the thing with thwack and nowhere to hide
So you have an awesome perk like nowhere to hide that has no stupid cooldowns, gives awesome info and can be used often bc kicking gens can be done very often, but also gets less effective if u use jolt or pain res
Then we have thwack, a perk that completely does the opposite of nowhere to hide in every way, well almost.
Simple activation yes but from there this perks is just pathetic. Why the hook requirement? Why do survivors get notified? And a bit off topic the weird name lol.
Obviously this perk has some potential to be as good as nowhere to hide but with stupid requirements like those never ever.
Whats the deal with skullys perks anyway? All have potential to have some use or even be pretty good but have so many restrictions and requirements that limits them soo hard.
Its just sad honestly and I expected them to get buffed last mid chapter but well mabye a later one.
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Honestly I wish Thwack was more relevant in chase in some way because that’s typically when breaking a pallet happens. The only really funny thing I’ve seen with it is when a survivor tries to blind a killer at a pallet and the break action triggering Thwack interrupts their blind and they get hit.
There’s just so many other options for info that are better.
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Why do survivors get notified?
The scream is so that it bypasses Distortion.
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Its surprisingly useful in that regard
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I wish it was like the pallet break equivalent of Superior Anatomy where it lets you break one pallet very fast, but only once per activation.
It would pair great with Skull Merchant's other perk, Game Afoot.
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Yeah, that would make it more useful. If it did that I would use it.
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A VERY NICE IDEA for a perk
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Yeah way too many hindrances and requirements for an effect that’s mediocre to begin with. Remove the requirement entirely and the scream, just activates on every pallet period. Still wouldn’t be overpowered, just decent.
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I wouldn't say all 3 of Skull Merhant's perk's are heavily restricted, but they certainly arn't easy to get any use out of with how they currently are.
Would be nice if Thwack lost the hook activatiion requirement and was only active when not in chase, would be less restricting and would get rid of the fact it's wasted when chasing a survivor. Outside of that possible a re-work as othe'rs have mentioned.
As for Skull Merchant's other perk's.
I can't say much about going against game afoot, i don't see it run often but i run it myself usually with a obsession based build and it's a nice perk to compliment with such a build. Outside of that it's not great, the obsession switching mainly happens when downing a survivor and the brief speed boost restricted to chase with the obsession only, doesn't really warrant it outside of an obsession based build. But movement speed's always going to be a touchy subject.
Leverage itself need's adjusting, although i havn't used it after the healing changes so it might be better than it was? It still should have the amount of tokens needed to reach it's maximum strength reduced to 8 or 6, the fact it requires 10 hook's makes that maximum for 30 seconds completly worthless as the game's generally over by that point. Outside of that having it proc again on unhook or upping it to 60 seconds would maybe make it a more decent pick.
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it used to be like that in the PTB. PTB was that you hook survivor, the perk activates for 45/60/75 seconds which is very long time,
every pallet that is broken makes all survivors scream in 32 meter radius and shows the aura of survivors. the only purpose of this perk is to play scream head-pop pig. the perk in ptb was active for entire game so they nerfed it.
Post edited by Devil_hit11 on0 -
I guess the drawback is that you can kick a gen with NTH and detect nobody, while if you break a pallet with Thwack, you're guaranteed to get value out of it, because you're in a chase, there has to be a survivor there, and you're typically at a loop (that's where most pallets are) ready to use the aura to mindgame.
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the problem is that kicking pallets results in the survivor hold-w to next loop. your getting pointless information.
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That is true, though it can depend on the loop. If you're smart when you kick the pallet so the survivor on the other side is backed into a corner, they make a lot less distance.
I'm not saying it deserves the drawbacks it has, for a perk that has niche use it shouldn't have as many as it does.
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Yeah that's why I'd remove the scream. That removes the head pop shenanigans and the fact that it tells them you're seeing them.
So just basically it would be a 32 meter aura read on each pallet break. That honestly seems totally fine to me since we also have to remember that unlike NWTH, Thwack is limited on its activations by the amount of pallets. Even it having the hook requirement seems like a stretch to me honestly, that's how bad it looks.
They seem to always forget that these perks are competing for a perk slot against more gen slow down. So if they expect it to be decent enough to be considered running it needs to be at least remotely comparable in value to what I'd get from just throwing on another Jolt, PR or whatever. It's current form is just not even remotely comparable in value.
And then i feel like everytime we say something like this we get strawmanned that we're impying it needs to be better and better and that every perk can't be S tier, which isn't what we're saying at all. Closer to, not better than is what we're saying. They tend to do this a lot when we compare killers to Nurse as well.
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i think it has scream and aura so survivor cannot counter it with a single perk. they need to run both calm spirit and distortion but almost nobody runs calm spirit so the perk is essentially uncounterable in the sense that nobody is willing spend perk slots to counter it. they will not put it as killer instinct because that would in fact be impossible counter. little bit like fake counter-play.
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Well if they removed the scream they'd still have Distortion. That said, why does it even need counter play? They need to literally just have situational awareness and be looking around to see the killers splitting off and coming their way. This is a trend we have of feeling over compelled to put too much counter play on everything.
Like when a killer is looping at a low wall loop. There's no mind game here, they can both see eachother. It's literally just a waste of time you have to eat. Killer has no counter play there, he just has to eat the time waste. At least in the hypothetical above scenario they can have situational awareness to deal with it.
Point is I guess that it feels like the obsession with counter play in everything feels one sided.
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I would give "Thwak", "Im all ears" conditions.
Every 40 seconds you have this perk.
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This might sound stupid but here’s my buff to it.
When you hook a survivor the perk activates. Kicking a pallet or breakable wall will cause every survivor to scream and reveal their aura for 2/3/4 seconds.
Pretty much I removed the 32 meter range and made the perk a map wide effect since it can only activate a certain amount of times
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That's still trash.
Main issue is hook activation requirement. You are unlikely to use it many times, because of this.
Just make it cooldown based as I'm All Ears. I have no idea why they were so scared about information based perk.
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I mean, thats better than BBQ. No 40m exclusion zone.
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What? I thought having doctors ability as a perk would be to strong.
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Not really, BBQ information is at point where you need it most (look for next chase) and it's used only by killers who can use that information (fast movement).
This perk needs you to destroy pallet/window. You will often simply run out of options after hooking few survivors, because you still need to destroy pallets during chase to get down.
It's also not really effective to have wide range when you mostly use this perk in chase. So effect is kinda wasted there.
I really don't think perk would be broken with 40 sec CD. Increasing range wouldn't make it really better for most killers.
Buff with CD replacement would make it viable for any killer.
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You know that current version is basically Doctor's blast, right? His blast (without addons/perks) is also 32 meters.
There is several issues with this as I have said in other comment.
1) you still need to destroy pallets during chase, so after few hooks you kinda run out of targets for this
2) you mostly use this in chase, where map wide information is kinda wasted and you still have limited amount
3) most killers can't really act properly on that information. That's why you don't see every killer use BBQ, it's nice to see but you can't really do much with that information without specific power.
If this perk had simply cooldown (still 32 m range), then it would basically present you alternative chase options when you break pallet (another survivor was revealed). Even aura reveal on chasing target is still decent.
Can't find survivor? Break door.
It would be way more viable for any killer. Not just mach 3 Blight etc.
This perk had such a potencial to be another great perk for killers and basically contest Nowhere to hide, but they killed it with pointless requirement.
It's information perk, it won't down you, or slow down a game...
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Not really, BBQ information is at point where you need it most (look for next chase) and it's used only by killers who can use that information (fast movement).
Not true. I use it on Ghostface and Pig, in order to keep tabs on where everyone is. I don't usually need to make it to them that quickly as it still tells me where they are or might be by the time I get there, and if no one shows, I know they're close to the hook.
I'd probably use this Thwack myself, it would be a neat alternative to I'm All Ears.
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It would be alternative to I'm All Ears with CD change, or alternative to Nowhere to Hide.
Keeping requirement and having global radius would be alternative to BBQ, but I would still rather use BBQ.
With global range screaming would start to be downside kinda.
It works better when survivors don't know about it...
As 32 m range with CD, screaming doesn't matter that much they know, when you are nearby and it would be counter to distortion.
I would bet 32m range with 40 sec CD would be way more used than hook requirement global.
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While im all ears is better on PHead and i could say range killers.
Thwack could be cool for killers like Billy, Bubba, Demo, Nemesis and addon Legion,Wesker.
Those killers that can easily destroy pallets could use some help in chase.
Also M1 killers with brutal strength and Twhack to have some early combo.
Overall i would like ot more with 40 sec cd like im all ears.
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