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Skill-based Matchmaking ( MMR )

VaporLion
VaporLion Member Posts: 386
edited April 2023 in Feedback and Suggestions

Currently a hot topic and i see a lot of streamers complaining and i totally get it. You get paired with people that are so much worse than yourself. DBD is a competitive game and therefore it needs skill-based matchmaking. At least a little bit. Like i dont wanna play against Nurse or Blight every game. But currently it feels kinda bad to play as a solo, while probably the majority of the playerbase are playing solo and not SWF.

Also i wanna say that its bad not knowing where you stand in the Ranking. Not playing with consistenly the same skill players like yourself, it puts you in a bad spot. Sometimes the killer is bad and he chases you so long that he loses. Sometimes you get no chance to escape because your team isnt doing well. Sometimes the others are just better than yourself and you shouldnt be there. It also makes it so you dont really improve at the game, which is really bad.

Comments

  • Archael
    Archael Member Posts: 842

    We need two gamemodes in dbd - competetive and casual

  • Emeal
    Emeal Member Posts: 5,268
    edited April 2023

    How about options in settings, to value mmr rating more than time, meaning you ask the matchmaker to ignore time more when matching. If they want to wait their life away for a match where a professional dbd player makes a mistake anyway, then do that.

  • saym
    saym Member Posts: 82

    You are right. BHVR understands nothing. Now the game needs a working MMR. And in order to do that, BHVR needs to show the player's skill rating. One of the hottest topics in the country I play in is skill rating. Many streamers and players talk about it.

  • saym
    saym Member Posts: 82

    I agree with you. BHVR says that splitting into those two match formats would run out of player population, but that's not true. This is because the population of players will inevitably increase when divided into two match systems. As a premise, there are two types of people playing this game. 1, players who want to compete. 2, casual players. So how do you keep both of them entertained? The answer is to separate ranked and casual matches. If both players can enjoy it, the player population will inevitably increase. What about the match method now? Neither player enjoys it and many complain.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    MMR used to strict, but results and feedback wasn't good.

    Queue times were terrible on both sides.

    You had top killer waiting over an hour just to get competitive team.

    That's why they scaled to lower. It's still not as bad as based on rank(grade).

    It's super random for killers tho, but there is not enough of them and survivors have to get someone.

  • VaporLion
    VaporLion Member Posts: 386

    i remember rank based on grade and it definetly was better then it is now.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Really? That was super random.

    Wasn't hard to be in red ranks and even as red rank you often got paired with purple or gold.

  • VaporLion
    VaporLion Member Posts: 386

    yeah youre right. If it was actually rank based like only red ranks. but it often wasnt.

  • Ardrillin
    Ardrillin Member Posts: 28

    There is all this talk around "seasons" why don't they just lengthen these "seasons" out and make that a competitive mode. The regular mode can still have the bp grind of going from ASH-Iri to have some benefit but Season will have a true rank/MMR match with higher risk/reward than the casual mode. Then next season you go again holding the same MMR and either you improve or you drop or you stay the same either way you get what you want.