Killers shouldnt see Deathbar on Slugs
I think they shouldnt see how far you are away from dying on the ground, because it only makes them play in unfun ways.
Instead this could be applied to the Perk Knock Out. So if they choose to go for the Slugging playstyle they have to play a perk to do so.
I've many times experienced Killers that are toxic and just let you bleed out until last second and then pick you up to bring you to the hook.
Comments
-
I agree but its weird this game is hiding less for Survivors and hides more from the Killer.
1 -
Agreed.
At this point I would at least show hook states of survivors also to killer. It's not like killer doesn't have the info (because someone else hooked that survivor for him - see, it's not possible). It's pure QOL change to offload killer's memory. Also it does basically nothing tunneling-wise, because if I tunnel, all I need to remember is 1-2 ppl that have most hooks (and as I see progress once hooking, it's much easier to do this for tunnel purposes and harder for spreading hooks for say no way out).
2 -
My only issue with this is when survivors intentionally go down in spots where you can't get them to a hook. In those situations they force you to slug them and I'd hate to see that become stronger with less information. Otherwise though I wouldn't mind this.
That said I sometimes use the deathbar as a gauge for whether I feel ok slugging, if someone's already been on the ground for a minute I'll feel bad and hook em.
0 -
That would be pleasant to attack high priority targets, but this was argued down last time. Because it "promotes tunneling"
0 -
I would be fine with hiding deathbar if you show hook states of survivors to killer.
I can guess by death timer how many times that survivor was downed and can choose to hook or slug based on current situation. It would be annoying to play without any info.
Why would entity give all information to survivors, but none to killers?
0 -
ur lying. ur using it to tell if its worth letting them bleed out. Thats what most killers do. And i agree that they should show survivors hookstage.
0 -
I can't speak for other killers but nah, I know firsthand how much it sucks being left on the ground forever lol
A while back there was also the PTB where all survivors could pick themselves up and if everyone's down, the game ends. Wondering if that's still being added
1 -
That is unfortunate to say the least.
In my eyes - hiding slug-meter is buff to survivor (because most of us don't have such a good internal clock to know this). But showing hook states to killer is pure QOL as it only offloads players memory - which s/he barely needs for tunneling 😐
0 -
You are incorrect. Most killers aren't trying to make your life miserable. It's just that our memory Always keeps the worst matches in the front of our brains. We forget the 10 normal matches we had and only focus in on that one slug match where we bled out. I play a ton of killer and I try never to slug unless I think their is a flashlight or pallet save nearby or I suspect power struggle. Or I will lose a gen if I don't. I only slug in conditiones where I have no other choice.
0 -
Here's a crazy idea :
Nobody should be able to see any hooked progress or count /healing progress/dying progress - ever.
0 -
Why do anything when 'Final Mori' is in the works?
0 -
can u prove that? i dont think it is, because most people didnt like it. Its weird to get teleported to be killed. Its weird that everyone dies but you only see your own death.
0