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It's not that we want it's that we NEED
We need basekit unbreakable. The mere fact that the devs said they were going to bring it to the game and never did is ridiculous. What did all the streams that main killer gave you guys black lash? It's not about them it is about your players that are tired of just being slugged and playing the whole game on the ground wasting our time.
Comments
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I mean... If it's either no basekit unbreakable and no finisher mori
Or basekit unbreakable but finisher mori
I'd rather take the slugs !
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They tested it and got a lot of feedback. Almost exclusively negative feedback. Unbreakable is already a ridiculously powerful perk and base kit Unbreakable will get abused. The finisher mori wasn't exactly a well received addition either.
This should under no circumstances even be considered again.
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No.
It didn't make it past the PTB for a good reason, lets keep it that way.
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I think it only makes sense that survivors heal over time the longer they are left on the ground. You can "recover" almost fully but that last little piece is what is keeping you on the ground? It doesn't make sense.
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Not a quick one, but as a feature purely to address the edge-case of endless slugging, yes. (Bleedout Death doesn't count as it's not interactive gameplay and feeds into the Killers objective, meaning that leaving Survivors slugged indefinitely is actually a positive rather than a neutral.)
However there needs to be a strong incentive for Survivors to pick one another up. The earlier PTB implementation was way too short.
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? The devs made it clear that they were just testing it and it would not be pushed to live even before the release of that PTB
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No we don’t. You just want it basekit to make your games easier and so you don’t have to give up a perk slot.
I run Unbreakable every time I play survivor and I barely get to use it, though it’s nice when it comes in clutch.
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I' m now on my 5th game in a row where either I'm getting slugged or my teammates are. No where near finishing all the generators. We need base kit unbreakable. Don't make it overpowered but still even just making it to where it takes a while longer would be nice. It is absolutely miserable just playing a game on the ground. Maybe add a die button at that point so you can just get into a new game.
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Games easier? Well duh. I have a very very hard time escaping a game as survivor. The amount of games I play were I never ever get to make it to end game where all the generators are finished. I'm tired of being hookcamped, tunneled and slugged. I am extremely just over it when my teammate is being tunneled out of the game when there is still the entire 5 generators that need to be finished. I think killer is just way to overpowered. I do play killer but for me it's fun at all when I can easily get a 4k at 5 or 4 gens.
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It just wasn't a good system.
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Maybe you’re just bad at Survivor? I can barely loop and get hard carried by Windows of Opportunity and somehow I can waste enough of the killers time that my teammates can get two gens done. And while I do see some camping and slugging in my matches, it’s nowhere near as rampant for me as you describe it. Maybe MMR put you in a higher bracket than you should be in?
If killers so easy for you, maybe you’re exceptional at the role? Would you mind streaming some of your gameplay videos or uploading them to YouTube? I’m pretty bad at killer too and really struggle against survivors who know how to play and wouldn’t mind seeing how easy it is for you and perhaps learn a thing or two.
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For the endgame 4K-Slug yes, besides this, NO
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I dont slug for the 4K at the end, the 3K is my goal (if I go for kills).
Its a bit annoying when you get slugged but not that crazy. I use this time for a WC-Trip or some nice Forum-Readings xD.
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Give each killer basekit 5 token devour hope and we'll talk
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If you keep getting slugged & hate it, there is an option you know - bring Unbreakable.
Pretty simple & easy solution, no?
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Basekit unbreakable is way too strong. They just need to add an option to give up if there are two people left. The slug for the 4K thing is really old at this point.
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I mean, the devs didn't "say they were going to bring it to the game" they said they were testing it as part of their finisher/last standing system -- and it didn't work well during the test.
I wouldn't be opposed to seeing it come back if it's been reworked somehow, but it will take them time to do that.
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Sure, why not. They can even call it a "quality of life update" so they can pretend it's not a massive survivor buff, like they've done with the last few buffs.
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Hmm, I'd need basekit corrupt on all gens.
Then I'll talk.
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It wasn't the besy idea. However, players have a duty to be aware of how their playstyles may impact future changes. I've read a few comments of people complaining of everyone getting slugged early on and, although I've experienced this about twice in my entire time playing DBD, if this style becomes more prevailing, don't be surprised if the devs revisit this option.
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Why bother when, later down the line, they may get it for free if it continues? I don't want it, but enough ignorance on the matter and this may well be a reality.
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Bro, if you remove everything (tunnel,camp and slugging) then all the killer can do is hook one by one and the killer will be at the mercy of survivors a lot. I quite literally don't do any of that as killer but, if there is no options left besides play like a bot and just do this then killers will drop the game. My mindset when I was newish to killer was man, bt and ds denies tunneling, unbreakable denies slugging and all that's left is camping. That was about a year and 9 months ago and now they have added reassurance to counter camping as well. Imagine if I didn't play blight and I mained clown, you don't do any of those things and you auto lose vs survivors of the same skill tier.
On the other hand, tunneling is extremely op right now to the point of amazement. All I'm saying is if you take away any real decision making from killers outside of chase than the role will feel even more stale.
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I think current state is fine. Slugging is one of important and risky tools killer has. I don't want to see the state that was in PTB.
If we are talking about killer slugging someone at end game - one of the solution I would be ok with is having recovery (only the very last part - pickup by other survivors should still take minimal time and current time to get to that state is actually balanced in my opinion) take a lot of time. And by a lot of time - I mean 1min or even more (and that should be true even if survivor has used-up unbreakable). That way killer will be forced to eventually pick someone up - but at the same time killer will not be hard-pressed for time when he needs the pressure to chase.
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We don't need basekit unbreakable you just want it so your games will be easier
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So okay, if a Survivor has DS and base kit Unbreakable, you have to slug him, but he will recover, there is another survivor going to the exit door, in your logic, you have to let them both escape because slug is bad gen rush good?
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DS literally stuns the killer for like 3 seconds. It is pretty easy to get the survivor down again and then hook them.....
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No duh. That is my point Viktor. I escape maybe 20% of the time. Most of the games I get into everyone dies before we even get to one generator....
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It's definitely not what we need, it's simply what you want.
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If everyone die before you even can get to do one generator that is a skill issue
Post edited by Viktor1853 on1 -
I don't think the basekit unbreakable as it was back then was a sustainable/healthy way to prevent extreme slugging.
Though, there should be a basekit way for survivors to do something about a situation where all survivors are slugged and the killer shows no intention of hooking anyone. That's the bare minimum, imo. The whole slugging-and-never-hooking but also not camping slugs playstyle (aka people get picked up all the time as well) is cringe, imo, but not actually against the rules, I guess. So that's something we just have to live with.
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No we don't.
If Survivors got basekit UB; they'd force Badham, force the basement to be in Killer Shack, and run into the school basement with Flip-Flop and Boil Over and Breakdown non-stop.
Killer's only option would be slugging, which would be removed with basekit UB.
Survivors really need to stop thinking 'I don't like [x], therefore I should get a free perk to stop it.'
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How about a version of basekit that only kicks in if the whole team is slugged and not getting picked up. They would need to fix certain areas like beham basement so people can't exploit specific maps but then I wouldn't have a problem with it. But if I slug four people at shack because they are swarming a gen there I don't want the game deciding to let people up just because of bad play from some survivors. If I start hooking them after they're down I think base unbreakable shouldn't activate
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Try bringing no mither then lmao
In all seriousness though, being slugged really isn't an issue, I'd prefer it any day than being hooked
But that's outside of "slugging for the 4k" anyway, even if it's a valid strat
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You get to do more than if you were on a hook
With that mindset, why even play at all?
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Even then the killer can down you again if theyre slugging only (no hooking at all) but tbh those games are rare and most slugging is done to "ensure" a 4k
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Easy fix to 4-minute bleed-out sessions?
Allow Survivors to speed up/control their bleed-out rate, so, if they choose, they can bleed out in 30 seconds.
If you want to get spicy, add basekit Tenacity when more than 1 Survivor is in the dying state.
(Giving players more agency is the key. Not being able to play the game makes players lose interest.)
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