Feedback and Suggestions

Feedback and Suggestions

It's not that we want it's that we NEED

Member Posts: 19
edited April 2023 in Feedback and Suggestions

We need basekit unbreakable. The mere fact that the devs said they were going to bring it to the game and never did is ridiculous. What did all the streams that main killer gave you guys black lash? It's not about them it is about your players that are tired of just being slugged and playing the whole game on the ground wasting our time.

Post edited by Rizzo on

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 2,374

    I think it only makes sense that survivors heal over time the longer they are left on the ground. You can "recover" almost fully but that last little piece is what is keeping you on the ground? It doesn't make sense.

  • Member Posts: 1,397
    edited April 2023

    Not a quick one, but as a feature purely to address the edge-case of endless slugging, yes. (Bleedout Death doesn't count as it's not interactive gameplay and feeds into the Killers objective, meaning that leaving Survivors slugged indefinitely is actually a positive rather than a neutral.)

    However there needs to be a strong incentive for Survivors to pick one another up. The earlier PTB implementation was way too short.

  • Member Posts: 1,933

    ? The devs made it clear that they were just testing it and it would not be pushed to live even before the release of that PTB

  • Member Posts: 19

    I' m now on my 5th game in a row where either I'm getting slugged or my teammates are. No where near finishing all the generators. We need base kit unbreakable. Don't make it overpowered but still even just making it to where it takes a while longer would be nice. It is absolutely miserable just playing a game on the ground. Maybe add a die button at that point so you can just get into a new game.

  • Member Posts: 19

    Games easier? Well duh. I have a very very hard time escaping a game as survivor. The amount of games I play were I never ever get to make it to end game where all the generators are finished. I'm tired of being hookcamped, tunneled and slugged. I am extremely just over it when my teammate is being tunneled out of the game when there is still the entire 5 generators that need to be finished. I think killer is just way to overpowered. I do play killer but for me it's fun at all when I can easily get a 4k at 5 or 4 gens.

  • Member Posts: 1,700

    I dont slug for the 4K at the end, the 3K is my goal (if I go for kills).

    Its a bit annoying when you get slugged but not that crazy. I use this time for a WC-Trip or some nice Forum-Readings xD.

  • Member Posts: 2,405

    Give each killer basekit 5 token devour hope and we'll talk

  • Member Posts: 1,004

    If you keep getting slugged & hate it, there is an option you know - bring Unbreakable.

    Pretty simple & easy solution, no?

  • Member Posts: 1,390

    Basekit unbreakable is way too strong. They just need to add an option to give up if there are two people left. The slug for the 4K thing is really old at this point.

  • Member Posts: 1,884

    I mean, the devs didn't "say they were going to bring it to the game" they said they were testing it as part of their finisher/last standing system -- and it didn't work well during the test.

    I wouldn't be opposed to seeing it come back if it's been reworked somehow, but it will take them time to do that.

  • Member Posts: 902

    Sure, why not. They can even call it a "quality of life update" so they can pretend it's not a massive survivor buff, like they've done with the last few buffs.

  • Member Posts: 528

    Hmm, I'd need basekit corrupt on all gens.

    Then I'll talk.

  • Member Posts: 5,347

    It wasn't the besy idea. However, players have a duty to be aware of how their playstyles may impact future changes. I've read a few comments of people complaining of everyone getting slugged early on and, although I've experienced this about twice in my entire time playing DBD, if this style becomes more prevailing, don't be surprised if the devs revisit this option.

  • Member Posts: 5,347

    Why bother when, later down the line, they may get it for free if it continues? I don't want it, but enough ignorance on the matter and this may well be a reality.

  • Member Posts: 2,444

    Bro, if you remove everything (tunnel,camp and slugging) then all the killer can do is hook one by one and the killer will be at the mercy of survivors a lot. I quite literally don't do any of that as killer but, if there is no options left besides play like a bot and just do this then killers will drop the game. My mindset when I was newish to killer was man, bt and ds denies tunneling, unbreakable denies slugging and all that's left is camping. That was about a year and 9 months ago and now they have added reassurance to counter camping as well. Imagine if I didn't play blight and I mained clown, you don't do any of those things and you auto lose vs survivors of the same skill tier.

    On the other hand, tunneling is extremely op right now to the point of amazement. All I'm saying is if you take away any real decision making from killers outside of chase than the role will feel even more stale.

  • Member Posts: 4,300
    edited April 2023

    I think current state is fine. Slugging is one of important and risky tools killer has. I don't want to see the state that was in PTB.

    If we are talking about killer slugging someone at end game - one of the solution I would be ok with is having recovery (only the very last part - pickup by other survivors should still take minimal time and current time to get to that state is actually balanced in my opinion) take a lot of time. And by a lot of time - I mean 1min or even more (and that should be true even if survivor has used-up unbreakable). That way killer will be forced to eventually pick someone up - but at the same time killer will not be hard-pressed for time when he needs the pressure to chase.

  • Member Posts: 954

    We don't need basekit unbreakable you just want it so your games will be easier

  • Member Posts: 205

    So okay, if a Survivor has DS and base kit Unbreakable, you have to slug him, but he will recover, there is another survivor going to the exit door, in your logic, you have to let them both escape because slug is bad gen rush good?

  • Member Posts: 19

    DS literally stuns the killer for like 3 seconds. It is pretty easy to get the survivor down again and then hook them.....

  • Member Posts: 19

    No duh. That is my point Viktor. I escape maybe 20% of the time. Most of the games I get into everyone dies before we even get to one generator....

  • Member Posts: 2,205

    It's definitely not what we need, it's simply what you want.

  • Member Posts: 954
    edited May 2023

    If everyone die before you even can get to do one generator that is a skill issue

    Post edited by Viktor1853 on
  • Member Posts: 1,402

    I don't think the basekit unbreakable as it was back then was a sustainable/healthy way to prevent extreme slugging.

    Though, there should be a basekit way for survivors to do something about a situation where all survivors are slugged and the killer shows no intention of hooking anyone. That's the bare minimum, imo. The whole slugging-and-never-hooking but also not camping slugs playstyle (aka people get picked up all the time as well) is cringe, imo, but not actually against the rules, I guess. So that's something we just have to live with.

  • Member Posts: 234

    No we don't.

    If Survivors got basekit UB; they'd force Badham, force the basement to be in Killer Shack, and run into the school basement with Flip-Flop and Boil Over and Breakdown non-stop.

    Killer's only option would be slugging, which would be removed with basekit UB.


    Survivors really need to stop thinking 'I don't like [x], therefore I should get a free perk to stop it.'

  • Member Posts: 483

    How about a version of basekit that only kicks in if the whole team is slugged and not getting picked up. They would need to fix certain areas like beham basement so people can't exploit specific maps but then I wouldn't have a problem with it. But if I slug four people at shack because they are swarming a gen there I don't want the game deciding to let people up just because of bad play from some survivors. If I start hooking them after they're down I think base unbreakable shouldn't activate

  • Member Posts: 1,979
    edited May 2023

    Try bringing no mither then lmao

    In all seriousness though, being slugged really isn't an issue, I'd prefer it any day than being hooked

    But that's outside of "slugging for the 4k" anyway, even if it's a valid strat

  • Member Posts: 1,979

    You get to do more than if you were on a hook

    With that mindset, why even play at all?

  • Member Posts: 1,979

    Even then the killer can down you again if theyre slugging only (no hooking at all) but tbh those games are rare and most slugging is done to "ensure" a 4k

  • Member Posts: 73

    Easy fix to 4-minute bleed-out sessions?

    Allow Survivors to speed up/control their bleed-out rate, so, if they choose, they can bleed out in 30 seconds.

    If you want to get spicy, add basekit Tenacity when more than 1 Survivor is in the dying state.

    (Giving players more agency is the key. Not being able to play the game makes players lose interest.)

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.