The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Is there any point to boons now?

Xendritch
Xendritch Member Posts: 1,842

CoH needed a slight nerf sure but this the nerf to itself and healing general it pretty much got completely demolished. If that goes through is it safe to say BHVR has given up on boons entirely? Shadowstep is the only decent one but I can't imagine anyone bringing just shadowstep, you'd only run it if you were already running CoH and it was a nice bonus.

I wouldn't surprised if people stopped bringing boons entirely which kinda sucks that an entire mechanic is being scrapped.

«1

Comments

  • Beatricks
    Beatricks Member Posts: 857

    My prediction is that boons are dead in the water until they introduce a boon totem that gives 5% gen repair speed to generators in their range.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    f boons honestly

  • Crowman
    Crowman Member Posts: 9,517

    Shadow Step will likely be the best boon now. It has uses aggressively at hiding scratch marks in strong tiles forcing the killer to have to snuff the boon out. Or defensively as to block the aura so you can heal or finish a gen without being revealed.

    That said, boons being overall bad is just an outcome of boons being poorly designed from the start. AoE infinite use perks were going to have to be made weak in order for them to be fair.

  • Cassiopeiae
    Cassiopeiae Member Posts: 263

    Nope! Please don't use them.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    Nope. Boons are a failed concept.

  • Blueberry
    Blueberry Member Posts: 13,666

    Still a very good perk, just not busted like before. I still imagine we'll seen one CoH in most SWF groups.

  • Mr_K
    Mr_K Member Posts: 9,224

    If you have to ask with CoH being the only one changed, there was no point to boons to begin with.

  • Akumakaji
    Akumakaji Member Posts: 5,452


    "I wouldn't surprised if people stopped bringing boons entirely which kinda sucks that an entire mechanic is being scrapped."


    - Hex perks as a whole have had this problem for be longest time, and I really think it sucks. Its always stated that hexes are "high risk, high reward", but with most spawns known to survivors and lit totems often spawning well in the open, its more like "high risk, mehr reward".


    BHVR really has not a golden touch for handling this kinda systems.

  • Aurelle
    Aurelle Member Posts: 3,611

    This.

    Honestly the healing nerfs would be fine if they kept COH the same. The changes would directly nerf COH.

    There's no point of boons anymore, unless you bring Shadow Step which is the only decent boon left standing.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,709

    I think folks are forgetting it’s also a very localised Empathy. If planted in very central locations, you can effectively tell where the killer is chasing someone.

  • AssortedSorting
    AssortedSorting Member Posts: 1,347
    edited March 2023

    If a single Perk was the reason for "Boons" being viable, then it wasn't boons in general having a point, just Circle of Healing.

    Never liked the long setup time for them, or that their zone is a sphere instead of a cone (here's hoping they use the tech from The Skull Merchant), or that the Killer is unable to break the Totem and can only snuff out the candle.

    Hopefully Boons get their Bless time reduced, use the cone from Skull Merchants Drones, maybe even use the same interaction time to Bless them.

    And then make it so that Breaking the Totem is basekit for Killers and Shattered Hope reveals the Auras of Boons within a radius (to replace the break effect which is now basekit).

    Then introduce a Boon Perk that allows you to rummage through Chests to gain a Token in order to rebuild (rekindle) a Dull Totem into a Boon again. (leveraging map elements and offerings as "catalysts" for your occult shenanigans)

  • Emoba
    Emoba Member, Alpha Surveyor Posts: 514

    CoH already got the nerfs it needed.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452

    There was never a point to boons, the whole mechanic needs a rework. Due to the nature of being easily replaceable you can't give them strong effects otherwise they are overpowered (which was the case of CoH, especially in the first interaction of the perk). Imo boons should be gone after the killer snuffs them once, and then you can buff the perks into the stratosphere.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,805

    hey blueberry. remember our conversation about med-kits like 1 months ago? It seems that your vision of weakening healing came true. I remember you saying that this meta will be really fun for survivor and I argued that weakening healing will make survivors heal less and rush gens more making the game a lot less fun for survivor. I guess we are about to see whether the game is more fun or less fun for survivor. I suspect boon circle of healing is dead perk and new meta will be 4 med-kit+build to last. I wonder if I am right about my prediction that less healing makes the game less fun for survivor.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Agree - boons are dead, along with hexes. CoH was the only boon worth running and is now pretty useless.

  • AssortedSorting
    AssortedSorting Member Posts: 1,347
    edited March 2023

    If Survivors heal less the Killer will likely get more downs (applying more pressure from Hook rescues) which should balance it out (but also highlight camping/tunneling more), or Survivors will start using more Pallets earlier, which may bring the discussion to Pallet volume, which in turn might be a non-issue if the more frequently dropped pallets means Killers are able to get more downs later in the game.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,805

    Play vs Legion and Plague. Nobody heals vs Legion and Plague. you play super safe with pallets and you rush generarors in early game vs the killer. If they get a hook and start camping it, then you need heal vs legion to do hook-trades. Its same for plague. it is not a very fun gameplay loop but maybe I am wrong and Blueberry is right. You will be having this gameplay vs every killer with new healing changes. Rushing generator will be prominent then ever. anyways, we had this conversation long ago.

  • AssortedSorting
    AssortedSorting Member Posts: 1,347

    We'll see if every Killer has the same amount of pressure as Plague and Legion with the 50% decreased healing speed, but I don't think it will be that severe. Remains to be seen if Hemorrhage overperforms, or if any Coulrophobia/TR increasing builds become viable.

    It is interesting that they're bringing both Healing speed reductions and Med-kit charge reductions at the same time. Wonder if that will compound the effects of each change.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,905

    This just highlights how busted CoH was though.

    These base healing nerfs are not okay in the slightest. Medkits and CoH were issues, they nerfed them. That's great. They didn't need to add a massive nerf to base healing on top of that.

  • lagosta
    lagosta Member Posts: 1,871

    Boon's were never good, to begin with. CoH was an exception bc one can set and forget on a safe part of the map, basically making the team self-sufficient.

    To benefit from SS, Exp, and DT, both survivor AND killer need to be inside their radius, making them particularly vulnerable to being snuffed. Their radius is way too small, and there is always a better selfish alternative:

    SS? Distortion is better and it also gives info whenever it triggers. Lucky Break also hides blood pools on the ground.

    Exp? Unbreakable is much more reliable.

    DT? the buff is negligeble.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    What are you talking about? It wasn't busted. The only issue it had was stacking with medkits. Once the update hits it will be utter trash tier.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,905

    It made self-healing too efficient and too easy to access, and provided far more value to the entire survivor team than 1 perk slot should ever be able to.

    Team healing should be encouraged instead, which is part of why the base healing nerf is a terrible idea.

  • PrincessCalla
    PrincessCalla Member Posts: 139

    Ah I agree, these nerfs are a bit too much. I've found myself playing less and less due to getting frustrated with how healing goes in soloq, now it might be even more difficult 🤕

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    In what universe is a BK you spend time placing a good perk? BK post nerf was already pretty weak. CoH will just be an even weaker BK.

  • Quizzy
    Quizzy Member Posts: 862
    edited March 2023

    Funny you say that because the new perks "teamwork" is a new mechanic of perks they are trying but nobody uses it. Its like they are limiting and making all their hardwork of new interactions much weaker that nobody will use it

  • Blueberry
    Blueberry Member Posts: 13,666

    Well ideally this will make hits matter more and slow the game down naturally if the killer plays better while simultaneously nerfing gen regression perks which seems to be the route they’re going. Only additional change I would do is some kind of incentive to make them heal and discourage just staying injured and rushing gens. This may seem annoying but remember we’d be simultaneously nerfing the gen slow downs as well. So yeah we will see, but this isn’t entirely my scenario.

  • Blueberry
    Blueberry Member Posts: 13,666
    edited March 2023

    This is being extremely disingenuous. First of all it is not a BK you have to spend time placing. It takes one perk slot instead of 4 which is huge in itself and it shows all injured survivors in the radius as well. This is way better than BK. It’s a team perk, not a you perk.

  • ShroudedGhostFace
    ShroudedGhostFace Member, Alpha Surveyor Posts: 135

    COH needed a big nerf but removing self-healing from it is a pretty bad idea

  • Devil_hit11
    Devil_hit11 Member Posts: 8,805

    you mean like thanotophobia? I think that is too harsh. For me personally, I find this change very unfun but I am always willing to give it a try. I just think that an arm race for healing speed vs debuff healing speed is almost worse then regression vs second chances. I think improving killer chases and making the killer able to punish misplays by speeding up the game for them would been a better direction. We shall see over time. For reference, I love this playstyle as killer but hate going against this play-style as survivor.

  • Sava18
    Sava18 Member Posts: 2,439

    Exponential continues to be an under rated perk.

  • PrincessCalla
    PrincessCalla Member Posts: 139

    The proper response to something being strong is not to nerf it. It's to buff something to bring it to parody.

    You need commonality, when you add to one you add to other. If it gets to the point where it causes more damage to add to one, what you remove from one, you remove from the other.

  • Fiesty_Fennec
    Fiesty_Fennec Unconfirmed, Member Posts: 4

    If they do away with our boons they need to do away with all 13 of the killer hexes

  • Steakdabait
    Steakdabait Member Posts: 1,277

    i hope they'll boost the healing % instead of giving the selfcare back imo

  • Bardon
    Bardon Member Posts: 1,004

    COH needed a slight nerf? Sorry, it's been massively overpowered since release and the two subsequent "nerfs" have been infinitesimal.

  • Blueberry
    Blueberry Member Posts: 13,666

    It’s not situational whatsoever. You are all going to be getting injured every single game. That is the polar opposite of situational.

  • Green_Sliche
    Green_Sliche Member Posts: 678
    edited March 2023

    You can still relit your boons most of the time.

    COH lost it's most abused mechanic in a form of self heal. It can now be used to heal others with medkits faster which will still help save time. With certain perks medkits can be refilled or new ones can be found in the chests. The perk is not dead, it got repurposed instead.

    Other boons are still here and can still do their job just fine.

  • NerfedFreddy
    NerfedFreddy Member Posts: 394

    Survivors can't have anything in this game outside of absolutely basic gameplay loop and toolset. Boons became another dead mechanics to plenty of others survivors already have - luck, items, chests, sabo, wiggling, keys/hatch

  • Ayodam
    Ayodam Member Posts: 3,122

    I don’t see slugging that often but when I do I find Unbreakable is way more versatile. And hardly anyone runs that. I can’t see people getting much value out of Exponential. I rarely do, personally.

  • Nazzzak
    Nazzzak Member Posts: 5,653

    Nah see now if you're in solo queue you can just go stand in the boon area and wait for who knows how long in the hopes that someone will run across the map to give you a heal (jk it's dead)