Lore

Lore

Vanilla (our Hosting Company) will be carrying out maintenance on their servers between the 24th June - 4th July, this might result in some temporary instability on our forums. We apologise for the inconvenience.

Exit Gates activation

Options
Member Posts: 971

Are escape doors really activated because of the generators, or is the entity that activates the doors?

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 156

    I'd say that the Entity allows the repaired generators to activate the escape doors. It does control the trials after all. So the answer to your question is yes. 😂

  • Member Posts: 5,403

    I'd say both. The Entity has developed these trials and intrinsically linked the gates to the generators. However, in the early tutorial there was a quote in the killer tutorial where the Entity whispers say: "Don't let the light in!", which suggested some urgency. The light does seem to affect the Entity as it's blinded by flashlights (can't see through the eues of the killer).

    The stickler comes with the hatch. If one survivor is left and the hatch closes, the gates can be activated without the gens being completed. Yet, the hatch was not Entity-made, but rather created by Vigo as an alternate escape. This seems to bigger up the system, which is why I'm not wholly believing the idea the Entity has complete control.

  • Member Posts: 122

    Seeing as the generators are not even physically connected to anything besides their own attached lights, yet somehow managed to power both exit gates and lightbulbs/signs on certain maps, its safe to assume this is the Entity doing some dream logic stuff.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.