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It's time to look at Blight and his addons

wisdomwielder
wisdomwielder Member Posts: 348
edited April 2023 in Feedback and Suggestions

Alright, we've nerfed Nurse, we've nerfed the 3-gen perks, and we've nerfed Dead Hard, but now the next thing on the chopping block should definitely be Blight. Here, I'll address what's wrong with him and suggest some fair changes that could balance him out. (Disclosure: I do not think hug tech or any other techs that you can do with him should be removed. They are a part of what makes Blight fun and skillful and should not be taken away)

The most egregious thing is his addons, like... this man has AT LEAST 5 or 6 addons that many will consider overpowered or straight up broken. These are Compound 33, Alchemist's Ring, Adrenaline Vial, Compound 21, and Blighted Crow + Rat (Combo).

Compound 33 - Just. WHAT. The pallet break speed is INSANE. Combined with the hindered effect, pallets might as just not exist. Remove the pallet break effect or just make it do something else.

Alchemist's Ring - Broken AF. Needs to do something else. We gave Nurse a mangled add-on so maybe that.

Adrenaline Vial - The buff it received a while back was uncalled for. Should be nerfed again. This addon is basically Alch Ring lite. Any addon that lets Blight catch up almost instantly after getting a hit should not exist.

Compound 21 - The aura reading is too good. Combined with Lethal Pursuer, this addon basically gives you permanent wallhacks. Should shorten the aura reading to like, 1 second and make this an iri addon.

Blighted Crow + Rat - I know this is like the staple add-on combination for Blight mains and comp players everywhere, but I think it's too good. The mobility it gives him basically lets him be wherever he wants whenever he wants. At higher speeds, it also allows him to outplay survivors at many loops he otherwise would not be able to deal with as easily. It also makes reacting to him much harder. I suggest that both addons should be nerfed to where the combo is equal to the speed that the Crow gives you now. i.e. Rat should be +2% and Crow should be +4%. That way, people who just liked playing with Crow and got used to that speed can still play without issue.

Basekit Changes:

For the most part, I think his basekit is fine (including all of his techs), but one thing I would like to see is maybe adding a conditional where if he gets stunned for any reason, he loses all his rush tokens. I would also like to see something similar added to Nurse. This way, similar to Plague, it gives these powerful killers some sort of rewarding counter play that anyone can do. It will also give people a reason to run Decisive Strike again (which should be increased to 4 seconds stun time). This way, the perk wont be useless against these specific killers who can catch up almost instantly. Losing all their power tokens would be very fair in any stun situation, and give people being tunneled a chance to get away to a safer area and buy some additional time.

While we're here, perk:

Dragon's Grip: Uhhh.. why does this perk still have 3 cooldowns? Remove, like, one of them at least. Thanks.

Thanks for coming to my Ted Talk.

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