I hate ######### face campers
Can we please get a face camping fix??? Like if a killer is within 20 meters of you you automatically get of hook?? And you have two unbreakables, so that when you inevitably get hit the first time you have another one so you can get hit again? Cus this is so ######### annoying when a dumbass bubba just sits in front of you like "omg I'm just soooooo good at this game" 😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡( I have started a war in the comments ;-;....guys...this is satire 😂😂)
Comments
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Something tells me this is satire lol but I'll just say yeah hopefully they do something but also hopefully they don't do what you suggested lol
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Hopefully they won't change anything and you'll learn to overcome your weakness.
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So Bubba's facecamping ability is fine..?
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As a Killer main I get the anger, and appreciate that more and more survivors are GGing my games with them because I do go out of my way more often than not to give them a fun game. Hopefully I can run into you and it can be a great time. But speaking for Killers, the 0 hook, 2 minute games with survivors running out the EGC timer by the gate to rub the loss in isn't a great feeling either.
The only answer I can think of for your feedback though is more Killer incentives like Devour Hope or Scourge Hook: Monstrous Shrine. If all the gens are done and your teammates aren't even showing themselves for me to leave the hook to chase them, then what incentives have I?
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I do agree that Facecamping needs better counterplay than "just do gens", bHVR needs a system to detect facecamping and then give Survivors a move to disable their power/stun the Killer. Ofc this would be dangerous for the Survivors. But that is ACTUAL counter play instead of counter non play which is what doing gens are.
I really believe in the idea that bHVR could fix the bad things about facecamping/ tunnelin with making sure Survivors have proper ingame tools to fight off those killer strategies and while it would endanger the most disliked strategies for Killers, I think Killers would enjoy the gamification of facecamping/ tunneling with counterplay to make the game run smoother and not grind to a halt for 2 players.
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Of course it is.
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Boring for you maybe.
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Yet I do not get how about 90% of this player base like or find anything about that killer fun. As soon as I hear a bubba am just like dc or afk . Also 2 easy fix is either make deliverance base kit or like pyramid head cages allow the entity to move the survivor to a different hook, what is so hard to do either of those two things?
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Because Survivors will once more get enormous advantage over Killer.
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No it ain't
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It is.
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It's not, he can guarantee a kill just by hooking someone once
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Bullcrap, you can defo save the hooked guy with some coordinated actions.
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And then whoever gets the unhook immediately gets downed by the chainsaw and goes back on the hook, it's impossible to get everyone out without some specific loadout options
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Just run Deliverance and Dead Hard, go for the save and ez gg.
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Based on your responses your apparently one of them kind of bubba players, stop being ignorant and making excuses, you can for sure get a save on a camp survivor with coordinated actions on EVERY killer except bubba.
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Yeah let me just equip those perks mid match. I'm guessing you were fine with locker flashlight saves since you could just run lightborn or nah?
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Next time I'll record my games against Bubba so that you'll see that not only it's possible, but I manage to do it 90% of the time by just faking a hook.
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I would argue there's a few more besides bubba. Trickster for example is definitely less certain than Bubba but realistically he can get away with it unless the planets align. Same with huntress (esp w cooldown addons or iri head), pinky finger clown, original pain pinhead, hillbilly, oni, stbfl, etc. The ones that rely on fast attack speeds as opposed to insta downs are obviously somewhat up in the air, but in general it's basically impossible to save against most of them IMO
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Against Lightborn you can only use FOV tech and sudden movements to escape Bubba.
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ok..?
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Ok?
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this explains it…
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Exactly.
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Like what's your point I was talking about locker saves and then u started talking about fov techs lmao
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Locker saves?
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Face camping from first hook sucks, face camping end game is understandable.
So far best system I saw was that after 5 seconds from hooking a survivor, killer can't use his power unless in chase 10 meters from hook.
I would also remove grabs for unhooking.
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Seems dumb enough, tunneling and camping is fine and doesn't need any changes.
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It's fine if used as a tool. It can be used based on current situation.
It's an issue when you have players going into the game with this in mind. Tunnel and camp are hard to deal with, if used from first hook.
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Maybe, I presume you're right.
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Yes?
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I've never understood why they don't just do what pyramid heads cages do until exit gates are powered or placed in basement
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