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Scaled back after PTB

So since yall decided to scale back how much you're nerfing healing, you're gonna do the same for all the generator regression perks right?

I just want to make sure its understood that time saves need to be treated equally, faster healing means something needs to be faster for killer too otherwise it creates an imbalance.

Comments

  • HagsOnlyFans
    HagsOnlyFans Member Posts: 17

    you got a coh buff and they reverted the +8s to altruistic, also there are still plenty of really good exhaustions what are you even on about

  • Milo
    Milo Member Posts: 7,383

    CoH is still a nerf, because of self-healing nerf. Especially in soloq, SWF probably will still use it a lil bit.

  • jesterkind
    jesterkind Member Posts: 7,802

    I said this in another thread, but there's absolutely no reason they'd revert or scale back the nerfs to Call of Brine or Overcharge. Those had (very very good) reasons to be nerfed that are independent of the healing changes, and CoB is still gonna be a decent enough perk afterwards too- just not a regression perk anymore.

    If they were to revert any changes, it'd be to Pain Resonance only, and they did choose to buff that at least. Apparently they had more of an issue with killers cycling survivors on the same Pain Res than I did, which I suppose is fair.

  • AGM
    AGM Member Posts: 806
    edited April 2023

    Just because it's someone else's birthday doesn't mean you get a cake too. Especially when you already got your consolation pie.

    Maybe try using any other type of perk to achieve the best slowdown there is in the game: downing a survivor.

    Game balance is not a tit-for-tat transactional relationship. Things holding the game back get changed.

    This time they addressed the unhealthy self healing meta for survivors, and the unhealthy gen kick meta for killers; them being in the same patch isn't entirely a coincidence nor entirely unconnected. They needed changing, so they changed them.

    Regression perks in general have needed nerfing for a long time, because they are so strong that people refuse to play without them (as evidenced by this post) to the point where no other killer perks can compete no matter how reasonably they get buffed.

    Call of Brine and Overcharge were especially unhealthy for the game, as they required no interaction with survivors in order to activate their extremely powerful effects, which going forward will be a huge red flag (i.e. being a meta defining slowdown perk without requiring interaction with the other team) that a perk might need some changes.

  • roundpitt
    roundpitt Member Posts: 578

    24 second base healing is chonky. It made certain anti healing builds stronger than they needed to be and against legion you only heal if you want a 30 minute game.

  • Trollinmon
    Trollinmon Member Posts: 691

    COH change does very little. You go from 10.6 second heals to 8 while also needing to still place the totem down and have 2 players be in it to get the healing speed increase.

  • jesterkind
    jesterkind Member Posts: 7,802

    Don't forget that CoB has a secondary effect that wasn't touched.

    Overcharge, though, is definitely looking a little worse for wear. Whenever they have some spare attention to give, it'd be worth completely reworking it, I think.

  • Gandor
    Gandor Member Posts: 4,261

    I can agree with this. OC and CoB are now absolutely useless as regressions (or to correct myself, OC is good regression in lower MMR's where survs can't hit those skill checks). I agree that they completely destroyed it and maybe they didn't have to go that far.

    But that does not change anything about the fact, that survivor nerfs will be felt much more.

  • Gandor
    Gandor Member Posts: 4,261

    I am pretty sure, that the perk will see very little usage. But the whole usage it gets would be from no comms SWF and soloQ. Def not coordinated SWF. The reason being, that the time spared in boons will never get refunded considering the travel time, booning time and finding/traveling to totem time.

    The perk makes sense only because it also informs other survivors, that you want to be healed and you are at exactly that position (AKA something coordinated SWF already has and don't need in perk)...

  • fulltonon
    fulltonon Member Posts: 5,762

    It's funny seeing "this is a win for killers" when nothing has really changed, quicker altruistic healings already "compensated" self healing, just as BHVR said in his post.

  • HagsOnlyFans
    HagsOnlyFans Member Posts: 17

    and you don't think exhaustion perks and healing boosts arent?

    I'm sorry its really hard to listen to an opinion that UNHEALTHY

  • Gandor
    Gandor Member Posts: 4,261

    You mean to say, that there's no difference between current patch green medkit gel dressing and sutures + CoH compared to having to altruistically heal after your 1-2 medkit heals that take 24s each run up? I don't know. Sounds kind of weird. Considering how much killer players are mad about Proof - that helps to make the gen be finished 6s sooner (but promotes grouping on gen)....

  • AGM
    AGM Member Posts: 806
    edited April 2023

    Some people just can't handle the hard truth I guess. Oh well. By all means, please don't let me stop you from living in your fantasy reality.

  • Steakdabait
    Steakdabait Member Posts: 1,275

    No they did the right thing not reverting the changes to cob overcharged. It was too easy to just outright waste peoples time and drag matches out to 40+ minutes. They had to be changed for game health.