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Sprint Burst is fine, Lithe and Overcome are the issue.

leviivel
leviivel Member Posts: 277
edited May 2023 in Feedback and Suggestions

wanted to quickly talk about exhaustion perks and how Lithe and Overcome need nerfs/reworks.


I think it should be clear as day as to why Sprint Burst is fair but Lithe and Overcome aren’t:


SB can partially handicap you due to your higher amounts of walking around to save it. Ntm, the 99-ing SB tactic still requires you to recover from exhausted and then keep at that without interrupting it (making you possibly indirectly do gens less). Sprint Burst has actual skill and balance attached because it isn’t like old DH which was on command ready when necessary.


Lithe on the other hand, is BS. There’s very little skill attached to it due to it barely handicapping you (if it all). One vault and boom, you get a 50% speed boost. Always during chase which means that a killer has already spent time chasing you and then you cuck them over and punish them by vaulting once, unlike SB which usually starts before/early (unless you 99, but as mentioned, that requires more effort).


Overcome just needs a complete overhaul because it encourages hit and run gameplay with less commitment to chases (which people find boring as 90% of the community has told me). Also, zero disadvantages. Z E R O. Unless you count the exhausted effect, it has zero downsides as as soon as you get injured, you get a speed boost, making it effective in coordinated play if the killer leaves since they can just get to an ally quicker.


the other exhaustion perks currently are fine, Smash hit and Head on have fair conditions. Balanced landing is a bit on the rocky side because it so extremely map dependent, but it’s passable.


TL;DR:

SB is fair and Skillful, Lithe is more problematic, Overcome encourages boring play and should be changed. Other exhaustion perks are fine.

Post edited by Rizzo on

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