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Sloppy Butcher & Gift of Pain Nerfs are When?
Dead Hard and CoH nerfed because they were used so much by survivors. By this logic, now i am curious when Sloppy Butcher and Gift of Pain are gonna be nerfed?
I see one of them in almost every game. And it is making self-heals even worse. And now staying injured is also dangerous since Dead Hard and Iron Will destroyed by BHVR.
Comments
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Dead hard is still good, IW is decent as well.
Sloppy and Gift of Pain aren't extremly powerfull, i do not see a reason for them to get nerfed, also Mangled status effect was useless or had little to no value since Med-kits were so opressive for a long time
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I honestly think dead hard is still good but I disagree on iron will but thats just me
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Sloopy is gonna get nerfed. You can tell how sweaty this community has turned since survivors took of dead hard for the next best exhaustion perk and killers are running sloopy every game
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You mean now that those perks have been shadowbuffed people want to try them out? yeah ofc.
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Franklin's Demise also needs a nerf or a rework. Medkits now are so bad that franklin's hurts them tremendously. Before, you could bring multiple heals easily, and you'd still get some saved when picked up from the ground (given the right circumstances). Now, Franklin's is brutal, considering the state of the medkits and self-healing speeds.
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Before nerfs i would wait untill situation stabilize. IMO those perks are used now more often to be tried out.
Im gonna say that i use those, sloppy for most characters, and gift on Nurse, but i was always using those perks and honestly i cant see better performence with them since update.
What i am seeing that have better performance is Nurse Calling and Thanatophobia, maybe because i always paired it with sloppy or gift, but those two are now buffed because of healing changes:
- Survs self-healing are revealed for longer.
- Survs healed by other ones can show me who is the medic in a team.
- Survs with thanatophobia have urge for heal but cannot self-heal as effectively as earlier.
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I still think Iron Will is great. You aren't inaudible, but are very noticeably quiet and it has gotten me out of situations where I would have been caught if I didn't have it. However, I also don't use exhaustion perks, which obviously deactivates the perk temporarily.
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It works only on basic attacks. How are they going to run it every game? It's not good perk for lot of killers...
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The devs nerfing how easily survivors can heal themselves does not mean sloppy or gift of pain need to be nerfed. The idea was that before spreading out damage was not that effective and devs are trying to make it more effective.
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Iw so decent no one ever uses it except me on ada ocasionally and probably some ppl on ace but I never see it.
Dh is not great at all and it requires you to run other exhaustion perk with it now. You rarely get to use it and it doesn't change the match dramatically in most matches even if you do.
And yeah I am not playing dbd at least surv now that it turned into progress bar simulator. First with gens last year and now with heals and ppl stacking perks to make it even more boring. There are more interactive games to play.
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I use Iron Will in my stealth build. I cant say its decent, its great if you dont run exhaustion perks.
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It's a bit too effective atm, there was a good suggestion about hemorhage in another thread to change it to make you only lose progress when running. Changes like this would give it more interaction, and reward killers who pressure correctly.
There was another suggestion to stop self care from being reduced below 35 percent healing speed, or just healing speeds in general. It seemed like a decent suggestion.
I feel the issue right now is it feels very one-sided, we need more interaction in the game between both sides.
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