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Do you want to wait 5 minutes for match ?

Almost every survivor was complaining about gen kick meta - you know the only good perks killers had to stop survivors, maybe Pain Resonance.

And you know what ? They nerfed it!

Turns out the only valuable slowdown perk now is probably deadlock but if killers start to abuse it a little bit too much they are going to nerf it as well...

OC this sould grant ramping regression speed from 90% to 150% for nerf

CoB regression maybe 165% still nerf

Comments

  • jesterkind
    jesterkind Member Posts: 7,966

    The obnoxious and ridiculous gen-kick build was far from the only valuable slowdown. Pain Res being nerfed is more of a hit, but if you're a moderately decent killer player there's plenty of perks you can use to make openings for natural pressure.

    What you bring is going to depend on your killer and playstyle more now, there's not really anything every killer can use equally well (except maybe Deadlock, that's pretty universal), but that doesn't mean there aren't options.

  • Mooks
    Mooks Member Posts: 14,840

    i actually think current lobby times are way too short for survs and would rather have better matchmaking and a little longer queue times.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,352

    I mean most of the perks they nerfed were simply because of their usage rates.

  • pigslittlepet
    pigslittlepet Member Posts: 483

    That's how bhvr work. Look at the numbers instead of the game. Don't ask why every killer is running these perks. Just nerf them instead.

  • Crowman
    Crowman Member Posts: 9,568

    Honestly I would rather wait 5-10 minutes if it meant games were more equally balanced. A big problem is still how unbalanced matchmaking can be.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    I am wondering which gen slowdown perks exactly you think are still good.

    Ruin isn't really worth the risk anymore since 100% regression is very little. Pop got hurt a ton when it got switched to current progress. Thana is garbage for anyone not named Legion or Plague. Overcharge and Call of Brine are getting heavily nerfed to the point that CoB is almost not a regression perk anymore. Oppression's CD is a bit too long. Dead Man's Switch isn't very good. Dying Light has basically always been a joke. Pain Res got heavily nerfed.

    The closest thing we've got to viable gen defense is Jolt, Deadlock, and the now rather awkward version of Eruption.

    And... I suppose one could pair Jolt, Eruption, Knock out, and Sloppy to make a nasty slugging build... but do we want killers playing that way? I don't think we do.

  • jesterkind
    jesterkind Member Posts: 7,966

    A quick and contextless list would include Deadlock, Eruption, Jolt, Corrupt Intervention, Sloppy Butcher, Plaything + Pentimento (or I guess any Penti build but Plaything is the best for it), and Dead Man's Switch. Plus, not quite slowdown but still relevant, all the endgame perks are as good now as they were before.

    As I said above, which of those (+ which other options) are going to be best will now depend far more on which killer you're playing and how you intend to use them, but that's not a bad thing and it doesn't mean there aren't any options.

  • Gandor
    Gandor Member Posts: 4,268

    Killer slowdown being nerfed will be more then compensated by much quicker chases, because a lot of survivors will be unable to be healthy from now on (or it will take longer time). Or if they decide to heal, it will take much longer.

    So all that killer needs is stop kicking gens instead of going for a chases and their killrate will definitely go up (with exception to 3gen camping knights that never learned to chase)

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    The healing nerfs only affect some of the games. Many DBD games are 100% altruistic healing, and those games are unaffected by the healing speed nerfs. So survivors can heal those games exactly the same as they can today.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    Sloppy Butcher isn't gen slowdown. It is slowdown and a good perk, but unless you can somehow force survivors to heal, it'll do nothing.

    I did forget about Corrupt, but let’s be honest, unless you're playing as a setup killer, it's nerf in 6.1 made it a much less attractive perk.

    Dead Man's Switch has no business being on your list. A max of 30s block that you ( basically) have to manually trigger is not good. I guess maybe it'll be viable for a camping Artist.

    Also this is ignoring the fact that two of Cenobite's perks are on your list and they've nearly never been in the shrine (Plaything once, Deadlock never) so those aren't actually an option for a good chunk of the community which also kills Pentimento because it doesn't really work without Plaything. Same story for Eruption actually.

    So... arguably just Jolt with Corrupt for Trapper, Hag, Demo, and SM. And Jolt isn't strong enough to be your only slowdown... and... it only works on M1's.

    Huh. A killer player who hasn't paid real money for DLC and likes M2 killers really has no options for gen defense. That's a mixture of funny and pathetic.

  • jesterkind
    jesterkind Member Posts: 7,966

    Well, yes, if you shift the goalposts from "there's no slowdown left" to "there's no gen slowdown specifically for players who don't have very many DLCs", the situation is worse, but that's not the argument I was initially responding to or making.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446
    edited April 2023

    Still though... we've got...

    Jolt, but only for M1 killers.

    Corrupt Intervention arguably for only setup killers.

    Deadlock.

    Eruption if you can get over the Aura reading coming at an awkward time.

    Plaything + Pentimento.

    That's not a long list. We had way more options before 6.1 happened.

    Edit: I already held the opinion that Pop needs to be brought back, but this discussion has made it so much more obvious that that is the case.

  • Bwsted
    Bwsted Member Posts: 3,452
    edited April 2023

    If you want to go down that path, 5 min is still far less than watching a NPC pinball between 3 gens to compulsively press spacebar for 40 min. I'm sure many won't mind.

    And yet, you can still stack 4 slowdowns anyway. They're just going to be Deadlock, Jolt, Sloppy, Thana, GoP, Pop, Dead Man [insert "these perks all suck, not my killer skills" incoming).

    Moreover, CoB+OC is still 210% regression at the beginning and can flatten a gen no problem like old CoB on its own could already do. You're just too used to the overkill of overkills where the gen perk combos made it next to impossibile to break the 3 gen and you could have the tutorial bot chase skills and still win.

    Post edited by Bwsted on
  • jesterkind
    jesterkind Member Posts: 7,966

    We still have everything from my list, plus whatever fun combos you can think of for your particular killer. Plus, y'know, the natural pressure and slowdown that comes from getting hooks and forcing altruism.

    Sloppy still counts because it is still slowdown, anything that pushes survivors away from generators counts as slowdown even if it doesn't interact with those generators directly.

    Corrupt is still extremely useful on every killer, arguably least useful on setup killers. Its nerf in 6.1.0 only made it deactivate when someone is downed, which means the actual desirable value of Corrupt - pushing survivors away from the generators they spawned on - is completely unchanged.

    DMS doesn't require camping Artist, it requires survivors being pushed off generators. This includes any Artist play, most Doctor builds, Knight to a lesser degree, and any mobility killer.

    Not sure why you have to "get over" Eruption's aura read, you can just ignore Eruption's auras and it's still a perfectly serviceable slowdown perk that shines brightest on mobility killers.

    Even some of the nerfed perks are still okay. Pop may not be as good as it was but it can buy you some valuable time on the last few generators, for instance, and new Pain Res seems like it'll give you an okay-ish amount of value. Ruin is dead, though, no denying that.

    I don't really find the idea that we've somehow not got any options left particularly compelling, honestly.

  • Annso_x
    Annso_x Member Posts: 1,611

    I keep seeing killer mains "threatening" to leave the game and argue that there's a shortage of killers bc the game is unfair, but whenever I play the role BP incentive is almost always +100% for survivors, the only exceptions being the week-end with the incentives still being for survivors but not as much, and pretty late at night.

    Genuinely curious to know if the "killer shortage" is a server thing or if people are just being overly dramatic, because I always have to play at the weirdest hours to be able to play killer without having to wait over 5min in the queue.

  • Yoshirama
    Yoshirama Member Posts: 403

    The problem is that people asked for a solution to 3 gen situations that some killers could hold for a long time, instead of fixing that they nerfed the perks, that still can make the knight and skull merchant to hold the 3 gen hostage.

    Because trust me, nobody asked for a pain ressonance nerf

  • Halloulle
    Halloulle Member Posts: 1,354

    Seems many people have forgotten there are other perks outside of gen regression..... not to mention there are still plenty of match-extender perks.

    It's also not just usage numbers. It's usage numbers a) with synergising perks b) across all killers ( and c) impact on match outcome). With how different killer powers and mechanics work there should be hardly any perks that are viable, let alone meta, on pretty much every single one of them. That is a huge red flag.


    That being said; we'll see how the coming changes will impact match outcomes and q-times.