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[6.7.0 PTB] PAIN RESONANCE nerf is not RIGHT
My idea is to take it to avoid the tunnel and it would be the following:
Once you hook a survivor into a white hook the perk activates 15 or 20% on the most advanced gen. Once you hook the survivor, that survivor will have (40-35-25s of CD) to be able to reactivate it on that survivor.
So if you decide to tunnel the same survivor, the PERK will not activate
Comments
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- Scourge Hook: Pain Resonance
- You start the Trial with 4 tokens. The first time each Survivor is hooked on a scourge hook, lose 1 token and the generator with the most progress explodes, instantly losing 10/15/20% progress, and will start to regress. Once you have no tokens, Pain Resonance deactivates for the rest of the Trial.
You can't tunnel with it anyway. It only works on the first time you hook each survivor.
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What? 25 seconds is nothing. Even if you would say 25 seconds after the Unhook.
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This is WORST that my idea, with my PERK u can HOOK the entire game (match) without TUNNEL.
With the new one only 4 hooks.
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Both your idea and the actual change aren't good. At the very least the actual change is trying to address the issue the perk causes without making someone keep track of a per survivor timer.
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25 seconds is something, but could be more time. 25s is 1/4 of gen if u decide to tunnel.
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I think a better idea would be to shuffle the location of scourge hooks every time they're used. This prevents getting outrageous value from hook trading without completely killing the perk.
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