Killer games at my MMR are unwinnable now
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If you win alot then you will get sweaty players. Take off all gen perks and just play casual for easier times.
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i don' care anymore i played a lot less now.
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MMR is hard locked, you cannot go down once you have reached 1600 MMR. So once you hit high MMR you are stuck there.
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Try CI, PR, Enduring, and Brutal.
Go throw add-ons or recharge.
If 5 pallets spawn next to each other then don't over-commit to the chase. Face first into pallets to remove some and then find someone else or straight up act like it is an infinite and drop chase if they head there.
Also, chase perks should be ran. If you are running a killer with no anti-loop then there better be 1-2 chase perks in your build.
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Corrupt intervention has been nerfed to the ground, it is now useless to my mind.
PR i have tried, clearly not strong enough in the current state.
Enduring, i never take pallet in the face, i mean it's rare so i don't really need it.
Brutal, i have tried it, doesn't do anything.
Survivors see their gen time being reduce by 50 seconds in some circumstances but a killer see a gain of 0,4 seconds for breaking pallets with Brutal.
So if you break 20 pallets you gain 10 seconds while survivors can improve the speed of a gen by 50 seconds.
I mean don't these devs see how unbalanced all this is ?
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4 vs 1
90 seconds to do a gen solo - 360 seconds to regress it
30 to 1 min to get the first hit - 8 to 16 seconds to be healed
Gens to do only - have to patrol gens, break pallets, break walls etc...
4 survivors with 3 states that can extend chases to 1 minute each - just have less than 3 minutes of time to pressure the survivors or else the game is dead
######### is this ?
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I’m sorry, but how has Corrupt Intervention been “nerfed into the ground” when you can’t even down someone before 3 gens pop? Effectively nothing has changed for you.
Also, run enduring and take more pallets to the face. If you’re not eating pallet stuns, you’re either respecting pallets too much or you’re up against bots.
It sounds like survivors are walking all over you in chase because you let them extract the maximum value out of a pallet.
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Tbh you are playing wesker and all he has is antiloop, a very forgiving chase power with an amazing hitbox on survivors.
Imagine getting the final hit with legion...
Basically, you should not overcommit in an unsuccessful running chase, even more when pallet spawns are really unlucky for you, otherwise the game will run out of hand very quickly.
Nevermind, I agree, there is a problem with matchmaking, especially lately, where the game knowledge of both factions are totally mismatched.
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Show me, ask good survivors to team up in a private match against Wesker and record it, show me how you perform :)
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I have 2 garbage trials with average players, easy 4 k and then 2 or 3 unwinnable games against SWF.
The game will be in a terrible state if devs do not remove items. Survivors are counterbalancing the heal nerf by insta heal add ons...
And wesker has no anti-loop and its hitbox is so forgiving than when i play surv against him it is possible to avoid the hit in a jungle gym corridor 😂
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Is that an admission of sound advice? Because I don’t see a rebuttal in your response.
I got my adept on Oni while Iri 1, when the only way to pull that off was with a 12-hook M1-only. I haven’t played Wesker since I got his adept, but I’m confident you don’t want me calling your bluff.
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Good players should be good tho.
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CI is trash if you can down survivors right away. You are saying you are seeing 3 gens pop on your first down. I don't see how this perk isn't strong if you are not able to down quickly at the start.
I've found PR to be buffed if you go for hooks. If you find the perk to not be good then I would say Deadlock is the replacement for you.
If you don't want chase what about CI, Lethal, and maybe another info perk for finding chases fast. Like do you struggle on chase or finding players? What is your weakness? Also I think the thing that makes Brutal strong would be the faster break for you to zone with your power. I don't play a good amount of Wesker but I've seen good players run the perk before and seems like a good choice.
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It's not hard locked, it's just harder to lose mmr. And the chances that you, or most people on here, is at the soft cap here are incredibly slim.
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Only one PT in that game. A Resilience too, but since you said 3 gens popped first chase then I imagine no value was had from that. No toolboxes either. This particular team didn't come to genrush. Yet you say they somehow managed to.
I'm not saying matchmaking doesn't need fine tuning, but it also helps to recognize where our weaknesses lie and use the tools we have available to help us. Early game perks, like Corrupt and Lethal Pursuer might help out a bit. Overcommitting to chase is also common and can be detrimental to the killer as it removes pressure on the other survivors. If they have nothing else to do, they will do gens.
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Not when good survivors cannot loose against good killers that do not play tier S killers...
For what i see on Twitch, killer mains are tunneling right at the start in almost every trials.
In my games, as a survivor, i escape 60/65% of the time in soloQ... and killers get like 3-5 hooks when exit doors are opened.
And for now, even after maybe 70% loss on Wesker, i'm still facing good survivors and mostly duoQ+
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Can I ask why this is even a recommendation in a non-competitive game? Especially when you're well aware that it makes the match miserable for everyone else?
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Idk about that. Good survivors lose to good killers often, and sub-par survivors lose to good killers even more frequently—which is why the kill rate is 60-63% & every killer has a kill rate above 50%, meaning no killer averages less than a 2K per match. Even the killers who ‘struggle’. You just seemed to crutch on Gen regression when you should have adapted to a chase-oriented meta, especially as Wesker who is anti-loop & excels in chase.
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To say wesker has no anti loop is just plain false
Search up any good wesker player on twitch. Ohtofu has a community tournament vid of a wesker destroying a coordinated team
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Corrupt intervention has been nerfed to the ground, it is now useless to my mind.
Your second to last post before that:
3 gens out during the first chase
CI helps with exactly this, and it was untouched in that regard. It just disables itself when you clearly don't need it, that's the only nerf it got. So if you're struggling with survivors getting too many gens done too quickly, too early, pick CI back up.
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"i never take pallet in the face, i mean it's rare so i don't really need it."
Pretty much explanation of poor performance
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Hey can you killers tell the killers in my level they are supposed to lose cause apparently a message got missed there, I've seen a lot of 4ks in my evening games.
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i wont lie. when i saw prestige 2 wesker, after reading what i read. I knew there was something off with the post.
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Prepatch with full regression build, okay... The point of the topic is to say that those killers are worthless without gen regression and yo utell me to watch a wesker trial with a full regress gen build...
And they use tournament restriction build on surv : single items and unique perk...
Well they are awesome players indeed...
https://youtu.be/D5LlTyPae84?t=101 : hitting the wall after the hit
https://youtu.be/D5LlTyPae84?t=102 : wesker is charging its power, she doesn't look behind her while running
https://youtu.be/D5LlTyPae84?t=195 : nice no loop indeed
https://youtu.be/D5LlTyPae84?t=259 : does not dodge back behind the wall when wesker is charging here ?
And those are viewers survivors, not good ones. Also there is not a single time where he is able to anti-loop a survivor... Wesker is not an anti-loop killer.
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That's how it is.
Low MMR, killers have the advantage.
Average MMR, it's quite balanced.
High MMR, survivors are OP.
Just finished a survivor session, soloQ, 7 games. In those 7 games, i was matched with really good players 6 times.
5 escapes out of 7. 1 loss cause one survivor made a mistake and i have made one also, 0 escape. 1 loss cause the survivors i was matched with were extremely bad, 0 escape.
All other games were 3 to 4 escapes, 5 win out of 7 is a 71% personal escape rate and it is like this in pretty much all my sessions, between 60% to 70% escape rate.
Yesterday evening i have done 6 games and escaped 4 times.
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Just down your mmr, it seems you hitted your cap .
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Your directive as killer is to kill. If the way you want to play the game is completely ruined some people will stop playing. This has a noticeable effect on the game when it happens in enough volume.
Some other people will say : well my fun has been ruined and now I will run yours too. These people will have fun by inflicting misery on others. Thankfully overall most people tend to not behave this way most of the time.
Not everyone who is playing their best to win is necessarily trying to make the game miserable. But it's important to consider that it someone trying to inflict misery might actually help achieve a better end if it helps create a fun change for the game.
Post edited by Rizzo on2 -
I'm now on a 20/30 loose streak with Wesker, still getting the same kind of survivors with 5k hours :).
The famous MMR system 😂
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I'm getting terrible freeza vibes here. Where he says planet namek will explode in 5 minutes but it ends up taking 3 hours of screentime.
I'm a bit skeptical these survivors finished the gens in 5 minutes but still have a avarage of 22k bloodpoints.
Do you record your games? Or have a actual timer with you? Perception of time goes a lot faster when you are stressed
You'd be surprised the mistakes you can catch yourself making after a unwinnable game if you watch it the next day
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I did 4 or 5 hooks. Pretty much all trials have the gens done in 4 to 5 minutes.
Dunno how you cannot believe it. 1min30/2 minutes, 3 gens pop. How long do you think they need to do the 2 remaining gens ?
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So this is flat out wrong. Peanits released stats and statements telling us that killers excel at all MMR ranks, but are especially strong low to mid.
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What stats ? Do you even know how to read them ?
Don't you think the stats are inflated by tunneling right at the start ? Jeez ppl here...
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Stats from last fall. Yes. And who cares, tunneling is a valid strategy. But there is no way to know if the kill rate is high b/c of tunneling.
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Stats just show kill rate, not the victory rate nor the playstyle used and it was before the gen regression perk.
That is the problem with stats, if you tunnel you increase the kill rate, it doesn't mean the game is balanced at all.
Why do the top killer struggle wither tier S killers in tournaments where there are restriction on surv perks and add-ons ? If the game is balanced, why would pro players add custom rules and perk restrictions ?
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That sounds like a problem with overcommiting. Also 3 gens done within the first chase while you have deadlock? Yeah sorry seems fishy to me.
How do you expect to improve if your not honest with yourself?
Really, record some of these matches and watch them with a timer next to you and check when each gen got done.
Most of the matches i believed that were over in 5 minutes more often then not had the last gen popping at the 9 minute mark.
Time is percieved weird sometimes.
Not that it's impossible to get the gens done in 5 minutes, but survivors that do typically have way less bp then that.
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