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Survivor Lobby UI Update | Items & Perks
I've put together a mockup of how the UI could look like for Survivors in a lobby. It's time for Survivors to have the ability (knowledge) of what their teammates are about to bring into a game. If we're trying to reduce the discrepancy between SWFs and Solo Players then this is definitely a step we need and I think everyone should appreciate it. If I am on discord with someone and I'm able to communicate what I'm taking, why should not everyone else be able to see it too? Same thing happens within a game honestly but one step at a time.
Take a look at it below and leave your comments on the subject, I'd like to see what everyone else thinks about it!
Comments
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Yesss please I would appreciate this a ton
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Even dbd mobile have this
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LMAO you're right, I wasn't even aware that was a thing. Why isn't this in the main port then... my god. Just gave it a search and it doesn't even look that bad. Please BHVR.
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It might encourage lobby dodging but being able to see perks in game I definitely agree with.
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Not in the main game because the mobile version is not a port, it was coded from scratch by an entirely different dev team.
I agree either method of showing surv loadouts needs to be added.
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This should be more of an accessibility option than a forced implementation, because i'm fairly certain that Survivors will lobby dodge any teammates who's carrying perks that they don't want them to carry, especially No Mither.
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I agree but I also feel like lobby dodging shouldn't be a thing, specially for survivors. You queued for a game, you play the game and see what happens. If you still need or want to dodge, you should be penalized. I won't discuss killers but these are my thoughts on survivors.
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Right now 90% of the lobby dodges are due to survs prestige lvls and they dont care in the slightest, so that shouldnt be a problem. I'd love to hear some reasoning from BHVR why its necessarry to show surv prestige to the killer pre game but they are radio silent about it. Propably they dont have a reason but are too lazy to change it so they just ignore the issue.
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Even this could be solved easily. Let survivor pick what other survivors see and let them have something else too (e.g. by having "lock selection" button - after which u click on loadout 2 where u have solo survivor, no mither, left behind and wakeup).
Overall there really needs to be done something to help soloQ. It's too rough right now
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If Survivors will just see different perks from the ones you actually carry, then your solution is literally no different from just having the option to choose if you want to just outright hide what perks you carry by just not showing any perks at all because in both scenarios, the information is hidden away for your teammates.
Solo Q could definitely use some more features, however if we're gonna go with the feature suggested by OP, then it needs to be just that, a toggleable accessability feature for both perks and items seperately if you want others to seem them at all or not.
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It's not the same. You will get lobby dodged for not showing your loadout.
Also - this feature is by no definition accessibility. It does not help certain group of people play the game. It does not alleviate any disability or anything like that. This is purely just about balancing soloQ with SWF to be closer together (a good thing still. It's just not accessibility feature)
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We're gonna have to agree to disagree on this.
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