Nerf Deadlock

vBlossom_
vBlossom_ Member Posts: 607
edited April 2023 in Feedback and Suggestions

Or do something with camping and tunneling killers.

I don't care if someone is lacking skill and has to stall the game that way, but since PR nerf I see deadlock in every game with the same killer strategy: Tunnel the first one & camp the first one.

Nerf it or do something with it. This perks rewards camping, make it like if the killer is withing certain radius within the hook this perk doesn't activate or sth.

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Post edited by EQWashu on
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Comments

  • Phasmamain
    Phasmamain Member Posts: 11,543

    It needs to not work while within 16m of hook. Once you leave the blocker will go up again

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  • lifestylee
    lifestylee Member Posts: 263

    Regression and also blocking to a degree is already overnerfed (dms only 30 seconds now and weaker corrupt after 6.1.0)

  • 1ettuce
    1ettuce Member Posts: 1,141

    Then the 99d gen will get blocked tho? You can't just 99 all of them

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  • 1ettuce
    1ettuce Member Posts: 1,141

    100%, deadlock has no right being as or nearly as good as no way out

  • GannTM
    GannTM Member Posts: 10,956

    It depends what your definition of camping and tunneling is.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Not correct. Multiple gens can be blocked, so no this strat is not great. And plus this perk is still buying good time for campers and the reason people ask nerf is campers. So your strat is doing nothing against campers.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    It absolutely is correct. The gen with the most progress will block…

  • 1ettuce
    1ettuce Member Posts: 1,141

    Not to mention it's basically joever if the killer starts contesting the gen,which they probably will knowing it's the most progressed

  • Trollinmon
    Trollinmon Member Posts: 691

    If you keep one gen high then you would not see DL really hit other gens. This is because you need to have gen 1 done to hit gen 2 and gen 3 will hit a random gen since gen 2 would be blocked for 30 seconds. The other 2 survivors would have their gens done and do 2 new gens and finish p2 first gen last.

    So basically p1 hits p2 and p3 hits nothing. P2 would save vs camper with p1 while p3 starts gen 4. Gen 4 hits gen 2 and gen 5 would also hit gen 2. Then you would just go to gen 2 and finish it making the perk waste little time.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    And so? Camper killer is still getting value from it. The point of nerfing this perk is punishing campers.

  • Nos37
    Nos37 Member Posts: 4,141

    A simple hook proximity condition can be abused by coordinated survivors (they wait until the killer is about to hook and THEN pop their gen to deny the Deadlock completely). The killer is punished even if they weren't camping or tunneling.

    The game needs to better recognize camping and tunneling so that the devs can make conditions for perks based on that. Just like they added "Conspicuous Actions" as a way to limit Decisive Strike.

  • Huge_Bush
    Huge_Bush Member Posts: 5,473

    I mean, they have the option to play with Bots. If they're not happy playing against humans to have the ability to make choices, they really should just go play against the A.I.

  • solarjin1
    solarjin1 Member Posts: 2,390
    edited April 2023

    u can 99 a gen that not in the middle of the map preferably and leave it to the end of the match for the final gen to be done.. So every time dead lock active it block that one the whole game. dead lock isn't even strong in my opinion. I rather use just about any other gen focus perk when playing

  • miniwengsel
    miniwengsel Member Posts: 414

    Pain Res was healthy so why did all survivors complain about it. It rewards for hooking. And if you want to start the "healthy" disguession. What about SB, Lithe, and Balance? For what reson these reward the survivor with a ton of distance? SB press on Button. Lithe jump over a window. Balance falling down. I see why DL needs less "skill" compair to these perks. Cough cough.

  • miniwengsel
    miniwengsel Member Posts: 414

    True Killer Genregression Perks should loke like this.

    After sucsessfully perform one hit on every survivor the gen with the most progress regress by 1%.

    After hitting all survivors ones the Perk deactivats.

  • miniwengsel
    miniwengsel Member Posts: 414

    I gues if the killer doesnt run DL and camps and tunnels DL is also the problem.

    DL isnt for Camping and tunneling its for slowing the game down for the killer to have a chance of winning.

  • 1ettuce
    1ettuce Member Posts: 1,141

    Gotta love these comments that are just like "yep let's just nerf every killer perk" like lol have substance challenge impossible

  • 1ettuce
    1ettuce Member Posts: 1,141

    "Is counterable if a survivor is paying attention" funny funny

  • Veinslay
    Veinslay Member Posts: 1,959

    They should make Deadlock a hex perk! That would put it in a much healthier spot. The survivors can counter it by cleansing the totem, and the killer gets even more additional slowdown because the survivors have to spend time finding and cleansing the hex! It's win win for everyone!

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    Well I would be fine if Deadlock would expire faster if you are standing within a hooked Survivor range for longer time, but it would be bit tricky to do.

    Deadlock on it's own is totaly fine, strong but balanced perk. Some killers, like Trapper, need it. But it is very good for Bubba campers for example. Maybe make it that the duration of the perk expiries twice as fast if you are standing within the hooked Survivor. (instead of 30 sec value down to 15 seconds if the killer still stays there).

  • miniwengsel
    miniwengsel Member Posts: 414

    ok sry. If you hit all survivors for the first time the survivor on the gen with the most progress get a skill check, that is 50% bigger and if the survivor miss it than 1% genprogress is gone.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    I think you don't know how this perk is working.

    Leave A gen 99'ed.

    Finish B and A blocked.

    Finish C and random gen blocked.

    Finish D and most likely A will be blocked again.

    Now you need to finish 2 gens. 99'ed A and new gen E.

    Start to work on gen E. If you finish it, A will be blocked again for 30 seconds.

    Or after you finish D, you know that you can't start to work on A because you will wait for 30 seconds and then A will unlock. So you will wait for work on gen A even you leave it for 4th or the last gen.

    So whatever you do, this perk is buying time for killers. And plus you need really good coordination for this strat which solos can't. And killer will know which gen is most progressed , so when their target dies on hook, they will check this gen.


    So even for the worst scenerio, this perk is buying time and pressure for camper killers. I don't mind to buff this perk if they nerf camping into ground. But this is not gonna happen for sure.

    Campers needs to be punished by one kill and low bps but Deadlock + Noed are giving killer at least 2 kills which they never deserved it. Deadlock is buying time and NOED is making the second down pretty easy. So this perk deserves to be nerfed.

  • Senaxu
    Senaxu Member Posts: 534

    Just No...


    Deadlock, like Corrupt Intervention, is a well-developed perk that is healthy for the game. Even I, as the main survivor, have to say that.

    The real problem is tunneling and camping, that's correct. BUT, have you ever played Killer yourself against a cordinated SWF and not playing a chase killer like (Nurse, Blight, Wesker, Spirit). You have almost no other option than to play like this, otherwise after about 5-6 hooks they are already through the exit.

    There just needs to be more rewards for not tunneling. The new Pain Resonance is a good example. Overall as a Killer you should get a small buff after hanging a fresh survivor where the next gen regress interaction will be boosted a bit.


    But just my 2 cents.

  • bazarama
    bazarama Member Posts: 440

    I tune in every day to see what killer perk survivors want nerfd next.

    Very entertaining the lengthy discussions on why something should be nerfd.

    Some thoughtful some absurd.

    But mention a survivor nerf and take cover from the bombardment of toxic bs sure to follow.

  • ratcoffee
    ratcoffee Member Posts: 2,133

    if you "have to" face camp and tunnel in order to beat people "of your own skill level," they're not of your own skill level. if they were at your skill level, you wouldn't need to resort to those strategies because you would have even chances of winning while engaging in normal gameplay

    (to be fair, tunneling and face camping are strategies that are supposed to be strictly bad, and the developers have stated they don't want that to be the way people play the game. the fact they're seen as good strategies shows there's still a lot of balance issues to work out. that people even have that option to use is a "failure" of the devs)

  • Xxjwaynexx
    Xxjwaynexx Member Posts: 471

    Tunneling and camping are well known strategies especailly against extremely good survs, if they have the ability to pop gens off within 4 to 6 mins then you have to tunnel the weakest link out. Crying about tunneling and camping is so weird to me because if you excel at looping being tunneled wins your team the game. A ######### killer will not win a match just by camping or tunneling, they won't have the map sense or awareness to begin to handle a competent squad.

  • ratcoffee
    ratcoffee Member Posts: 2,133
    edited April 2023

    ???

    me: the developers know tunneling is a strategy people use, and they're trying to balance the game so it's no longer effective and people can win about 50% of their games without using it

    you: have you considered people know this is a strategy that exists?

    Post edited by EQWashu on
  • Crowman
    Crowman Member Posts: 10,160

    Tunneling and camping don't mean the killer has no skill. These strategies aren't guarantee to win you the game and if the Killer is clearly out matched they still won't win regardless.

    And the thing is they aren't bad strategies and the devs haven't said they don't want people to play that way. An early kill is still way better than spreading hooks.

  • ratcoffee
    ratcoffee Member Posts: 2,133
    edited April 2023

    i didn't say "no skill" i said "not at the same skill level." i didn't say they "guarantee [a] win" i say they're far more effective than intended. if the killer will lose while being outmatched regardless of camping and tunneling then why are so many people saying it's the only way to win some games? (those are directly contradictory)

    I never said they were bad strategies, I said the devs want them to be far less effective. when the devs have said they want to make changes to the game that reduce the effectiveness of camping and tunneling, and in many consecutive patch notes they say "we hope this change will reduce the effectiveness and prevalence of tunneling and camping" i take it to mean that they're trying to reduce the effectiveness of tunneling and camping as a strategy.

    everything you've said is responding to a point i never made, sometimes even agreeing with things i said; or just being wrong

    Post edited by ratcoffee on
  • Maelstrom808
    Maelstrom808 Member Posts: 685

    I'm just getting tired of perks getting nerfed that are perfectly healthy with those of use who spread hooks, don't camp, don't 3-gen, making it even harder to play in the very manner that most survivors find the most fun. How about you lobby for directly dealing with the problematic strategies rather than making it harder for people to avoid using said strats?