline unwinnable if the team is good

  • VirtuaTyKing
    VirtuaTyKing Member Posts: 467
    edited March 2023

    I would say about 80% + of maps favour survivors on average depending on killer, build and survivor skill.

    I play both sides. I rarely bring a map offering as killer but you can bet a swf will everytime.

  • Technature
    Technature Member Posts: 619

    "Devs please fix the map. It's one of the most insufferable and impossible maps if killer brings it."

    "insufferable and impossible maps if killer brings it."

    "if killer brings it."

    Aight. Imma just head out now.

  • Gandor
    Gandor Member Posts: 4,261

    Sure. Because the map has only 1 survivor resource which killer can shut down with build. Meaning if he's prepared, then it's insufferable. It's the same like old pre-nerf boil over and survivors bringing old RPD offering - killer had no chance but to bleed them out - because top of library guaranteed you couldn't hook.

    But at least you could still bleed them out there. The game is different. It has exactly 0 strong windows and 3 "usable" windows. So take anti-pallet build and enjoy easy mindless win

  • Technature
    Technature Member Posts: 619

    I'm sorry, what?

    Are you actually insinuating that The Game doesn't have enough pallets to withstand a build specifically to counter pallets?

    The Saw Map? Are we talking about the same thing?

    Because I chased someone who threw down pallets if I was anywhere near him as Chainsaw Wraith and it not only took forever, I didn't even destroy HALF the pallets down there!

    You've got the god window that goes from Top floor to Bottom floor, and the bottom floor is almost a literal maze.

    Literally the only killers that are going to give you trouble on The Game and that you should expect when you see that puzzle piece are certain stealth killers and Nurse.

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327
  • Gandor
    Gandor Member Posts: 4,261
    edited March 2023

    Take legion with iri button and resetting power at stun and you have exactly no chance. That thing is by huge margin worse then nurse on that map (and I am saying this even after acknowledging nurse strength on this map). But you don't even need that.

    All you need is any killer with some slowdown and spirit fury/enduring/hubris/brutal strength combo and 0 respect for any pallet. Say you take pig (but you have other killers with slowdowns) with addon to hide boxes and start with traps on a head - this gives you enough time to just delete all the pallets and kill anyone trying to do anything about them.

    Alternatively you can go at it the other way around. DMS+deadlock+PR+jolt bubba/billy/nemesis/wraith are also way too strong.

    Also the map got nerfed if you compare it to historical state. It used to have up-to 34 pallets - which meant killer didn't really have a chance when playing normally, but there were still things to be done for survivors and pallet-build killer. Right now it contains up-to 25 pallets - which would be fine if there wasn't specific anti-pallet build in game.

    So again. The map is broken. It's very unfair that it contains just 1 resource and killers are able to have a build that eliminates said resource from existence. I would much rather face random nurse on this map, then anti-pallet build considering the state the map is in. It's just pure awful. Maybe try it yourself. Go to that map yourself with antipallet build and see how easy you win it (if you take any killer that has some kind of slowdown or ultra quick pallet annihilations).

  • DBDVulture
    DBDVulture Member Posts: 2,437

    -"GoJ is small - that's something. "

    One of the requirements for a fair map is small size. Any map larger than 9000m² is not small. GoJ also has almost no chance to 3 gen due to the way the gens are positioned. No 3 gen = only viable or 2 killers. That would be fine if only Nurse/Blight could play that map.


    -"Badham has big open parts (aka deadzones) - that's at least something. "

    The buildings on this map are all way too safe. Once again the map is too big.


    -"Borgo is very open favoring some killers (and being really bad against standard M1's) that's also something. "

    Map is too big and has too many pallets that are too close together. This is the "coal tower" syndrome where you have too many linked tiles. Except in this case you usually have way too many linked pallets. This map should have about 9-10 pallets and should be no larger than 9000m².

  • bunnyfengenthusiast
    bunnyfengenthusiast Member Posts: 471

    I played against this exact build yesterday and we 2 outed. Legion with stun+iri button, end fury bam jolt. I just kept vaulting every pallet after drop to force the regular break. He hardcore tunneled and camped a 3 gen too.

  • Technature
    Technature Member Posts: 619
    edited March 2023

    I can't believe there is someone looking at The Game, one of the maps survivors send me to more than anywhere else, and are saying "This map is too easy for killer".

    UNIRONICALLY!

  • Gandor
    Gandor Member Posts: 4,261

    I see you live in old version of map that had up to 34 pallets. That map no longer exists

  • Technature
    Technature Member Posts: 619

    What are you talking about, I destroyed 20 last night!

  • Gandor
    Gandor Member Posts: 4,261

    There's 25 pallets on the map now. It used to be 32 to 34. It got changed. If you destroyed 20, there was still 5 somewhere (also congratulation in clearing almost all map). In old version you would still have almost half of them left...

  • Technature
    Technature Member Posts: 619

    Oh ok, that makes it feel much better knowing that I got every single pallet

    as the survivors tea bag at the gates for 2 minutes over me getting no hooks because I'm too busy destroying pallets.

  • Gandor
    Gandor Member Posts: 4,261
  • Technature
    Technature Member Posts: 619

    Point stands. Outside of very specific killers, The Game is one of the worst maps to get stuck on to the point I kill the game if I see an offering for it.

  • Gandor
    Gandor Member Posts: 4,261
  • Gandor
    Gandor Member Posts: 4,261

    what does that killer have to do anything with this map? Meyers is fine (minus tombstone piece) - anyway, this one is totally off topic. I don't see any connection with meyers and this map

  • Technature
    Technature Member Posts: 619

    Because Scratched Mirror Myers is a nightmare on this map.

    How is Myers one of the killers you've never had problems with on this map?

    Are we in different universes or something?

  • Technature
    Technature Member Posts: 619

    Not the issue.

  • Gandor
    Gandor Member Posts: 4,261

    Lerys and midwitch are much stronger. For mirror meyers u can always heal at one of god pallets or at big drop or at the top middle or any other of numerious spots. I have 0 issues w meyers specifically on this map (and tombstone piece meyers is as bad in this map as in any other map - I would even argue this map can counter him better then average).

    Anyway - I think meyers is not even trully capable of the map abuse I was talking about.

  • Technature
    Technature Member Posts: 619

    Look, can we please get back to the main point that is The Game is NOT a killer sided map AT ALL?

  • Gandor
    Gandor Member Posts: 4,261

    Again. It is. Take a build and get the offering. You will win most of the games. Like vast majority. But you need one of those killers (quick breaking killer + slowdowns or slowdown killer w pallet build). And it has been obnoxios.

    But sure - if you happen to come to the map as Freddy unprepared, then I agree - RIP. Otherwise, RIP survivors

  • Technature
    Technature Member Posts: 619

    I love that you use Freddy as an example.

    As if he's good on ANY map.

    But you're 100% right, survivors use The Game offerings more often than most maps because they enjoy losing.

  • Ardrillin
    Ardrillin Member Posts: 28

    So hang on here are we discussing the same map? Like I've seen here the saw map correct?

    1.) God windows that instantly send you floor to floor including a vaulted one.

    2.) Freezer that can if used correctly confuse killers

    3.) Bottom floor is a rat's nest maze

    4.) Enough pallets here as is to allow any decent survivor to easily escape

    5.) Stair loops and other safe loops..

    The only killers who have a good bit of advantage here are speed killers/stealth killers/AOE Control and it's still very much a Surv victory map if done correctly. So I'm lost