Dead Hard Overhaul Suggestion.

Connormario
Connormario Member Posts: 11
edited April 2023 in Feedback and Suggestions

You love it, ya hate it, it's dead hard and at the moment it's a jumbled mess of a perk that needs a new direction.

Here's my idea and I'd love honest to God feedback on but instead of having this perk basically give a third health

state half the time and other not work at all, how about we rework this perk around what made it interesting in the

first place BUT and this is a big BUT without the I-frames or endurance. How it would work is that dead hard

starts with zero tokens and how you can earn them can be tinkered with but regardless of how you get them you

can hold up however seems many seems reasonable, I'd say about 2 or 3 while you have at least 1 token,

regardless of you being injured or healthy, while sprinting press E to do a short dash after which this perk

consumes one token and goes on cooldown for 30 seconds or however is most balanced and DOES NOT CAUSE

EXHAUSTION (BTW it's the same one that old dead hard did but without I-frames/ endurance). What this rework

effectively does is makes dead hard go from a metal of man that doesn't work half the time into a perk.

that rewards survivors for being good at the game. Hell, you could even add some kind of penalty for being

damaged while dashing I have left a lot open to discussion because i'm not perfect and what seems good on

paper may be useless or completely broken. So, feel free to put your own thoughts down, all I ask is that you give

at least some thought instead of throwing this idea down the gutter.

Post edited by Connormario on

Comments