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Lets continue with the meta shakeup BHVR!
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I think you don't even know what "meta" means... and yes, I know this is a complain about the DH nerf, but still 🤣
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Most effective tactics available. And bringing one of these 3 killers is most effective tactics available AKA META.
Anyway - after next patch, these 3 will definitely overperform. None of those 3 needed gen regression perks and they were best killers anyway - so loosing gen regression does not matter for them. On the other hand being injured helps them a lot + DH nerf on top of it. So yes. I am sure they will now overperform a lot
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Healing would still be the same as altruistic healing hasn't being nerfed, and DH would still be the same unless you are tunneled hard every single hook. So in any case, they would perform exactly as before.
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The thing is your definition of "meta" isn't right either, at least according to bhvr, because otherwise you would have to nerf Windows of Oppurtunity, which doesn't make any sense, the correct definition for this should actually be "meta that is too strong will be nerfed" because one perk that people like to play does not automatically mean that they are too strong, but bhvr does it at will (see billy nerf bhvr wanted to perform) they look at the stats for some things and for others they would love to change it but they fear a ######### storm
meta + too strong = change is the best way, but bhvr doesn't have any standards, they make things by feel, that is the issue here
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Nerfing WoO doesn't make any sense? Dude, it is like the first perk they should nerf in the next patch so it can be only used once per chase! People aren't even mindgaming or looping tiles like TLs anymore because they just found it is more effective to just go from pallet to pallet with WoO while the others are gen rushing as you would force the killer to drop chase or by the moment he catches you 2 or 3 gens would be done! Seriously, what are you talking about? 🤣
Either way, picking an specific character is not part of the "meta". That is what I meant with that.
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Lmao. How about we make other killers more viable instead of nerfing the killers capable of holding their own.
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Buffing killers and making them "more" viable? I think you don't understand how things works around here, sir...
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This.
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Self healing was 100% stronger then altruistic healing. Loosing it will 100% leave a mark. You must be on copium to say otherwise.
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He does better than you apparently instead of nerfing the few viable ones we should bring the week killers up.
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Nah, they are all fine where they are at.
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yes for nurse and spirit, no for blight. let blight be number 1, nerf his add ons a little and hes a balanced killer
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Maybe next year.
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Wooosh!
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I'm implying that 3 killers with a combined 11.31% pickrate is not meta? Yes, that exactly what I'm implying. Because it is exactly what it is.
By your definition of "meta" in term of characters (which again, that is not what meta means, not even by the "Most Effective Strategy Available" definition) Wesker is more "meta" than those 3 killers combined even in the top 5% MMR (13.89% vs 25%).
It's not the character you pick, is how you use them. That's the "metagame" inside the game. Someone picking Nurse doesn't mean he is going to use her in the most effective way with the most effective perks.
So, again, you don't even know what meta means.
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Play killer, find a game without any medkit, and observe how many times more than 2 people are healing and how much time it takes for them to do so. In my experience, not so much. Equip an aura reading perk and notice how many times the healing is done besides gens and on unhook by altruistic. Most of the time. Record it and see how it still makes the game end in 4-5 minutes at max.
The self healing removal would do almost nothing for the killer. The only ones that would see a problem are the people that overrely on it and brought medkits to every game. Someone like me that when play survivor usually brings a toolbox, I won't even notice and I never had a problem in getting healed, not that it took long for other to do so.
But we will see what happens tomorrow.
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You either start tunneling every single hooked survivor, or DH would still be the same problem as before, as even if you get a free pass for the first chase the next ones would have the "danger" of that survivor to have it, so you would still have to "wait it out" just in case in the second chase, he having it or not.
I think it is you who don't play DbD, or at least not killer.
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1, check again those games and count the time for how long those ppl are injured
2, check how many of those people in your case are using DH (I presume the number will be close to 100%)
We will see it today. I am more then convinced the game will become MUCH easier for killer now - especially lethal killers that are strong right now.
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