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Nerf Deadlock
Or do something with camping and tunneling killers.
I don't care if someone is lacking skill and has to stall the game that way, but since PR nerf I see deadlock in every game with the same killer strategy: Tunnel the first one & camp the first one.
Nerf it or do something with it. This perks rewards camping, make it like if the killer is withing certain radius within the hook this perk doesn't activate or sth.
Comments
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And so it goes on ...
20 -
It needs to not work while within 16m of hook. Once you leave the blocker will go up again
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And it's good that someone is doing something about it as my another match looked the same
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How about no
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Why not?
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you do realise theres an obvious and easy counter play to it? Just 99 the gen.....
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Regression and also blocking to a degree is already overnerfed (dms only 30 seconds now and weaker corrupt after 6.1.0)
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I've seen 2 gens pop through deadlock procs. Safe to say it does NOT need to be nerfed.
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Then the 99d gen will get blocked tho? You can't just 99 all of them
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It’s very unfair that killers still have 1 good perk, nerf please
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It's simple.
Good perk = no problem
Good perk for camping/tunneling = nerf it to the ground or do sth about camping/tunneling.
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Gen regression should be awarded from healthy gameplay, not camping and tunneling. That is exactly why Deadlock isn’t healthy in its current state. Grim Embrace should be buffed though because that perk rewards killers for spreading hooks.
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100%, deadlock has no right being as or nearly as good as no way out
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Then balance the game better so you dont have to camp and tunnel if you want to win semi-consistently vs people that are around your own skill lvl.
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It depends what your definition of camping and tunneling is.
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Not correct. Multiple gens can be blocked, so no this strat is not great. And plus this perk is still buying good time for campers and the reason people ask nerf is campers. So your strat is doing nothing against campers.
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It absolutely is correct. The gen with the most progress will block…
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Not to mention it's basically joever if the killer starts contesting the gen,which they probably will knowing it's the most progressed
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If you keep one gen high then you would not see DL really hit other gens. This is because you need to have gen 1 done to hit gen 2 and gen 3 will hit a random gen since gen 2 would be blocked for 30 seconds. The other 2 survivors would have their gens done and do 2 new gens and finish p2 first gen last.
So basically p1 hits p2 and p3 hits nothing. P2 would save vs camper with p1 while p3 starts gen 4. Gen 4 hits gen 2 and gen 5 would also hit gen 2. Then you would just go to gen 2 and finish it making the perk waste little time.
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And so? Camper killer is still getting value from it. The point of nerfing this perk is punishing campers.
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Yes nerf a already underwhelming perk...Deadlock is the most overrated perk, killers and survivors both make this perk sound so strong. Every time I run this perk it felt like it does nothing at all. Even last night I ran it on legion and guess what the survivors was smart enough to 99 gens and completely bypass this perk all together. Even last two gens pop at the exact same time making it where the perk does nothing. Also before anyone said "swf" it wasn't I checked. Had two on console but the other two was on stream and said they was solos. Deadlock doesn't need any type of nerf imo.
5 -
A simple hook proximity condition can be abused by coordinated survivors (they wait until the killer is about to hook and THEN pop their gen to deny the Deadlock completely). The killer is punished even if they weren't camping or tunneling.
The game needs to better recognize camping and tunneling so that the devs can make conditions for perks based on that. Just like they added "Conspicuous Actions" as a way to limit Decisive Strike.
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why not just get rid of all killers so survivor can play the fix gen sim.
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I mean, they have the option to play with Bots. If they're not happy playing against humans to have the ability to make choices, they really should just go play against the A.I.
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ok, nerf prove thyself, nerf resilience, nerf toolboxes.
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u can 99 a gen that not in the middle of the map preferably and leave it to the end of the match for the final gen to be done.. So every time dead lock active it block that one the whole game. dead lock isn't even strong in my opinion. I rather use just about any other gen focus perk when playing
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You punish camping killers by doing gens.
If you purposely 99 a gen to constantly take the hit from deadlock….. how is the killer getting value? 😂
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Pain Res was healthy so why did all survivors complain about it. It rewards for hooking. And if you want to start the "healthy" disguession. What about SB, Lithe, and Balance? For what reson these reward the survivor with a ton of distance? SB press on Button. Lithe jump over a window. Balance falling down. I see why DL needs less "skill" compair to these perks. Cough cough.
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True Killer Genregression Perks should loke like this.
After sucsessfully perform one hit on every survivor the gen with the most progress regress by 1%.
After hitting all survivors ones the Perk deactivats.
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I gues if the killer doesnt run DL and camps and tunnels DL is also the problem.
DL isnt for Camping and tunneling its for slowing the game down for the killer to have a chance of winning.
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Gotta love these comments that are just like "yep let's just nerf every killer perk" like lol have substance challenge impossible
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Sounds boring, uninteractive and no counterplay
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I agree, we should move to a plastyle that awards regression for an active killer! Okay, so how about a perk that you need to:
Kick a gen to activate
Procs on downing somebody AFTER the gens been kicked
Is counterable if a survivor is paying attention
Is actually... Just old eruption.
You guys want old eruption back already huh?
😆
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"Is counterable if a survivor is paying attention" funny funny
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They should make Deadlock a hex perk! That would put it in a much healthier spot. The survivors can counter it by cleansing the totem, and the killer gets even more additional slowdown because the survivors have to spend time finding and cleansing the hex! It's win win for everyone!
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Complaints like this are part of what led to the gen regression perks being nerfed which is why you have an increase in camping and tunnelling.
Similar to how killers are starting to complain about Sprint Burst and Lithe even though Dead Hard just got nerfed, survivors can't have everything they don't like nerfed either.
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ah...it's starting. Took longer than i expected.
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Well I would be fine if Deadlock would expire faster if you are standing within a hooked Survivor range for longer time, but it would be bit tricky to do.
Deadlock on it's own is totaly fine, strong but balanced perk. Some killers, like Trapper, need it. But it is very good for Bubba campers for example. Maybe make it that the duration of the perk expiries twice as fast if you are standing within the hooked Survivor. (instead of 30 sec value down to 15 seconds if the killer still stays there).
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ok sry. If you hit all survivors for the first time the survivor on the gen with the most progress get a skill check, that is 50% bigger and if the survivor miss it than 1% genprogress is gone.
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I think you don't know how this perk is working.
Leave A gen 99'ed.
Finish B and A blocked.
Finish C and random gen blocked.
Finish D and most likely A will be blocked again.
Now you need to finish 2 gens. 99'ed A and new gen E.
Start to work on gen E. If you finish it, A will be blocked again for 30 seconds.
Or after you finish D, you know that you can't start to work on A because you will wait for 30 seconds and then A will unlock. So you will wait for work on gen A even you leave it for 4th or the last gen.
So whatever you do, this perk is buying time for killers. And plus you need really good coordination for this strat which solos can't. And killer will know which gen is most progressed , so when their target dies on hook, they will check this gen.
So even for the worst scenerio, this perk is buying time and pressure for camper killers. I don't mind to buff this perk if they nerf camping into ground. But this is not gonna happen for sure.
Campers needs to be punished by one kill and low bps but Deadlock + Noed are giving killer at least 2 kills which they never deserved it. Deadlock is buying time and NOED is making the second down pretty easy. So this perk deserves to be nerfed.
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Just No...
Deadlock, like Corrupt Intervention, is a well-developed perk that is healthy for the game. Even I, as the main survivor, have to say that.
The real problem is tunneling and camping, that's correct. BUT, have you ever played Killer yourself against a cordinated SWF and not playing a chase killer like (Nurse, Blight, Wesker, Spirit). You have almost no other option than to play like this, otherwise after about 5-6 hooks they are already through the exit.
There just needs to be more rewards for not tunneling. The new Pain Resonance is a good example. Overall as a Killer you should get a small buff after hanging a fresh survivor where the next gen regress interaction will be boosted a bit.
But just my 2 cents.
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I have a better idea, let's delete all killer perks.
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I tune in every day to see what killer perk survivors want nerfd next.
Very entertaining the lengthy discussions on why something should be nerfd.
Some thoughtful some absurd.
But mention a survivor nerf and take cover from the bombardment of toxic bs sure to follow.
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"Oh, but everyone will complain about SB, if they nerf DH."
The irony is priceless.
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if you "have to" face camp and tunnel in order to beat people "of your own skill level," they're not of your own skill level. if they were at your skill level, you wouldn't need to resort to those strategies because you would have even chances of winning while engaging in normal gameplay
(to be fair, tunneling and face camping are strategies that are supposed to be strictly bad, and the developers have stated they don't want that to be the way people play the game. the fact they're seen as good strategies shows there's still a lot of balance issues to work out. that people even have that option to use is a "failure" of the devs)
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Tunneling and camping are well known strategies especailly against extremely good survs, if they have the ability to pop gens off within 4 to 6 mins then you have to tunnel the weakest link out. Crying about tunneling and camping is so weird to me because if you excel at looping being tunneled wins your team the game. A ######### killer will not win a match just by camping or tunneling, they won't have the map sense or awareness to begin to handle a competent squad.
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???
me: the developers know tunneling is a strategy people use, and they're trying to balance the game so it's no longer effective and people can win about 50% of their games without using it
you: have you considered people know this is a strategy that exists?
Post edited by EQWashu on0 -
Tunneling and camping don't mean the killer has no skill. These strategies aren't guarantee to win you the game and if the Killer is clearly out matched they still won't win regardless.
And the thing is they aren't bad strategies and the devs haven't said they don't want people to play that way. An early kill is still way better than spreading hooks.
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i didn't say "no skill" i said "not at the same skill level." i didn't say they "guarantee [a] win" i say they're far more effective than intended. if the killer will lose while being outmatched regardless of camping and tunneling then why are so many people saying it's the only way to win some games? (those are directly contradictory)
I never said they were bad strategies, I said the devs want them to be far less effective. when the devs have said they want to make changes to the game that reduce the effectiveness of camping and tunneling, and in many consecutive patch notes they say "we hope this change will reduce the effectiveness and prevalence of tunneling and camping" i take it to mean that they're trying to reduce the effectiveness of tunneling and camping as a strategy.
everything you've said is responding to a point i never made, sometimes even agreeing with things i said; or just being wrong
Post edited by ratcoffee on2 -
I'm just getting tired of perks getting nerfed that are perfectly healthy with those of use who spread hooks, don't camp, don't 3-gen, making it even harder to play in the very manner that most survivors find the most fun. How about you lobby for directly dealing with the problematic strategies rather than making it harder for people to avoid using said strats?
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