We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

I Never Hated Solo-q That Much

MikaelaWantsYourBoon
MikaelaWantsYourBoon Member Posts: 6,564
edited May 2023 in General Discussions

Solo-q was never good but i swear every new patch makes it just worse.


All of changes we got lately was another punch to our face (solo survivors). You changed meta and now survivors are needing to be more coordinated which was never problem for SWF. But how solo survivors will do this without bringing perks?


I love how this game have double standards for their player base. It is almost 7th anniversary and after all of years solo survivors still don't know even that what perks their teammates have. Very simple change right? You will just see items & perks in lobby but we can not even have this.


Solo-q issues are keep ignoring and this is explain very well why this game is so bad for solo-q atm.

«1

Comments

  • Piruluk
    Piruluk Member Posts: 995

    It would have been better if self heal stays, but team heal being lot slower.

  • Ayodam
    Ayodam Member Posts: 3,222

    Sometimes they’re scared, sometimes they’re doing challenges. Sometimes they’re exploring. Idk. You tend to get a variety of experience levels with MMR when you play.

  • DudelPuma
    DudelPuma Member Posts: 329

    play Killer or SWF or search a other main game, but play never! NEVER solo q!

    its just a joke! after years solo q is still miserable, bhvr hasn't done for the solos for years (high on the hud HUD info) but no! what does bhvr do? NERFED THE SOLOS that sounds like a bad joke but that's the harsh reality, that's like when some ppl who can't walk but bhvr doesn't add elevators but extends the stairs and has more made and when people don't walk them can complain bhvr looks at them with a questioning face "huh? what's up? we did something or not?", but I have to say that bhvr's statement "we want to reduce the gap between swf and solo q" was meant "we want to set the gap between swf and solo q so high that you're forced to play swf" then everything makes sense , unfortunately it was not properly communicated by bhvr, well whatever clap clap bhvr you did it, play SWF, killer or die in the solo q came true :))

  • edgarpoop
    edgarpoop Member Posts: 8,501

    Yeah. I mean...on the one hand I get it. But on the other hand, it just introduces unnecessary conflict and frustration by forcing all play styles together. For every immersed player, you have someone annoyed that they have an immersed teammate. Neither one is doing anything wrong, they just shouldn't be on the same team.

  • LiveBritishReaction
    LiveBritishReaction Member Posts: 443

    "it didn't really stop survivors from doing useless things"

    So it's not a solo queue issue then. It's a skill issue.

  • Ebonbane2000
    Ebonbane2000 Member Posts: 160

    Especially now that reliable self healing is impossible. You're asking solos to go for saves and do gens injured with the increase of camping and tunneling. Which makes them more cautious, which makes them slower.

  • TonyXSplash
    TonyXSplash Member Posts: 72
    edited May 2023

    I played a few Solo Q games and both killer and the survivors were bad. I think all of my Solo Q games were with people of Devotion 10 or less.

    Most people that started playing DBD in 2020 need coaching.

    I might actually make a YouTube video on how to properly play survivor.

  • solarjin1
    solarjin1 Member Posts: 2,262

    It getting impossible to stop the gens so killers ramp up their tactics. The problem with that is solo q never been equip to deal with tactics. In the pass u had crutch perks and items to help u in 1 v1 scenarios so u didn't need to depend on the team as much but now teamwork is mandatory. SOLO Q IS NOT A COORDINATED TEAM. You can't even convey the most simplest things like "don't heal me"...it got damn joke. Playing with inexperience players is auto L and that all match making pair u with.

  • robrob909
    robrob909 Member Posts: 79

    You really think randoms knowing your perks is gonna make a difference? Randoms don't stealth, don't do gens, don't last in chase, heal over doing objectives, still bring self care etc.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    UK server player here who plays 50/50 as SoloQ

    My experience has actually been much better on the whole. My team mates are normally good and work well together. Granted I did have a crud trial today when 2 survivors dc'd after getting downed once in a match, but overall it's been a better matching of skills. I don't think there's been a trial that hasn't been a walkover on either end (bar the afore-mentioned one).

    Maybe it's who is on at certain times? Not sure. I do shirt work, so I'm a little all over the place. However, I can't share the same experience you've had. I just want to give another perspective here, because I hear a lot about bad SoloQ yet I'm barely seeing that.

  • Archael
    Archael Member Posts: 842

    Maybe i have too low mmr, but i actually enjoy changes to healing. As a medic i can heal my party (playing soloq) almost inatantly. Coh shows injured survs in radius so i can go to them, and if i cant they can heal themselves with medkit. Yeah, coordination can be awful, and we loose because people are not doing gens (they never did tho), but i cannot complain about healing.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,110

    The healing nerfs weren't really about solo queue. It didn't just hurt solo players, it hurt all survivors, which was the entire point because self-healing was too strong and too widely accessible.

    It's unfortunate that it happens to hurt solo players, but it wasn't really avoidable if self-healing was going to be addressed properly. I would still argue that solo is in a much better spot now with the HUD than it was several months ago.

  • Caiman
    Caiman Member Posts: 2,964

    I play soloQ and it's fine. There's good matches, there's bad matches, but that's every video game to ever exist ever. My encounters with completely brainless survivors are bad, but I still encounter many other survivors who do gens, unhook, heal, and run loops.

    And it's not like it's the game's fault when your teammates are bad, either. BHVR can't buff them to be smarter.

  • Mr_K
    Mr_K Member Posts: 9,293

    IMO, killers have always camped and proxed at the same rate. The real problem with the game is the playerbase giving up or disconnecting in match. So many matches are winnable but are loss due to one survivor throwing a tantrum.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited May 2023

    Overreacting as always with any bigger balance change update.

    All that got nerfed are some few meta perks on BOTH sides and self-healing by extra seconds. Now people act like it's apocalypse or something. It's not. Solo Q was always the weakest role because it lacks cordination, which btw got BIG buff recently with HUD for Survivors, that was big improvement for everyone (Adrenaline also sky rocketed because of that), but let's forget that I quess, because Devs are of course only Killer sided /s.

  • MrMori
    MrMori Member Posts: 1,695
    edited May 2023

    At least give us 1000 survival points per generator and 2000 for escapes so you don't get practically nothing even if you survive till endgame, instead of 7000 for escaping.

    And let us ping our perks to show them to other survivors on the HUD. That would make so many more perks viable, just by letting your team know that you have it.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,816

    I play almost exclusively SoloQ as most of my friends are intelligent enough not to invest in this game.

    That said, I go into soloQ as a third party/faction. Me vs Killer vs other three.

    Distortion, Wake up, Sole Survivor, DEAD HAAARRRRDDD!

    This works very well. Granted I have to play in a scummy way, but I put 98% of that blame on BHVR. The other 2% is me not wanting to suffer as an honorable Survivor.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited May 2023

    It is one match challange bro, i would not complain if it was not. Yeah, it is asking you hide for 60 seconds and complete this in one match.

  • Huge_Bush
    Huge_Bush Member Posts: 5,431

    Same. My games haven’t been much different other than teammates are more efficient now. Sure, I still get the potato hiding behind a rock trying to self care while I’m on a hook, but that’s never going to be fixed. It’s not a problem with the game, it’s a problem with players in general.

    I wouldn’t mind if we can get an emote that we can use while on hook that causes our character to scream out “STOP EFFIN HEALING AND COME SAVE ME YOU TURD!!!”, but it’ll never happen.

  • Mr_K
    Mr_K Member Posts: 9,293

    It's a shame that survivors feel that way when they are the first one down and DC before the blood is wiped off the killer's weapon.

  • bm33
    bm33 Member Posts: 8,281

    Challenges really make solo q way worse. This challenge in current level of the tome to self heal twice in a match is going to make solo survivor miserable. Blood Rush can only be activated once in a match so atleast one of those heals will be self caring.


  • thrawn3054
    thrawn3054 Member Posts: 5,897
  • Archael
    Archael Member Posts: 842
    edited May 2023

    Blood rush damages You for a health state but recover to healthy. This can heal You for two health states, from dying to healthy, and thus fulfill the challange. Or im understanding something wrong?

  • Katzengott
    Katzengott Member Posts: 1,210

    Maybe play killer more. Or another game.

  • MarylinMonhoe
    MarylinMonhoe Member Posts: 132

    I don't feel like I am having a harder time as solo-q.


    It was harsh when they did the 6.1 but I tried and learned just like everyone else. I was a faithful Iron Will user until 6.1 and couldn't believe I would survive without it. Turned out I survived and played differently.

  • bm33
    bm33 Member Posts: 8,281

    "Being put into the dying state will cancel the healing effect"


  • Remedicist
    Remedicist Member Posts: 1,096

    This challenge wasn't that bad. I used a medkit with some charge add-ons and the Streetwise perk, and I effectively got two heals. Additionally, you could use Inner Healing for quick heals.

  • Rovend
    Rovend Member Posts: 1,064

    But healing yourself twice with a medkit can complete this challenge? Because you can still pull a double self heal with gel dressing + bandages/gause.

    You dont actually need to use blood rush at all.

  • bm33
    bm33 Member Posts: 8,281

    The problem isn't being able to get the challenge done, the problem is the increase in self caring in solo q since it takes longer to self care. You get multiple players in solo q off self caring with Sloppy Butcher instead of letting their teammates heal them with a medkit or We'll Make It all because they want to complete a challenge - they'll leave you on hook to die just so they can get their 2 self heals in a match done.

  • Negi
    Negi Member Posts: 378

    Eruption/Call of Brine/Overcharge was definitely worse, probably the worst if being honest.

    Agree that not being to see each others perks is pretty ridiculous. That should have been a feature like yesterday.

  • blackfoxx_x
    blackfoxx_x Member Posts: 68

    There's an upcoming tome challenge to escape as Ash Williams while also activating Mettle of Man. As a solo-queue survivor, I'm sure completing this will give me an aneurysm.

  • Archael
    Archael Member Posts: 842

    So there is a bug somewhere.

    I have foun that sometimes description in the game is outdated. I remember how some time ago description of medkits was old even if medkits was changed and i was wondering why i didnt healed myself...


  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    Same for me. HUD changes help alot in coordination:

    • Only one gen to go, and some other is already working on gen at 80%? Geat, gonna zoom to a gate to open it as soon as the last gen pops!
    • One person hanging, two ppl busy with a gen? Guess it's my time to rescue!

    There are so much situations were the new HUD makes soloQ games more efficient. The info it provides just has to be used correctly by the players. In my games, that works more often than not.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    "solo-q issues are keep ignoring"

    HUD-changes: Am I a joke to you?