March Developer Update review (One really bad thing, the rest is pretty good)
Here are my thoughts about the developer update.
I'm posting this in general discussion and not in the feedback category considering it's not live and we haven't actually experienced how the changes will affect the game, and ultimately everyone should hold their three-eyed horses heining about everything killing the game until it's actually implemented. Also I personnally don't think a lot of the changes announced are as awful as some people claim they are.
Bloodweb improvements: These changes are all awesome and I'm definitely not spending my BPs until they're implemented.
Virtual terror radius: That's just neat :) happy to see BHVR developing accessibility settings, and the very few people who claim it's a survivor buff clearly don't understand what it actually does. (also I personnally would love to see some more features for contrast / luminosity as I struggle with an eye disease, i mean no offense but I really can't see ######### on some new & reworked maps, also the dredge...don't get me started on the dredge...)
Autohaven Wreckers map Updates: These changes all sound good on (digital) paper but we'll have to wait and see if they actually have the intended effects and we don't end up with more dead zones or more OP zones.
Healing: Oh boy... that's a massive no no. Remember that time you made healing longer by 4 seconds and it was enough to butcher self-care (wich it deserved) ? I'm reallyyy curious to know who thought it was good idea to make it even longer not by 4 but by a whole 8 seconds. Moreover there is now way more anti-healing perks and add-ons that would be buffed by this change. Just like when you nerfed gen speed to encourage killers to play something other than gen perks and we're now in the "3 gens and 15 minutes games" era of DBD, nerfing healing speed to make medkits less OP will only make medkits even more necessary to run. This does not sound good at all, it just sounds like survivors will either self-care in a corner for as long as it takes to do a gen or will have to power through thanatophobia and do the gens as quickly as possible without bothering healing at all. Either cases don't sound very fun and I fear it will ultimately encourage swf to do gens as quickly as they can while solo q players will just become (more) miserable.
Gearhead: Good change, we'll see how it performs but it may actually become a pretty good perk.
Overzealous: Also a good change but I'm a bit worried it might be too good when stacked with other perks, we'll see how it performs.
SH pain res: This actually sounds great, it rewards not tunneling which is very welcome in these tiring times.
Dead Hard: Honestly I don't mind this change either, it won't become a bad perk and will just be more situational and less used, which isn't that bad really. My only concerns are people claiming it will encourage tunneling & camping to prevent ppl from activating DH, but I seriously doubt this is something people will actually do. My second concern is that people (killer mains) will now complain about sprint burst and lithe until they're nerfed to the ground. My third concern is that, once again, this will go over fine in swf but will be messy in solo q because we still aren't allowed to see our teammates load-outs pre-game :).
Call of Brine & Overcharge: Hell yeah, this sounds like a massive blow to the 3gens strategy so many killers have adopted recently. Thank you.
Boon: CoH : Also Hell yeah. to be fair when I first read it i was already fuming at it still being very useful in swf but will probably be bad in solo q but considering there's the aura reading it'll just be a "solo q teammates" problem and not a desing perk problem. However i do think that the numbers are too low if you implement the healing changes.
Hillbilly: No need to nerf the add-ons. Why would you nerf the add-ons? No one complains about the add-ons.
The pig: Yes thank you
The Oni: Yes thank you but also isn't it still kinda useless?
The Nightmare: Yes thank you but also isn't it still kinda useless?
The Executioner: Yes thank you but also isn't it still kinda useless?
The Clown: I simply and deeply despise add-ons that allow the killer to one shot down survivors when it's not part of their base-kit, so I'm not happy about it being made more viable.
Bright Light changes: sure? Nurse buffs are never welcomed in my house but okay I guess, I understand you can't delete a mechanic for everyone except her. I'm a bit worried about hag's traps that will take "several seconds" to be disabled, it doesn't really mean anything but also it sounds like a lot.
The Deep Rift and Beyond: Thrilled about deep rift not being recolors (if that's what "unique visuals" means), so very disapointed we'll never get Zarina, Elodie and Haddie as main characters. Why would you do my girls dirty like that. That's mean :(
Conclusion: If you ignore the base healing nerf which is very worrying, it's not bad! Dare I say, it's actually quite good. Some things might need little adjustements (Overzealous & CoH's numbers), some things we'll see how they perform live (Map reworks, Gearhead), and one thing is absolutely useless (Hillybilly's add-ons). While we're talking about useless things, don't think i've forgotten what you did to Calm Spirit :))).
For real though good changes overall, and I would be excited about this update if the threat of an absolute disaster caused by the healing nerf wasn't around the corner.
Comments
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You know what I don't get? No one plays Billy and people are shocked and baffled about these addon's nerfs.
Why?
Do YOU play Billy? Or do you know someone who does and the person got mad and you're complaining on their behalf?
I really don't get the commotion. We'll still be facing the same killers, the 4 billy mains are still gonna play him and it's not like Billy is the most fun killer to face, right?
BTW: About the nerf healing thing, we'll have to wait and see how it works on gameplay, I'm sure if it doesn't work they'll revert it back, so I'm not stressed about it.
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Also with the changes to medkits now having 24 charges across all of them, if the killer brings Franklin Demise just need to tap them to make the med kit useless.
I can't remember was it 16 or 24 charges to fully heal yourself with a medkit?
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Because the engravings are 2 of billy's best add-ons, and one of the few viable ones. For a lot of people, engravings make the killer fun, including me. Billy's add-ons are bad enough as is we don't need 2 more of them to be nerfed, nobody complained about these addon's.
It's a slap in the face for the people who have taken thousands of hours to learn billy, they give him a small buff and then a huge nerf to 2 of his only good add-ons to an already underperforming killer. These changes are horrible, plain and simple, if you don't understand why people are upset I don't know what else to tell you. It's pretty obvious.
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well, might be plain ignorance of my part, but if the killer needs these addons to be fun, I doubt the problem is the addons...
pyramid head has one useful addon and that's it.
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His basekit does need a buff, you're not wrong
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16 for a full heal.
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Pretty sure the Clown's addon was not made more viable, if I remember correctly it was bottles reduced by 3 instead of reduced by 2, which gives you one less bottle.
A bit sad he didn't get more QoL to his yellow bottles though , Clown is a killer I tried purely by chance because of a daily a few months ago and that I feel I could really come to enjoy more if half of his power was more straightforward. I should really play more Clown. His kit is very cool.
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Even if you don't play Billy (which I occasionnally do even if I'm terrible at it) people can still notice the fact that everytime they go against a Billy or watch someone play him they bring the 2 add-ons that are being nerfed 95% of the time. Unfortunately instead of the devs realising it means they should play with the mechanics of these add-ons to make the base kit better, they figured "if everyone uses them they must be op" and are nerfing them, which will make him way less fun to play (and everyone has fun against Billys, so everyone's sad bc we already don't see a lot of them)
Also I hope you're right about the healing nerf, it'll just make things more boring without fixing the actual issues
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It's very possible I understood it wrong because I honestly don't care much about Clown haha. I agree he needs more QoL, he's more fun than he used to but he's still too boring for me to play as (and going against killers who obstruct your vision is a pain for me bc of my eyes, so I don't enjoy playing against him either)
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Yes, Pain Res will still be a good perk, and will also reward killers who don't tunnel. That's good changes. I also don't have a problem with survivors having to cleanse totems or unhook survivors safely to activate perks such as future DH, it makes really good perks still as good but only limits them in their uses, which I would take any day over nerfing good perks to the ground.
"All the good regression perks": There's still a bunch of them that are good, mostly if you're the type of people who stack them. The ones that will get nerfed here won't even become bad, they'll just stop being good enough they guarantee a win for any killer who 3 gens. If you're happy with the current 3 gens meta then sure your game got ruined, if you're one the many people who don't enjoy it, you should be relieved it's probably coming to an end.
Also the compensation is the healing, DH & CoH nerfs, as injuring survivors without downing them will hopefully not be useless (or even punishing) now, and will also be easier bc they won't get DH for free. All in all, we'll need to see how the changes perform live, but the 3 gens meta dying is definitely not bad thing.
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Even the people that don't play Hillbilly know how hard that hits. The difference between Engravings and no Engravings is night and day. Without them a lot of plays you could pull off will just not work because he is way too slow. Curve Billy takes hundreds of hours to even develop a feeling for and thousands of hours to get good (I've been playing him for 600 hours and I'm still bumping a lot).
It overall shows that BHVR have no idea why certain addons are used. Double Engravings might have some of the highest killer specific addon pick rates. But that's because his other addons (with the exception of Punctured Muffler and Lo-Pros) straight up suck! They are horrible! So instead they nerf Engravings thinking that this will make people run other addons. The funny part is that no matter how hard they nerf them, the other addons will still be worse because you can't get any value out of them. Engravings get nerfed because they are picked too often while Blights addons are fine because most of them have a decent pick rate.
They committed unspeakable things (countless nerfs and shadow nerfs) against poor Billy. And instead of helping him by paying his medical bills (QoL improvements) they come to his hospital room with pain killers (overheat changes) and a sledge hammer (Engravings nerfs) to end what they began nearly 3 years ago.
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Oh I'm right there with you on that, I hate going against Clown haha !
When I play him, feels like his toxic bottles barely help, but against him, on top of the warped vision being unpleasant, it feels like it garantees hits every time X)
(Skill issue on my end, I am fully aware ! =D)
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Oh i absolutely agree the new meta is probably gonna suck, but the current meta also sucks, so I'm not mad at the devs trying to change it if there's a fair chance it's going to suck less, so we'll see. If it is actually worse a lot of it will probably (hopefully) be reverted or toned down anyways.
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1 charge per second
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Injuring survivors will still feel useless if any of the healing speed nerfs are reverted. 20 second altruistic healing would make injuries still feel meaningless, especially if the survivors have healing speed perks.
And this is the big problem. The meta shift requires the healing nerfs to be impactful enough that survivors won’t like the nerfs, so of course we’re going to get a lot of survivor complaints about the healing nerfs.
There isn’t room for compromising here. There isn’t a solution that will make both sides happy. We either implement the full healing nerfs so that killers can feel like an impactful change was made…… or we can cater to survivors, and tell killers that injuries won’t matter and they should continue to be encouraged to defend areas instead of chasing survivors.
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My only concerns are people claiming it will encourage tunneling & camping to prevent ppl from activating DH, but I seriously doubt this is something people will actually do
Well, with new DH killers do not need to do anything to prevent DH, they already know that the guy they chased first doesn’t have this perk and it sounds nice for tunneling. And I understand how good and fair new DH for M1s, but there’s also Nurse, Blight and Spirit in the game and DH nerf is huge buff for already very powerful killers.
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Dead perks, dead perks… Those perks are dead on their own, you right. If right now it’s enough to bring CoB, developers made an update which force you to bring certain perks with synergy. CoB is weak? Bring CoB + Pop, CoB + Overcharge. Pain Res is weak? Bring other Scourge hook perks. This is how I see this update and it seems fair to me, because right now CoB is an old Ruin which you can always put on a gen and if survivors used to find Ruin in start game and you played without perk for the rest of the match, CoB is always in your pocket.
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Of course, if survivors & killers aren't complaining about their respective nerfs it probably means the update is useless lmao. However, the 8 seconds nerf is absolutely huge, healing used to be 12 seconds and adding 4 seconds changed the entire game (for the better), adding a whole 8 seconds because medkits & CoH are OP is a terrible idea, mostly when the update also nerfs medkits & CoH. If on top of the killer nerfs gen speed was significantly reduced, you can imagine it would be wayy overkill, it's the same thing here. Touching healing's base speed implies everything that slows healing is buffed, it'll just make medkits more necessary to run.
Nerfing the base healing speed instead of nerfing medkits properly is silly, mostly when it's by that much, also I think there's quite a wiggle room between "overkill" and "useless", but ultimately we'll have to see what they end up implementing (I don't want all healing nerfs reverted, only the base kit one, CoH & medkits nerfs are good) and how it impacts the game before we can tell if it's closer to overkill or useless.
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I mean true, but you don't fix the OP killers problem by giving an OP perk to survivors when you should fix the killers instead.
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I said about Ruin not because I want to compare details of those perks, but because I feel like they are equally strong, similar in regression and CoB is not a hex which can be cleansed. So if Ruin was nerfed, the same happened to CoB.
CoB+Overcharge witht the new changes is just barely 5 percent above current level 1 call o brine
Why is it a problem? You want to say there’s nothing wrong with those meta gen kicking builds and what regression they show? People already use this synergy of gen kicking perks. Now it will be less powerful and this is good change. Don’t forget it’s just PTB. They may increase regression and I think they will. But gen kicking perks definitely needed to be nerfed because their synergy is too good.
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