Anti-Camp Questions

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AssortedSorting Member Posts: 962
edited May 2023 in Feedback and Suggestions

Why does it slow down when a Survivor is in the radius instead of stopping entirely?

How "slow" is slow? Can Survivors prioritize bringing chases around Hooked Survivors, especially utilizing reassurance, in order to leverage this mechanic even with the slowed buildup?

How does this interact with mutli-level maps where vertically they (Killer or Survivor) could be within the radius, but actual pathing would have them traverse a longer distance?

How does the radius interact with Basement Hook?

Does it slow down or speed up if the Killer is carrying a Survivor nearby? (EG: To Basement Hook)

Why are you creating a "danger zone" for Killers to be wary of? Does this fit thematically?

How is the Killer informed that they are in the danger zone?

How are new players going to be introduced to this mechanic?

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