Why does No Mither need to still be a meme/hard mode perk
Like i don't get why we need a hard mode perk. The devs removed BP from perks so players don't feel that they are necessary, but why give a hard mode perk to the role that requires teamplay?
Killers get their meme add-os which sometimes are even good, but survivor is a team role. If the survivor wants a challenge they can just go with no perks, you can even give rewards for doing that if you want.
But a perk that is so detremental to your team maybe shouldn't be a thing.
The perk needs a rework. An anti slugging or helping your team kinda perk since it feets with David's lore of never going down and fighting for his friends.
I can take the loss of the No Mither/Selfcare memes, they stopped being funny long time ago. Just please rework it. David's perks have been getting worst and worst since his coming out, can he at least now get an actual third perk now?
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Because they don't care or know, it's definitely not because they are reworking other perks.
They have ptb they could literally run it 24/7 and change, tweak perks weekly.
DS has been dead for months and they could have raised stun duration to 4s as a test.
You could give No mither all of the poopy perks that nobody runs and see if it's too strong.
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Meme builds are fine, but perks that intentionally make you worst on the team based role is kinda ######### for everyone else.
Meme perks are fine, but they shouldn't make you worst. Diception and Red Herring are meme perks, but you don't have anything bad for bringing them, besides just having a bad build.
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No mither is suppose to be unlimited anti-slugging perk but because the perk eliminates an entire gameplay strategy for killer, they gave a huge downside to discourage players from using it.
From recent experimental ptb, they're likely going to be unlimited unbreakable base-kit therefore making the positive bonus of No Mither will become base-kit. When this change is pushed through, Slugging will forever be erased entirely from the game. I am fairly certain the change will go through. Developer 9/10 listen to popular opinion feedback. The popular opinion is survivor opinion. Slugging is unfun: remove it. Normally you would think for how integrate slugging into every killer gameplay but BVHR is different.
Your teammates throwing games because they picked No Mither is not healthy gameplay for survivor as you are losing games because your teammate is trolling. I don't like the perk in general but I will take no mither player over disconnect/rage quit self-suicide on hook.
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Slugging will forever be erased entirely from the game.
And, as I have said before; every SWF will bring the offerings for the preschool, offerings to force the basement to be in shack, breakdown, boil over, flip-flop and a toolbox to sabo.
When they are chased; they will go into the school's normal basement & become unhookable. Then they will have infinite unbreakable and literally never lose.
This is Survivor balance in a nutshell: Prevent the Killer from ever winning. Killers winning is 'toxic' and 'OP'.
People complaining about slugging, camping, and tunneling are really complaining about losing. And if this is implemented & Survivors get bored of abusing it; They will then move on to the next thing to scream is 'toxic' and demand MORE basekit perks so they can run META without ever needing to fear the Killer or change their loadouts.
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I just want to see which perks other survivors in my lobby have equipped before the match starts. This won't happen if it means that players will dodge the lobby or bully the No Mither survivor into changing perks.
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