Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
I Never Hated Solo-q That Much
Solo-q was never good but i swear every new patch makes it just worse.
All of changes we got lately was another punch to our face (solo survivors). You changed meta and now survivors are needing to be more coordinated which was never problem for SWF. But how solo survivors will do this without bringing perks?
I love how this game have double standards for their player base. It is almost 7th anniversary and after all of years solo survivors still don't know even that what perks their teammates have. Very simple change right? You will just see items & perks in lobby but we can not even have this.
Solo-q issues are keep ignoring and this is explain very well why this game is so bad for solo-q atm.
Comments
-
It would have been better if self heal stays, but team heal being lot slower.
2 -
Nerfing self-heal was nerf for solo-q. Because SWF can be coordinate and heal very easily. But yeah, Solo-q was the biggest issue for killers. Very understandable nerf.
13 -
I tip my hat to anyone having the patience to brave solo queue. I can't think of anything more insufferable in this game right now.
14 -
I tried 4 games and I physically cannot. Im not touching survivor outside a swf or at least 1 friend
6 -
Solo queue became so much better after the HUD update that it made me actually enjoy playing the role again. I think it's in a better spot than it's been in for a long time.
9 -
Game is headed in the wrong direction
8 -
I don’t believe this is true. It was a little better in that I think you could feel hopeful if you saw your teammates doing useful things (gens), but it didn’t really stop survivors from doing use*less* things.
11 -
I really don't understand why players can't work on generators. I see so many 4ks where I do 2 or 3 solo gens and 1 gen is done between the other 3 teammates combined. What are people doing when they're not in a chase or healing? Maybe I just have no perspective anymore and "finding gens" is a thing. But I feel like that's literally what SBMM is supposed to address.
6 -
Sometimes they’re scared, sometimes they’re doing challenges. Sometimes they’re exploring. Idk. You tend to get a variety of experience levels with MMR when you play.
0 -
play Killer or SWF or search a other main game, but play never! NEVER solo q!
its just a joke! after years solo q is still miserable, bhvr hasn't done for the solos for years (high on the hud HUD info) but no! what does bhvr do? NERFED THE SOLOS that sounds like a bad joke but that's the harsh reality, that's like when some ppl who can't walk but bhvr doesn't add elevators but extends the stairs and has more made and when people don't walk them can complain bhvr looks at them with a questioning face "huh? what's up? we did something or not?", but I have to say that bhvr's statement "we want to reduce the gap between swf and solo q" was meant "we want to set the gap between swf and solo q so high that you're forced to play swf" then everything makes sense , unfortunately it was not properly communicated by bhvr, well whatever clap clap bhvr you did it, play SWF, killer or die in the solo q came true :))
2 -
Yeah. I mean...on the one hand I get it. But on the other hand, it just introduces unnecessary conflict and frustration by forcing all play styles together. For every immersed player, you have someone annoyed that they have an immersed teammate. Neither one is doing anything wrong, they just shouldn't be on the same team.
2 -
Survivors: Selfcare takes longer. Can no longer use Boons to heal yourself.
Killers: All gen regression perks have been gutted like selfcare.
Now what has really changed? Before Boons did you run selfcare? Because selfcare sucked even then. Face that survivors crutched on easy heals for awhile now and you're back to pre-boon gameplay. Same goes for killers btw. Many killers crutch on gen regression. Now they have nothing but Pop which is weaker than pre-boon Pop.
So what's the issue? The new killers? Do you really see them that often? See your teammates perks? Ha, I imagine lobby dodging on the survivor side to increase. Not running the meta or some random perks? Dodge, who wants to play with that loser. In the end of the day a survivor with good perks can still play poorly. BHVR can't program in a better person.
7 -
I'm absolutely in agreement. Solo has become shocking since the patch. I'd like the Devs to at least acknowledge it, but I doubt they will.
If they could somehow apply the patch only to SWF but leave solo alone, that'd be great, but I'm not sure they care that much about how difficult it's become.
9 -
"it didn't really stop survivors from doing useless things"
So it's not a solo queue issue then. It's a skill issue.
3 -
Especially now that reliable self healing is impossible. You're asking solos to go for saves and do gens injured with the increase of camping and tunneling. Which makes them more cautious, which makes them slower.
1 -
CoH nerf wasn't that big of a deal ultimately. Making medkits take 24 seconds and nerfing every addon is what really hurt. Add to this killers proxy camping and tunneling even hard because "it's the only way to win" and it's not hard to see why solo-queue got worse.
5 -
Yeah, tome challanges is another reason why we have terrible games in survivor games.
Killer challanges are usually asking you to progress game. But for survivors, throw the game. Like "Hide as X survivor near the killer for 60 seconds"
6 -
You're kidding right?
Killers have gotten an info perk, chase perk, and/or a utility perk every chapter since Sadako.
Healing slowdown was buffed like crazy to combat the now extinct circle of healing: Hemmhorage changed to regression, sloppy butcher buffed with double regression speed, Coulrophobia got increased skill check speed, Pentimento can slow healing by 30% at just 2 stacks. None of those have been adjusted in the slightest. Which doesn't even touch the 50% nerf to all self healing that just went live. That's a massive difference from the 'just 99% with self care' that existed before boons.
Not to mention that before the Boon/Artist chapter, the only real aura perks were BBQ, I'm all ears, butter murmur, and nurse's calling. Now, lethal pursuer buffs almost all aura perks, and there's also floods of rage, darkness revealed, awakened awareness, face the darkness, nowhere to hide, and Thwack as tools killers can use and stack together to find survivors.
On top of that most of the killers have information built into their kit with some combination of killer instinct, interacting with the killer power, or both.
You can't just hide in a locker while they're hooking a survivor to avoid being found by BBQ anymore. It doesn't work like that anymore. You just have to assume you'll be seen, and your heal can be interrupted. Even distortion and off the record aren't going to guarantee you can stay hidden safely. Eventually you'll be found, or just chased immediately off hook where it doesn't matter.
It's literally nothing like it was before boons.
10 -
I played a few Solo Q games and both killer and the survivors were bad. I think all of my Solo Q games were with people of Devotion 10 or less.
Most people that started playing DBD in 2020 need coaching.
I might actually make a YouTube video on how to properly play survivor.
0 -
It getting impossible to stop the gens so killers ramp up their tactics. The problem with that is solo q never been equip to deal with tactics. In the pass u had crutch perks and items to help u in 1 v1 scenarios so u didn't need to depend on the team as much but now teamwork is mandatory. SOLO Q IS NOT A COORDINATED TEAM. You can't even convey the most simplest things like "don't heal me"...it got damn joke. Playing with inexperience players is auto L and that all match making pair u with.
3 -
You really think randoms knowing your perks is gonna make a difference? Randoms don't stealth, don't do gens, don't last in chase, heal over doing objectives, still bring self care etc.
3 -
UK server player here who plays 50/50 as SoloQ
My experience has actually been much better on the whole. My team mates are normally good and work well together. Granted I did have a crud trial today when 2 survivors dc'd after getting downed once in a match, but overall it's been a better matching of skills. I don't think there's been a trial that hasn't been a walkover on either end (bar the afore-mentioned one).
Maybe it's who is on at certain times? Not sure. I do shirt work, so I'm a little all over the place. However, I can't share the same experience you've had. I just want to give another perspective here, because I hear a lot about bad SoloQ yet I'm barely seeing that.
1 -
Solo survivor is in the worst state it's ever been. There's barely a chance at winning or even staying in the game long because of how uncoordinated/selfish the team plays.
Players refuse to heal you or unhook/save. Nobody does generators, they just crouch/hide around the map. And every killer and their grandma is bringing Sloppy Butcher, which makes healing an even more difficult task. It's just an overall horrible experience.
10 -
Maybe i have too low mmr, but i actually enjoy changes to healing. As a medic i can heal my party (playing soloq) almost inatantly. Coh shows injured survs in radius so i can go to them, and if i cant they can heal themselves with medkit. Yeah, coordination can be awful, and we loose because people are not doing gens (they never did tho), but i cannot complain about healing.
0 -
The healing nerfs weren't really about solo queue. It didn't just hurt solo players, it hurt all survivors, which was the entire point because self-healing was too strong and too widely accessible.
It's unfortunate that it happens to hurt solo players, but it wasn't really avoidable if self-healing was going to be addressed properly. I would still argue that solo is in a much better spot now with the HUD than it was several months ago.
3 -
I play soloQ and it's fine. There's good matches, there's bad matches, but that's every video game to ever exist ever. My encounters with completely brainless survivors are bad, but I still encounter many other survivors who do gens, unhook, heal, and run loops.
And it's not like it's the game's fault when your teammates are bad, either. BHVR can't buff them to be smarter.
1 -
IMO, killers have always camped and proxed at the same rate. The real problem with the game is the playerbase giving up or disconnecting in match. So many matches are winnable but are loss due to one survivor throwing a tantrum.
3 -
There has definitely been a rise in the hard tunneling. The question becomes even if the game might be winnable is it worth the effort. Most of the time it isn't.
6 -
Overreacting as always with any bigger balance change update.
All that got nerfed are some few meta perks on BOTH sides and self-healing by extra seconds. Now people act like it's apocalypse or something. It's not. Solo Q was always the weakest role because it lacks cordination, which btw got BIG buff recently with HUD for Survivors, that was big improvement for everyone (Adrenaline also sky rocketed because of that), but let's forget that I quess, because Devs are of course only Killer sided /s.
3 -
At least give us 1000 survival points per generator and 2000 for escapes so you don't get practically nothing even if you survive till endgame, instead of 7000 for escaping.
And let us ping our perks to show them to other survivors on the HUD. That would make so many more perks viable, just by letting your team know that you have it.
2 -
I play almost exclusively SoloQ as most of my friends are intelligent enough not to invest in this game.
That said, I go into soloQ as a third party/faction. Me vs Killer vs other three.
Distortion, Wake up, Sole Survivor, DEAD HAAARRRRDDD!
This works very well. Granted I have to play in a scummy way, but I put 98% of that blame on BHVR. The other 2% is me not wanting to suffer as an honorable Survivor.
0 -
I think that so many killers are used to have 4 slowdown to prolong a match for so long that survivors will drain all their resources, where they can only W as the only option in chase, and reach to MMR they should not be. Now no more slowdown and the game become so hard for them that they're forced to tunnel.
For survivors the nerf of DH and Coh also affect survivors who relied on it, and also those who dont. Many times I was able to escape just because my teammates use DH or Coh to let my heal and make chases longer so I can finish the last Gens.
The only players that not really affected is Killers who dont try hard for 4K (no slowdown and tunneling as I always do). I only play killer after the patch. DC is rare for me because I play fair. Play as killer is alot better for me.
Playing survivors is that if 1 dies even at 2 Gens left, its really hard for other 3 to escape (except the last 2 Gens are half way done). Which is one of the two reasons why survivors DC if they down too early. There should be a mechanic where 1 survivor dies dont lose so much strength for the team.
5 -
It is one match challange bro, i would not complain if it was not. Yeah, it is asking you hide for 60 seconds and complete this in one match.
1 -
Same. My games haven’t been much different other than teammates are more efficient now. Sure, I still get the potato hiding behind a rock trying to self care while I’m on a hook, but that’s never going to be fixed. It’s not a problem with the game, it’s a problem with players in general.
I wouldn’t mind if we can get an emote that we can use while on hook that causes our character to scream out “STOP EFFIN HEALING AND COME SAVE ME YOU TURD!!!”, but it’ll never happen.
1 -
It's a shame that survivors feel that way when they are the first one down and DC before the blood is wiped off the killer's weapon.
1 -
I had to sign up, in my 3 years of playing this game i've never seen soloq stay this miserable this for this long, usually big changes have the player base adapt by 2/3 weeks in like DH timing adjustment and speed boost loss, but i'm still seeing alot of DC/suicides in the face of helplessness of proxy camping/tunnelling and unfun behaviour by sweaty or toxic killers.
6 -
Challenges really make solo q way worse. This challenge in current level of the tome to self heal twice in a match is going to make solo survivor miserable. Blood Rush can only be activated once in a match so atleast one of those heals will be self caring.
0 -
I wasn't referring to the people that do that.
0 -
Blood rush damages You for a health state but recover to healthy. This can heal You for two health states, from dying to healthy, and thus fulfill the challange. Or im understanding something wrong?
0 -
Maybe play killer more. Or another game.
0 -
I don't feel like I am having a harder time as solo-q.
It was harsh when they did the 6.1 but I tried and learned just like everyone else. I was a faithful Iron Will user until 6.1 and couldn't believe I would survive without it. Turned out I survived and played differently.
0 -
"Being put into the dying state will cancel the healing effect"
0 -
This challenge wasn't that bad. I used a medkit with some charge add-ons and the Streetwise perk, and I effectively got two heals. Additionally, you could use Inner Healing for quick heals.
0 -
But healing yourself twice with a medkit can complete this challenge? Because you can still pull a double self heal with gel dressing + bandages/gause.
You dont actually need to use blood rush at all.
0 -
The problem isn't being able to get the challenge done, the problem is the increase in self caring in solo q since it takes longer to self care. You get multiple players in solo q off self caring with Sloppy Butcher instead of letting their teammates heal them with a medkit or We'll Make It all because they want to complete a challenge - they'll leave you on hook to die just so they can get their 2 self heals in a match done.
0 -
Eruption/Call of Brine/Overcharge was definitely worse, probably the worst if being honest.
Agree that not being to see each others perks is pretty ridiculous. That should have been a feature like yesterday.
0 -
There's an upcoming tome challenge to escape as Ash Williams while also activating Mettle of Man. As a solo-queue survivor, I'm sure completing this will give me an aneurysm.
4 -
So there is a bug somewhere.
I have foun that sometimes description in the game is outdated. I remember how some time ago description of medkits was old even if medkits was changed and i was wondering why i didnt healed myself...
0 -
Same for me. HUD changes help alot in coordination:
- Only one gen to go, and some other is already working on gen at 80%? Geat, gonna zoom to a gate to open it as soon as the last gen pops!
- One person hanging, two ppl busy with a gen? Guess it's my time to rescue!
There are so much situations were the new HUD makes soloQ games more efficient. The info it provides just has to be used correctly by the players. In my games, that works more often than not.
1 -
"solo-q issues are keep ignoring"
HUD-changes: Am I a joke to you?
1