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Spirit NEEDS some more interesting counterplay.

leviivel
leviivel Member Posts: 286
edited April 2023 in Feedback and Suggestions

Spirit is easily my least favourite killer to face in the entire game, because it’s so painful to loop her it’s baffling.


Why does a killer require (DIRECTIONAL) sound for their more important half of counterplay? Sound has always been important for killers as a counterplay method (like huntress winding up her hatchet, Demo teleport, multiple other sound queues. Etc. Etc). But no killer REQUIRES her counterplay to be 90% about sound.


the reason i’m unhappy with this is because i am hard of hearing, my left ear has difficulty picking up sound so when there’s careful scanning for direction of sound required, i’m all out of luck.


This is more of an attack on her power design and not her players or the character herself, i think she has some of the best cosmetics in the game and the potential with her power is quite high (with the whole bloodline rage stuff).

you wouldn’t even have to fully rework her power to make her more interesting, number changes and other changes while still keeping her base would make her more interesting. for example, have her spawn husks during Phasing to spook people or give away her location, give her some way to augment her passive phasing more where she because a lot more mindgame heavy and fair because her speed isn’t at mach 10. Make her more spooky while keeping the confusion that she’s known for while making her counterplay actually interesting other than: Predict location, get hit or miss/dodge, wait for power cooldown because spirit walks slowly, repeat.

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