Do someting about hard tunneling for once
Note that i say Hard tunneling.
tunneling when nothing else it logical to do is one thing, but now days every game is: Game starts, Killer find one guys and insta tunnel them out of the game. with 5 and 4 gens left... I recently came back to the game after a break, but i'm about to go back on another break because its just not fun. And tbh, judging by the steam reviews where 50% is negetive, i think its really time to stop releasing new chapters and actually focus on game health. I know you are money hungry, but money will go away if you dont do anything to fix the current tunnel meta
People posting pictures of instaheals pretending like it happens every game. Who you think you fooling?
Tunneling at 4 gens actually happen every game. every day. And please note that i says at 4 or 5 gens. and people think they cant tunnel when nothing is left to do. But sure, i'll start to play like ######### to killers, and bring all i have of bnp's and instaheals. and when i'm all out, i'll uninstall the game, because when i dont have instaheals and bnps. its not a level playingfield according to you guys posting pictures.
Comments
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The constructive thing to do would be to give out solutions.
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Have done before, nothing was done then, so dont believe they'll do anything now. As long as the money gets to their pockets they dont seem to care much. Other game breaking bugs that people complained about took them many months if not years to fix too. soo i'm sort of done trying, reviews tell quite clearly that the game is slowly going towards an end. its been going down further and further. so i'm going on a break, if its the same after a couple months again. i'll remove it
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Ignore the Steam reviews. They got review-bombed just before the healing nerfs went live.
But yes, tunneling needs to be addressed ASAP.
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You want killers to stop tunneling? Ok I would like that too assuming you mean you want to introduce a mechanic to keep survivors from tunneling generators.
Oh wait you only want the killer to stop focusing on his objective so you can keep focusing on yours. Well that's just not fair.
Actually he's right you know - lol. People have given the devs some absolutely amazing ideas and the devs be like : nah DBD is hockey.
Killers need balance mechanisms for SWF. But that will never happen because the people who play this game would riot if you suggest any changes to SWF.
The plan for years was : buff solo survivor so they have info like a SWF. Well that's mission accomplished. The next step was : buff killers. That step probably won't happen.
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I'm fine with being tunneled out because the killer will in fact have to accomplish it and I am going to defend myself with every tool at my disposal. The real issue with tunneling is the crap MMR system. If you're being teamed up with a Dwight with 50 hrs and the rest of the team are far more experienced. Of course that Dwight is going to be tunneled out because they should not be in a match with players with 2k hrs, even 1k hours or 500 hrs. Killers will continue abusing it because they are easy prey and it doesn't make sense not to tunnel them out because they're basically defenseless.
Slugging and face camping are the real cancer in this game. Those need to be looked at long before tunneling.
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Yes fix tunneling but this is fine
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Remember folks:
- Killers playing efficiently is 'tunneling' and should be removed.
- Survivors playing efficiently means Killers need to 'git gud'. 🙃
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What are you wanting to change for SWFs? The devs literally can't balance around out of game actions. How do you make up for the potential of coordination between teammates in VC? Making perks and items scale down just because someone decides to play with friend group is a recipe for disaster, same with scaling killers up. Killers do need buffs, but like there isn't anything I think they can do for us that directly addresses SWFs. You want them to basically put malware in their game so they can disable everyone's VC programs of choice?
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were literally supposed to do generators. Get better at killer. I see plenty of killers 4k without tunneling or camping. Saying you need survivors to not play the game to win just outs yourself as a skill issue.
All bhvr needs to do for swf is limit it to 2 players per swf. That’s never going to happen though. Seriously just get better. I don’t camp or tunnel and get plenty of 4ks.
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And Killers are literally supposed to kill. Get better at looping.
Works both ways, but it's once again shown that Survivors are allowed to play efficiently while Killers are supposed to play badly because 'skill issue'. Thanks for being a stellar example of Survivor hypocrisy.
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Its literally useless speaking to him. He isn't interested in looking at things from an objective angle. He's too busy crying about how hard it is for him to play his video game.
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Whataboutism
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What exactly are we complaining about now?
These 4 survivors are clearly tired of being camped, tunneled, and slugged. There are zero 'gen rush' perks, no toolboxes, no BNP, not even a prove thyself. The only thing that even affects gen speeds is resilience, and given the medkits, they didn't want to be injured anyway. They even brought 300% extra blood points for everyone, including the killer.
You brought a haphazard build with roughly C-tier add-ons that lean into the M1 part of Myers' kit and have literally nothing to aid in chase.
So you're angry about a single map offering? I mean, I know some people expect to bring a perkless build and still 4k with their monitor turned off, but c'mon.
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They won't fix it cause there's no way to fix it, you're just surrounded by killers who want ez wins, let them have it so they can start finding some people who can play the game(while also using discord) to show them how 0 skill they have on actually playing killer.
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We already know that further buffs to killers/nerfs to survivors are only going to increase tunnelling and camping.
We need an actual solution, not 'make me op and I'll consider ruining the game a little bit less, trust'.
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I'm always impressed when I see a killer actually put proper pressure down that doesn't tunnel, it's a sight to see and props to those gamers because obviously their gaming, deserve the 2-4k they usually get. Tunneling killers show how inept they actually are, I don't blame them because they just aren't good at the game, you can hear the mechanical keyboard slapping from miles away when they chase you for the second hook.
Basically the same seeing a survivor that fast crouches and gets down before they get to a loop. Same energy. Bad players.
Only problem is, DBD rewards bad killers. It comes down to the game itself but behavior refuses to create a fun gameplay loop. Rather they just do meta shifts and cosmetic recolors. I refuse to believe BHVR actually gives a rats a$$ about the community, they just got lucky with being the only game in the genre that has had some success but treat it like the bastard child trying to make new games yet failing to deliver, go figure.
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I apologize in advance for the message in the translator. I wanted to ask all those who complain about the killers what do you propose to do when they gave me 3 genes for the first chase and the last 2 for the second (I don’t need an excuse, it doesn’t happen every time forget it and move on and the like because it happens practically every second game) lately I have never played against solo, I have played against tournament winners many times in a row and every time the situation described above happens, and the funny thing is that your tunneling is very, very easy to counter, look at a couple of such games and you will see that even with mana tunneling they may not make a single kill simply because survs have 1000 and one privilege and ask for even more
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It's not about playing efficiently itself it's about how boring playing efficiently currently is (hard tunneling) bc of how the game is balanced, if playing efficiently meant spreading hooks or whatever nobody would complain and anyone who did would be wrong
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So, with an overall kill rate over 60% you still have a problem with 4 survivors escaping once in a while, do i get that right?
Because the kill rates are facts we know about. How high should the average kill rate be, in your opinion? And what outcome of an even match would you propose?
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I still want to see some kind of desperation bonus for survivors when one is killed.
Something to make the swing from 4 survivors to 3 less swingy
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The number of kills is not equal to the number of victories
you do not take into account the fact that there are many stupid losses, for example when some survivor afk or kills himself on 1 hook
and even so, there are some maps where the overall level of KR is 40%
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Well the number of no kills is not equal to the number of losing...
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you are comparing two different things gen progress and hook status if you leave a gen with a 50% progres killers have the option to make it 0% can survivors make their hook status from 2 to 0 ? 🤔
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Revert DS as it was before the nerf.
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Would love getting some incentives to not tunnel. Until than, why shouldn't i?
3 kills are a win, the entity doesn't care what really happens in the game. Nor do i about the survs and vice versa.
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That's why they're asking the devs to stop it and not u
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Oh, I can play this game too.
Remember folks
- killer playing efficiently means survivors should learn to play
- survivors playing efficiently is "gen-rush" and broken perks/items/swf
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Except both things are how each side wins, so they are the same thing.
And your question makes 0 sense.
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you implied that both sides "tunnel" so you compare them at the first place which it doesn't make sense for me either
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Plenty of killers don't camp or tunnel and win because they're playing against potatoes or solo q. Content creators do the same because they take the game seriously because it is their income, unlike most of the player base who are bad at the game and don't take it seriously.
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If hard tunneling often leads to easy 3~4K, shouldn't it be more encouraged to do so?
Even there are matches more than 2 survivors escape with hard camp, tunnel scenarios.
Removing single survivor quickly has always been important to killer and whether you like it or not, that's killer's choice to play.
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The community have given terrible ideas, that got shut down by the community itself or sometimes the devs come out and say they tried it and it didnt work.
as for the rest they can't buff killers blindly, otherwise it goes back the balancing mess from few years ago.
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If they do want to remove Tunneling from the game then they need to change up the foundation of the game
Like give Survivor different running speeds... and traits
Dwight: 3.8 M/S... but boosts Gen speeds by 10% (or whatever number works)
Meg: 5.0 M/S... but can't recover from Exhaustion for 15 seconds after using it
Claudette: 4.2 M/S... but can heal others faster (10% or whatever works)
ETC... I don't want to do it for all of the Survivors cause I don't know them as good as others and they might overlap at some point...
Perks would need to be changed big time for that to actually work... and Maps (but those need to be changed anyways)
Items and Addons would need to be thought of outside of the vacuum
They also need to stop with the whole Hockey thing and think if this game like hide and seek... it makes more sense
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tunneling was way less prevalent before bbq lost its BP bonus. just saying.
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That's because DS was still a viable counter and one of the most picked perks in the meta. Killers would play around DS even if it wasn't in play.
While I don't disagree that there are killers who were incentivized to spread pressure with the BBQ bonus, there are many more killers who got a free pass to tunnel because OTR is a joke compared to the old DS stun.
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Do you know the story about the sun and the wind having a bet?
Give killers a huge buff for not tunneling that is better than tunneling and they won't. It's really that simple.
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Nah, It will create a meta for the best survivors and you'll see only these survivors.
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Not always true
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Imagine if hooking a survivor that has never been hooked gives all survivors a 9% penalty to all actions for the rest of the game if no one is dead at the time of the hook (the penalty stays forever).
Killers will actively hunt out at least three players and hook them for that juicy 27% slowdown from 3 hooks and zero perk slots.
It has to be at least 9% because hooking one player 3 times is just 25% slowdown for the survivors (and is far easier).
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And why would that be a problem... it happens on Killer
And players tend to like certain Survivors... just like Killers
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How many tournament winning survivors have you played against? Oh right the answer is zero. How often do you play against people with 5000-10000 hours? The answer is probably none yet.
We are playing a different game because you're not playing efficient survivors.
I can play on my brothers account where he never plays killer and 3k/4k every single game. Killer is "overpowered" against people who have no clue how to play this game. But against people who know how to play efficiently the situation is reversed unless you play a very strong killer or have Best in Slot addons.
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"What are you wanting to change for SWFs? The devs literally can't balance around out of game actions."
You most certainly can because most MOBAs do. They limit how many people you can play with unless it is a "team only" match.
Add the rule : no character/item/offering/perk repeats in a SWF.
That makes solo queue have an advantage over SWF.
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People will always tunnel so long as it wins games, even if not tunneling wins games even harder
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It's the same in R6 Seige and other games.....those who take the game seriously or okay as a income have skills way higher than your average player.
Heck even I'm R6 playing ranked will get those players who will ta k thier rank/MMR to just play against lower skilled player. Is usedy tracker on some peeps the other day and found out 3 of them ranked in the top diamond rank while I was ranked in copper
What I'm getting at is DbD is not special with these types of players and there is nothing Devs can do to stop them. Every patch it's either big nerfs to Killers and good buffs to Survivors and then next patch they see the balance is tipped to far and they do the opposite.....it's a never ending cycle.
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You wanna make not tunnelling better than tunnelling?
Nerf tunnelling. Bring back DS.
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I'll tunnel you good
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Mobas are inherently different types of game with very different design concerns so a solution that works there can't just be copy/pasted to DBD and you know that.
People also aren't going to accept being told they can't run their builds because someone else in their squad is also running the same build. While you'd solve one problem you'd introduce another while still not solving the strength issue of SWF compared to solo because again. You can not balance the game around outside of game actions. SWFs aren't simply strong because they can stack builds across a team. They are strong because they have access to real time communication that doesn't depend on their proximity to each other in game. SWFs are just as strong perkless as they are stacking builds and solo players are never going to to be able to match that sort of strength. You can get pretty close with the new HUD and using info perks, but there isn't anything that can fill the gap that remains other than adding voice comms in game.
You want to make the playing experience worse for people simply because they chose to play with their friends. Games usually don't function like that for good reason. Even in LoL they don't change the balance of the game they just limit the amount of teamplay advantage you can bring into ranked. They cap how much of a disparity in rank you can have between yourself and your teammates which is standard practice for all mobas. Yet, they know this system has flaws as people will make smurf accounts to play with their friends in lower ranks, but outside of a smurf purge every once in while if they can confirm that someone in plat or diamond is playing in iron nothing about the game changes.
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Tunneling at 4/5 gens is fundamentally no different than tunneling at 3 or less gens. There's no problem to solve. The survivors failed to get gens done before they lost a player and now they have to deal with the consequences.
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I've never really thought the Devs would do anything about tunneling, until recently.. Now I'm pretty sure they will at some point.
I don't mind a tunnel every now and then, but recently (especially since last update) about 8 in 10 matches are a hard tunnel and that's not healthy for the game nor what the Devs want, I imagine. If either side exploit something too much, history has shown that those in charge are not afraid to do something about it..
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survivors: bhvr you should nerf all antigenrush perks
bhvr:nerf all antigenrush preks
killers: without the ability to somehow physically slow down the game, begin to tunnel
survivors: why killers tunnel, probably need more nerf
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