Shadowborn -> Basic Setting
Shadowborn is an outdated perk concept.
There should be an fov slider in the settings like most modern games.
Comments
-
As long as console has access to the FOV slider too, and doesn't go beyond Shadowborn's strength. Otherwise it would give an unfair advantage to PC.
5 -
I'm on console myself and don't see it being an issue in terms of balance. It's a common setting in most FPS shooters releasing today and there is never any discussion of its balance in the grand scheme. It's only seen as a balance issue in dbd due to it being a killer perk imo.
I'm seeing a lot of games add the function to tweak your fov due to the power of the newer consoles and think its about time they added it for the Series X/S and PS5 versions of the game.
0 -
I meant that some games (like No Man's Sky) usually use a tighter FOV for older gen consoles to improve the performance.
If DbD does the same thing for the same reason, then there should be a cap so that PC or next gen consoles do not get a higher FOV than old gen consoles. That's what I think would be unfair.
1 -
Yeah. I really wish they'd make an official statement on the FOV thing already. Not to mention other things like being able to turn off FXAA from the settings, DX12 from the settings, maybe even uncapping framerate above 120. It's a shame they don't seem to make improvements like that.
2 -
FoV slider IS A BIG DEAL. A lot of things survivor do depend on killer not seeing them. This would need some considerable buffs on survivor side - especially because this works the best against strongest killers (blight, nurse, oni, ...). Keep FoV the way it is and don't remove survivor's agency any more.
Alternatively add FoV, but don't let it go beyond current max value without perk
0 -
If FoV was a big deal, Shadowborn would be a decent perk, not even meta, just 'decent', but that's not the case.
Shadowborn is only useful for limiting disorientation on high-speed killers.
Disorientation.
The current FoV is disorienting.
3 -
It is not that big of a deal. I always see the “bUt sTeAlTh”. Come on…. It does not make THAT much of a difference. It’s 15 degrees.
3 -
It is big deal and lots of strong killers do bring it. People that don't "need it" for any head issues still take it.
And I am not talking about hiding from killer to not get chased. I am talking about chance to momentarily loose killer mid-chase to avoid hit.
For same reason - allow survivors stretch res so they can see you over walls to negate any mind games. It would certainly feel better and it's the same "not a big deal"...
0 -
So the ability to spin the killer? That’s what you’re referring to?
0 -
Yes, but that's not even think I was really thinking about. FoV techs are another example, that's possible but still not a main reason.
Hiding behind corner of a wall or inside crevice of some walls or between 2 lockers that touch wall and so on. Those are the prime examples that are super important to juke stronger killers and will be lost with wider FoV of killers.
0 -
An example I've seen is in Destiny 2, the newer gen consoles can go up to 105 fov but any console before that can't see the setting at all. I'm guess this is how they'd implement it.
0 -
They removed stretched res because it gave you a bigger FOV. If they added an Option to increase FOV every surv would be able to see over every single tile in the game, so no more mindgames period, watch old surv vids to see how broken it is/was. For killers it would remove a big part of the 3rd person vs 1st person balancing, its one of the things where survs habe an advantage over killers, they can see around them, Killers cant, you can hide in certain places because the killer FOV doesnt reach them if they dont actively look around. Also Killers with higher POV can be blinded from almost a 90° angle, so facing the wall wont 100% protect you from saves. It will change so much balance wise that i doubt they will change anything about it.
3