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Killers should be punished for tunnelling and not rewarded
Title says it all.
Comments
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Agreed and killers should also be rewarded for not tunneling and not punished. Both need to happen or else the game could turn into a mess, but I'd also prefer them happening at different times as opposed to never
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And what would be the punishment for survivors who repair a generator all the way to 100% without stopping at 50%, finding a new gen to work on, and only coming back some time later to finish the gen?
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pain resonance
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Then DS i guess.
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Than punish the other side too. If killer can't do his objective fast neither should survivors. Punish people who gen rush as well. Bnp, prove thyself, and ignoring heals to sit on gens. All things survivors use to speed there objective up to give them a easier game. Punish them for those and then go ahead and punish the killers who do their objective too fast and annoy poor little survivors.
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The killer should not be punish for doing his objective
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Tunneling only progresses the objective as it is, if it was punished they wouldn't really be doing their objective would they?
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If they're ignoring heals to sit on gens they're punished by the threat of going down in one hit lol
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Also do u have a problem w 10s basekit bt then..?
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No.
Accept that the Killer gets to try winning as hard as Survivors, or stop playing.
Tired of Survivors pitching temper tantrums and demanding Killers get punished for winning.
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Nobody would have a problem w that if the meta tactic was actually fun or interesting. It's not about the killers that try to win it's about the devs not nerfing tunneling
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Nobody would have a problem w that if the meta tactic was actually fun or interesting.
A lie. Survivors would whine regardless.
It's not about the killers that try to win it's about the devs not nerfing tunneling
Meaning it's about Killers winning in ways Survivors hate, and Survivors being entitled enough to think they can dictate what their opponent does.
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If we're going to punish killers for doing their objective, we should also punish survivors for doing their objective.
Gens can't be completed unless all gens on the map have at least 25% progress and once a gen completes all gens regress back to 0%.
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Completing a single generator doesn't remove a player from the game. They're not really the same.
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Survivors should be punished for Gen Rushing and not rewarded
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Completing a single generator doesn't remove a player from the game.
Then don't play a game where your opponents goal is to remove you from the game.
This is such a BS excuse. People keep acting like Survivors deserve [x] amount of play time before they can be removed, or else changes are needed to force that to happen.
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Nope basekit bt is fine
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Thinking camping should be a viable strategy is not right good try tho lmao
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Should old bnp and old moris be brought back because neither side should dictate how the other should win? And so if I want to insta complete a gen I should be allowed to because killers shouldn't dictate how I win? Can we be serious here?
Post edited by 1ettuce on2 -
No. Giving a survivor protection against the Killer for tunneling is ripe for abuse.
Unhook a survivor, that survivor is protected against the Killer, so they go repair the nearest Gen, all other survivors hide, and the Killer can’t touch the survivor on the gen.
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The objective of a GAME should always be to be as fun as possible for everyone playing. Ofc winning is more fun than losing.
Camping/Tunneling makes the game unfun. That killers feel like they need to do that to win/have fun is a problem aswell. It creates a toxic environment and ultimately hurts the game and playerbase. Gen rushing shouldnt be rewarded, neither should camping/tunneling be rewarded.
If Counter Strike was balanced in a way that the best way to win was to camp in spawn, people would do it. But it wouldnt be fun and people would stop playing. If the best way to kill a boss in WoW was to play 20 priest healer, people would do it but nobody (except priests) would like it. You cant blame players for it, its on the devs. If the issue of toxicity doesnt get fixed, DBD will die the moment a better game will get released.
So one issue that needs solving is that killers cant camp. Easiest fix would be that the hooked sv stops progressing if the killer is nearby without being in a chase or something similar. Also gen rushing needs a fix, preventing that is a bit harder. Make it so that survivors get rewarded for completing other objectives/looping by balancing the game in a way, that gens can only be done effectively after completing other objectives. Fixing the game shouldnt be an us vs them issue, like it currently so often is (as you can see in every thread here)
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tunnelling can and should stay but not tunnelling should be rewarded
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So one issue that needs solving is that killers cant camp. Easiest fix would be that the hooked sv stops progressing if the killer is nearby without being in a chase or something similar.
This has been suggested for literal years and ways Survivors could still abuse it have also been pointed out for literal years.
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Camping and tunneling both needs nerfed they are more powerful and common stragedies than ever before so even killer main should see that is problem. But nerfing them alone is not solution gen rushing has become more common as well as survivors has adapted.
It does not help survivors best antitunneling perk ds was nerfed and killers best perks for spreading pressure were nerfed as well pop/ruin. Killers need rewarded from spreading some hooks so they don't have to force kills.
Gens should be increased to 110s in 4vs1 scenario and lowered to 70s in 3vs1 for example. Tunneling could be nerfed by adding basekit ds and camping by removing hook grabs and increasinf hook timer to 80s.
Idea to make you can fix gen only 33% does not make sense to me hooking proggress the game and killer gets pernament pressure from that but whereas killer could just go kick that gen and it regress to 0% meaning survivors get nothing.
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There has to be a way though, im not a game dev, i spent like 30 seconds to come up with that idea but the concrete idea wasnt the point of my post at all.
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Imagine you will have to stop every 30 percent on generator before completing it and moving towards the other then again, doing it for 30% and getting back to finish previous.
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Tru. Fixed
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The problem lies in punishing them in a way that (a) they actually care about (will they care able BP or Emblem penalties?) and (b) catches as few people playing legitimately in the crossfire as possible (see the various "in punished with DC penalties because my internet is crap" posts)
Not sure what can be done, though I think incentivizing playing other ways may work better overall.
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Ask any good killer main and they will tell you. Survivors who stop to heal are giving you the time you need to get your job done. If you think survivors staying injured is a bad thing then you are sadly mistaken.
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I said it before and I'm gonna say it now: even if tunneling is a strategy, is not good because you're making another player not able to play the game and that's just a bad experience.
The problem with tunneling is that is not just a strategy, is a mindset. Many people says that they tunnel because they have to (even when they don't), BHVR can buff killers to make them able to fly and people will continue to tunnel just because they can. So yes, tunneling needs to stop, but genrushing too, because you can't punish one side and let the other alone
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The survivor being tunneled out of the game, was playing the game as they had to have chases against the killer. The harsh reality is that survivors either get eliminated or escape and no matter how early you were eliminated, you did play the game.
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I said it before and I'm gonna say it now: even if tunneling is a strategy, is not good because you're making another player not able to play the game and that's just a bad experience.
I'll say it before and I'll say it again: Survivors are not owed a minimum play time or fun value before they can be removed.
I've also said this before and I'll say it again: If you think being removed in a PvP game where one side's goal to remove you is a flaw; You are playing the wrong game.
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I still have to wonder if you'd be fine with old bnps being brought back based on this logic lol
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Old BNPs have nothing to do with Survivors whinging about camping, tunneling, and whatever else they deem 'toxic' (IE: Whatever makes them lose).
**THE DEVS** felt BNP was overperforming and nerfed it. Not Killers.
But Survivors stomp around, invent BS rules like 'Being removed from this game where the Killer removes us is BAD!' and expect the devs to change it all to make them happy.
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Killers aren't owed a minimum playtime and you shouldn't have a problem with gens being completed in a game where one sides goal is to complete gens 😳 also I seriously seriously doubt killers didn't have a problem w insta gen pop bnps, they at least would now no doubt whatsoever. Also you know the devs ask for feedback right? For a reason? How exactly do you view the addition of basekit bt?
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That argument is disingenuous.
If the Killer could end the entire match in 2 minutes; there would be a problem.
Whining about being removed in a game where one side's goal is to, gasp and surprise, REMOVE YOU! Is entitled.
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The only difference here is ending the match for one player vs ending the match entirely. Hardly makes a difference especially when the game isn't far from over after 1 survivor dies soo, yeah, still is bad logic and pretty hypocritical
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As long as 4 survivors can do things better than 3 survivors, tunneling will be in the game.
It's not just about gen repair speed. Removing a player also means less hands healing, blessing, cleansing hexes, blinding, bodyblocking, sabotaging, reassuring, unhooking, resetting pallets, picking up slugged survivors.
It means less eyes watching where traps are placed, finding where hexes are located, noting which way the killer went, seeing which perks the killer brought (all of which is information easily shared in voice comms for SWF).
Post edited by Nos37 on2 -
and i'm tired of killers thinking it's okay to ruin the game for one person by prematurely picking them out and bullying them to the point where they don't make any PIPs, the only way to make survivors stop caring about tunnelling is to remove depipping as a whole. The issue isn't about winning, it's about HOW you're winning, it's too easy, just like dead hard was an issue for so long.
Now that dead hard has been completely murdered, it's now time for devs to set their sights on tunnelling to make it more fair for survivors as a whole. Welcome to the wonderful world of balancing.
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Actually, 1ettuce is spot on with his answer, I honestly wouldn't care if tunnelling wasn't all I saw. It's really not a tactic anymore it's just how 90% of killers play, if killers complained about seeing boil over and deard hard so much and both got nerfed into the ground because of how oppressive they were, then now it is time to nerf tunnelling because of how oppressing it is. DBD is not fun to play atm, I have a FREE pass paid by Amazon for DBD and I still refuse to play the game because of the endless tunnelling for months. If I'm being completely honest this game is a complete joke in it's current state.
I also believe your last statement here is heavily egotistical. I don't care how a killer wins, it's about how it's so oppressive and not fun to play against anymore. I want the joy of actually being able to play DBD like I used to, there were multiple tactics, there were multiple perks people actually used, I tried a lot of perks but in the end when tunnelling was acted upon by killers because it's too easy to do, I was forced to use a specific set of perks. This game should not be like that, it is heavily unhealthy.
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well erm.. that is kinda what is happening with tunnelling when killers abuse it too easily. That one tunnel at the start of the game can throw many games into shambles, one tunnelled within the first 10 seconds, the next slugged, theres 2 down and not even 1 gen complete because of how low the skill gap is for a vast majority of survivors. The only potential fixes I can see right now would be to ban tunnelling until at least 2 survivors have been killed and add another playstyle which isn't oppressive so the killer feels pressured to protect gens rather than ignore stopping us doing the objective but rather kill us outright within seconds. I've noticed more as a whole that killers ignore gens completely now unless they have a gen perk and their main priority is tunnelling, which is quite sad if you think about it really.
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And how would you 'ban tunneling' in a way that Survivors could not abuse like they do basekit BT?
Seriously. Survivors whined about tunneling, got a free perk out of it, and weaponized that free perk to force the Killer to tunnel via bodyblocking instead of running away. And when they get downed, they continue to whine that they were tunneled. It's like they expect the Killer to let them bodyblock & then run away unharmed.
So tell me; What could be done that Survivors would not maliciously abuse, exactly like they do basekit BT?
The other reason I know Survivors are just angry they lost? Because they scream onto the forum with insults: 'Braindead play', 'Lazy Killers', 'Toxic tryhards'. Etc.
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Tunneling can happen without perks... so changing perks is a bad move
And if BHVR actually had something to combat Tunneling it would've been released long ago
But then again if Tunneling was solved then Survivors would just have all the time in the world to get the Gens done
Try to not Tunnel in a match and see what happens
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TBH after reading a lot of comments in this thread people don't understand there's different variations of tunneling.
There's the tunneling when an unhooked survivor attempts to bodyblock with BT/OTR when the killer is clearly switching targets and trying not to tunnel. There's the tunneling when unhooked survivor immediately jumps on a generator in front of the killers face. Like of course tunneling is the right option there, you're asking for it.
But then there's the tunneling that has no place in the game, where it's just the player basically admits they're not skilled enough in the game to win 4v1, so they ruthlessly tunnel out the 1st survivor to make it a 3v1 so that they can get their 'win' without having to try.
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Well if you had a reason, I was willing to hear you out, but clearly you came here to start something. -_-
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The game is hardly dying. People have been claiming the game has been dying for years and it's still around with a healthy playerbase.
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there is 1 good tactic how to completely destroy tunneling
just be good at the game
Seriously, each pallet gives you at least 15 seconds, so if you can loop, your team will win faster than the pallets run out
ok let's say you're really bad and you down after 40 seconds , if your teammates have hyperfocus it means so they have already repaired 3 gen, this way your tm can skip 1 of your stage, fix the generators open the gate and the bb killer save you
tunneling is not effective if the survivors do not allow it to be effective
if the killer hangs you and just camps, then it means you won (+ you can increase the time on the hook by +120 seconds thanks to the perks)
camp killer allows you to repair 3 generators for free, + taking into account the fact that 2 generators are repaired in the first 40-50 seconds camp killer = ez win
so i see absolutely no reason to complain about camping/tunneling
what is really the problem is the toolboxes and perks on the genrush that allow you to repair the generator in solo in 40 seconds
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Steam charts show a similar player count to last year. I doubt anything is drastically different on consoles as well.
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April 2023: 30K
April 2022: 29K
May 2022: 32K (likely boosted by Chapter PTB at the end of the month)
Things really aren't that dire.
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