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PWYF should Lose Tokens When...
- You trap a Survivor in a Bear Trap as The Trapper.
- You use Vile Purge as The Plague.
I mean, if we're going to have Knight's guards lose tokens and Trickster loses tokens when he throws just a single blade, we might as well make it consistent.
Comments
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Except those actions don't lead to survivors being damaged. Trapper is just placing a trap and plague is applying a debuff. I also remember your post complaining about them fixing it so Knight loses tokens when summoning and claiming it was somehow a fun and unique playstyle.
PWYF is a niche perk and it's meant to be restrictive. Movement speed is a very finnicky thing and changing it could drastically break what little semblance of balance the game holds together.
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"Except those actions don't lead to Survivors being damaged.", did you NOT read what I just typed?
- Trapper trapping a Survivor will almost always lead to an injury unless he uses one add-on. It's guaranteed on trap.
- Plague applying Broken still INJURES the Survivor in the same way any other Killer hits someone.
The post I made complaining about them making it so that Knight loses tokens is because it's horribly inconsistent. Plague can directly injure a Survivor while Trapper can indirectly injure a Survivor and NEITHER of them had PWYF changed.
There's a problem when you can't follow your own rules established, you know?
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they are following rules. the perk specifically states basic attack and special attacks.
Trapper placing trap is not special attack. there several actions in the game that are not special attacks. Plague is not green puke is not counted as special attack. They only count special attacks if special attack directly leads to health-reset. Not health-state loss, health-reset. What that means suppose you 99% a heal, If the attack would reset your 99% heal into 0% then it counted as an attack. Basic means m1 and special refer to m2.
Plague does not do that. She applies status effect called broken and broken is status effect that makes you unable to heal and put you into injured state. Only Plague's red puke is counted as special attack because it actually does damage and inflicts health-reset. Trapper trap is also like that. If you enter trap and you are freed from trap either by luck or teammate, it does not change your health-state. that is why its not counted as special attack. There are many other actions that are not counted as attacks. Like blight rushing into a wall is not a special attack. Stalking on either Myer/GF is not counted as an attack. The description specifically says special attack. Not all power activation's.
It is consistent to what is written. It is just that there is no definition or description in game to define the vocabulary.
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I thought I remembered you posting about this elsewhere, Is this post just a repeat or continuation of this post by you? Because bHVR thinks PWYF is too strong with Knight's Guards you are here to try and get them to apply it to all Killers? That isn't how balance works and the poster is correct its called special attack for a reason.
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I believe the only Killer's, currently, that fail with this consistency are Pinhead (special case) and Deathslinger (maybe).
In Pinhead's case, the change was because of 1 iri add-on, Engineer's Fang, that allow's the chains to deal damage on healthy survivor's. So beacuse of 1 add-on the perk's practically dead for those that were not running said add-on.
Deathslinger however might be following the rules. I'm not sure if landing a shot on a survivor that has healing progress cause a health-reset (never really took notice if it was a thing), especially if the killer attack's to break the chain without hitting the survivor or applying deepwounds. If it does it would make sense why a token is lost on firing the Redeemer, when doing so isn't actually presented as a Special Attack or inflicting damage until the Deathslinger break's the chain.
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What about if its honing stone or lengthened jaws? The health state resets when they free themselves with either of those addons..
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When someone gets 'moried' ; this is - by far - the most stupid/broken thing that remains in this game nowadays lol
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Bear Trap, no. Vile Purge, yes.
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likely pinhead problem. normal power works just fine, add-on makes it more complicated to code. probably got lazy with it. Not like PWYF trapper is any good anyway.
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