Feedback and Suggestions

Feedback and Suggestions

Survivor Lobby UI Update | Items & Perks

Member Posts: 46
edited May 2023 in Feedback and Suggestions

I've put together a mockup of how the UI could look like for Survivors in a lobby. It's time for Survivors to have the ability (knowledge) of what their teammates are about to bring into a game. If we're trying to reduce the discrepancy between SWFs and Solo Players then this is definitely a step we need and I think everyone should appreciate it. If I am on discord with someone and I'm able to communicate what I'm taking, why should not everyone else be able to see it too? Same thing happens within a game honestly but one step at a time.

Take a look at it below and leave your comments on the subject, I'd like to see what everyone else thinks about it!

ui.png


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Comments

  • Member Posts: 1,141

    Yesss please I would appreciate this a ton

  • Member Posts: 1,185

    Even dbd mobile have this

  • Member Posts: 46

    LMAO you're right, I wasn't even aware that was a thing. Why isn't this in the main port then... my god. Just gave it a search and it doesn't even look that bad. Please BHVR.

  • Member Posts: 136

    It might encourage lobby dodging but being able to see perks in game I definitely agree with.

  • Member Posts: 6,590

    Not in the main game because the mobile version is not a port, it was coded from scratch by an entirely different dev team.

    I agree either method of showing surv loadouts needs to be added.

  • Member Posts: 3,157
    edited May 2023

    This should be more of an accessibility option than a forced implementation, because i'm fairly certain that Survivors will lobby dodge any teammates who's carrying perks that they don't want them to carry, especially No Mither.

  • Member Posts: 46

    I agree but I also feel like lobby dodging shouldn't be a thing, specially for survivors. You queued for a game, you play the game and see what happens. If you still need or want to dodge, you should be penalized. I won't discuss killers but these are my thoughts on survivors.

  • Member Posts: 113

    Right now 90% of the lobby dodges are due to survs prestige lvls and they dont care in the slightest, so that shouldnt be a problem. I'd love to hear some reasoning from BHVR why its necessarry to show surv prestige to the killer pre game but they are radio silent about it. Propably they dont have a reason but are too lazy to change it so they just ignore the issue.

  • Member Posts: 4,320

    Even this could be solved easily. Let survivor pick what other survivors see and let them have something else too (e.g. by having "lock selection" button - after which u click on loadout 2 where u have solo survivor, no mither, left behind and wakeup).

    Overall there really needs to be done something to help soloQ. It's too rough right now

  • Member Posts: 3,157
    edited May 2023


    If Survivors will just see different perks from the ones you actually carry, then your solution is literally no different from just having the option to choose if you want to just outright hide what perks you carry by just not showing any perks at all because in both scenarios, the information is hidden away for your teammates.

    Solo Q could definitely use some more features, however if we're gonna go with the feature suggested by OP, then it needs to be just that, a toggleable accessability feature for both perks and items seperately if you want others to seem them at all or not.

  • Member Posts: 4,320
    edited May 2023

    It's not the same. You will get lobby dodged for not showing your loadout.

    Also - this feature is by no definition accessibility. It does not help certain group of people play the game. It does not alleviate any disability or anything like that. This is purely just about balancing soloQ with SWF to be closer together (a good thing still. It's just not accessibility feature)

  • Member Posts: 3,157
    edited May 2023

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