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Time penalty
the developer should give credit 3 to 5 times a day for the player to leave the game without suffering a time penalty , it's full of bad players on DBD , there are people who disconnect for any nonsense in the middle of the match , after this , then those who stayed give up the game , let the killer kill him on purpose to start a new game so they don't suffer the time penalty , then to screw with the game there is a disgraced killer that doesn't kill right away and leaves the survivor slowly dying on the ground , thing of unfortunate people , to tease ... so it's time for the developer to review this about the time penalty , I'm frustrated with it , it's unbearable for me to keep playing this game , because of the 10 matches I play , 7 matches , one disconnects then the ones that stay let the assassin kill to start another match , I already have almost 3000 hours of DBD I come to play the game to have fun and the game is becoming a real hell for me because of that , I do not intend to invest any more time or money in the DBD if things continue like this .
Comments
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You're complaining about teammates leaving the game and your solution is to make it so it's easier for people to leave the game without penalty.
The fact the 1st penalty is only a minute now means that people already have a basically free d/c and if they only d/c once every couple of days they'll never see a real punishment for it. If anything the penalty needs to be more harsh.
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How about 'no'?
It's already shown that giving players any way to DC WILL be abused as much as possible; just look at how many Survivors Hook-DC for literally any self-absorbed excuse they can make, with the incredibly selfish 'WhY sHoUlD i StAy If I aM nOt HaViNg FuN!?'
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Lately this game is bothering me more than I am having fun with these touchy players
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having a chat to communicate with the other survivors would help people not to leave , over the years I realized that people leave due to lack of cooperation , no one knows what each other 's intention or strategy is , until today I do not understand why the DBD does not It has its own chat to play with random people, I keep seeing on twitch who plays with friends and communicates through discord, the experience is much better.
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you two probably play primarily assassins , here you come here with dissuasive pretensions ... if you played survivors you would know how frustrating it is to play DBD with randoms , and would support the idea that create a better system for those who leave in the middle of the game .
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DBD is the only game in this world that has a penalty that is stupidly way too harsh, every other game I ever play the most a dc penalty is 5 mins and probably=do not get dailies/level ups/ for 10 games.
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I actually play more survivor lately. The last thing we need is to give survivors the ability to d/c a few times with no punishment.
It's only harsh if you d/c a lot. The starting DC penalties are 1 minute, 5 minute, and then 15 minute.
LoL has a penalty for dodging in champ select which starts at 5 minute for ranked and 15 minutes for ARAM AFAIK and then if you leave mid game not only do you get hit with a leaver's penalty, but you can't requeue for a new game while the game you left is in progress. Compared to that, DBD is very friendly if you only d/c a few times between the penalty resets.
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Congrats on being wrong; I play Survivor as well.
I'm just real enough to know that giving people DC credits would be abused to hell and back.
Source: People DCing on the hook for any one of a billion self-serving excuses. Now imagine they could ragequit anywhere if they had a free DC.
Post edited by Rizzo on1 -
I'd give you 3/week tops (and even 3 is pushing it). Also it would need to show the count ingame when you go to leave match and above the button. Any more than that and it would run the risk of spilling over from avoiding the worst of what people hate to avoiding minor inconveniences.
I still think a Killer ban system would solve more of the problem (Barring the newest released Killer within half a chapter). With Killers being able to ban realms (Barring the newest released map also within half a chapter, and map offerings [although an argument for removing map offerings could be made as well]).
Hopefully by allowing theoretical 'free DCs' or Killer bans, they would recognize certain Killers are banned or 'dodged' at a greater rate, and fix whatever reason people wouldn't want to play against them. For example I hate when an Oni/Myers (and to a lesser extent Plague) charges up their power from your team, then pops their power on you. It feels so unearned, as you didn't colossally fail to give them their power. The occasional feedback surveys could ask the reasons for the chart toppers for bans/DCs.
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So basically, you think Survivors blocking Killers they are too lazy to learn to play against should be a basis for balancing those Killers?
Yeah. No. Horrid reasoning to balance Killers.
And if you want Killer bans; I want to ban certain Survivor perks. Fair is fair; you want to take away my ability to use certain powers, I want to take away yours.
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No.
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The first DC penalty is only a minute, second is 5. It then goes 15 on the third.
You shouldn’t be DCing 3 times in a day.
And for comparison, Overwatch starts at 15 minutes, loss of MMR and a 75% experience penalty if you leave in comp. DBD is nothing compared to that.
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I suppose you are right, there aren't that many Killers after all. They only have Trapper, Wraith, Billy, Nurse, Myers, Hag, Doctor, Huntress, Bubba, Freddy, Pig, Clown, Sprit, Legion, Plague, Ghostie, Demo, Oni, Mr. Yeehaw, Pyramid Head, Blight, Twins, Trickster, Nemmy, Pinhead, Artist, Onion Ring, Dredge, Albert Whiskers, Knight, and Dull Merchant. A measly 31 Killers would never allow the game to be playable with a ban ratio of say, 1 per 5 released Killers round down. To be fair if you were speaking of Killer players, not unique Killers, then that is what the following sentence is designed to fix. With a BP incentive for least banned Killers, people may play and learn some more variety of gameplay.
After all, if I wanted to not play against Stealth Killers and ban Wraith, Myers, Pig, Ghostie, Onion Ring, and Dredge, I might have to play against a Demogorgon bringing the stealth portal Iri addon. Goodness forbid. Sarcasm aside, 6 bans (currently) would be the Goldilocks amount of 'just right' bans to keep the game from instaDCs or suicide on first hooks, while also not (significantly) impacting matchmaking. If I were to play late at night, and there is only one Blight killer online, I have seen all too many of my soloq Survivor teammates DC anyways thinking what I assume to be "that's my last match for the night". As the sentiment could be seen on the '~5 Skull Merchant games in a row' post in the past week. It would be better to not put that player in the Blight match, to prevent the instant DC ruining everyone's gameplay experience and offerings regardless.
I did specify that the highly numbered bans would only be polled as to why people don't like them. If there was no just reasons, then no changes would be needed. The strange person who wants to never fight Huntress and Billy can just never go against those 2 Killers. Also theoretical Killer bans would prevent the match from being formed, it wouldn't kick you in a lobby then force you to hotswap Killers. Also the same logic could be applied in reverse, is the Killer player too lazy to learn to play more than their one-trick?
I think the Realm ban I offered is far more better of a selection for Killers to ban than perks (as banning open maps as stealth Killers, or varied terrain height as Artist, or more), but even then, Survivors would be granted an equal perk ban. Each Surv gets 1 perk to ban, for the 4 the Killer gets. Each side (not player) gets 4 perk bans. I think that would be a problem though because if you see the Killer ban Reassurance+Camaraderie, you know they plan on getting camping value. Since basekit game flaws are only held together by perks to prevent the extreme depravities of the game, I feel that would decrease match quality, rather than increase it. I often see on the forums Blights complaining about people DCing/suicide on first hook for little more reason than their Blight pick. This would fix that entirely, as only people willing to go against Blight would have to. Ultimately a Killer ban doesn't 'take away my ability to use certain powers', it just prevents people who don't want to go against that from having to.
If literally everyone in the game bans the new theoretical Killer "Mr Squiggly", then there clearly was an unaddressed problem of Mr Squiggly, that was causing match quality to go down instrumentally. If Mr Squiggly is universally banned, then clearly Mr Squiggly is a horrendously designed Killer made to make people quit the game. This would keep people playing, even while Mr Squiggly's problems still go unaddressed. Many people have their own current "Mr Squiggly", such as players with emetophobia unable to go against Plague. Also since this would be an option in the menues, not on by default, we could only expect ~40% of the playerbase to even use the features, if I recall the numbers correctly for the wiggle skillcheck beta. Personally I would also have a 'previous Killer' option for the bans, so that way people only wanting variety could get 7 different Killers before a repeat.
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I wouldn’t mind DC free penalties 3-5 times a day as Killer if I don’t like the rng map I got or if the Survivors last minute swapped items/brought map offerings.
Do you agree with this OP?
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I think something more healthy would be nicer like no penalty if someone dc's within the first few minutes then the rest can leave for no penalty possibly. Or a way to leave a match if everyone is being slugged for an eternity because the killer feels like it
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