A Healthy Change for the game!
There are people that do nothing all game and wait until their teammates die so they can get hatch or when the killer kills 2 survivors and there are 5 gems left and the other two hide for the longest so one of them can get hatch. This, in my opinion is not good for the game and is boring.
Make it so when 3 survivors sacrificed the last survivor is immediately consumed by the entity making escaping only for survivors that actually deserve it and reward survivors for working together and escaping together,
Comments
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I don't think the hatch itself is bad, but I have a better idea to deal with those people.
If 5 minutes have passed and you have made no progress in any way (No healing, no repairing, no totem cleansing, no chest opening, and the killer doesn't initiate chase with you), then the game silently noise alerts the killer to your location and your aura is revealed until any of those things are done again. Lockers wouldn't hide the aura and perks that affect aura reading such as Distortion wouldn't help you either.
This means that people who fought tooth and nail the entire game wouldn't be punished alongside people that did jack.
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it should simple, when it gets down to 2 remaining survivors. if they don't touch a gen they get crows at a faster rate then if they were to go afk.
Everytime I get a game where 1 survivor is hiding while the other is actually trying to do gens I feel bad. I rather let them finish the gens while I hunt for the rat who is punishing their teammate.
maybe require a certain amount of objective points for the hatch to spawn. so a survivor who fought can escape, but someone who dragged their team down cannot.
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I mean what do I do if the killer slugs the 3rd guy? Start doing gens alerting the killer to my location guaranteeing my death? The problem really is killers care far too much about hatch escapes. Killer wins should be viewed as a 3k or more. Virtually ever killer i get slugs the third so the 4th can’t escape. I’ve even seen the killers pick up the 3rd and let them wiggle off so they don’t bleed out until they find the 4th all so one survivor doesn’t get hatch.
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I'll say first off, if the killer is looking for survivor 4 chances are they're not patrolling the generator too hard, so going up to one, tapping it, and hiding could potentially buy you time.
Second, this is not a perfect solution. There will be flaws with it. The situations you mentioned, survivors coming out of hiding to tap something and going back to reset the timer, etc. People in the game are pricks and they will find a way to abuse anything you implement in the game. That said I feel this system would be better than the current way the game deals with those people, which is currently "Just find them stupid".
This is actually why I thought of five minutes. It's long enough that people who are lost can find something to do, even if it's being found by the killer, but short enough that survivors probably won't be dead before it goes off.
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I always though the hatch should be earned for it to appear perhaps a certain amount of points, gen progress or chase time has to be done.
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I think Idle Crows already achieve something to this effect- doing nothing for too long causes a bird to encircle you that constantly caws, and at three birds you get a loud noise notification. Maybe they need to tune that effect a little to make that late-game survivor vs survivor section shorter?
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The Idle Crows only work on people that stand there and do literally nothing. This is easy to avoid just by walking about in the basement.
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Eh, if 3k is a win, you might as well just be dead and accept the loss and give killers 4k too, as both of that is still a killer win..
It's actually survivors that cares too much about hatch escapes, it doesn't really matter from match perspective if killer aim for 4k by slugging or just stop at 3k as that's more or less survivor lost, but it's a big issue for survivors when a player starts hiding just because they want hatches and losing a game that he could've win.
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It's really not survivors who care. We want to win too. Its not survivors who refuse to hook the 3rd survivor refusing hatch escapes. You are being extremely disingenuous. A 3k as a win doesn't mean the 4th survivor should just die.
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It's a finicky situation, because if we make 3k instantly end the game, people will give up even harder than they already do. Why even bother playing if you're clearly not even going to get the gens done? Then you're all dead. And now, you don't even get the carrot of potentially getting hatch. Not good.
But many things could be done to make the "game is over, but 2 survivors are left" scenario a little better. First off is giving all survivors Survival points for each generator completed in the trial. Isn't it a bit stupid that after 5 gens are completed, and you die, you get 0 points in survival, whereas if you escape though hatch or gate you get 7k points?
Why not make it 1k points per gen, 2k for escape? Also remove the objective bonus from hatch, it isn't needed. It's not an objective, it's a consolation prize. That way, you don't get an instant 10k points or so just from getting hatch. It's disproportionately rewarding for what it is, which is as mentioned a consolation prize.
Another thing would be to let the last survivors just give up. If there's 2 or 1 survivor left, they can just give up and sacrifice themselves. Why not?
I don't know, I'm just throwing around some ideas. I could go on about this, like how you can stand on top of hatch and force the last survivor to do 5 gens and open gates. That's just ridiculous. Either hatch should be closed automatically after a while, or the last survivor should have no collision with the killer.
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How about a little plot twist.
If 2 survivors are dead, the third is on stage 2 of the hook and one is running around; the person on the hook gets asked a question. The question is "Would you like to allow the hatch to spawn for your teammate" and below the question they will see their participation stats within the game too.
It would be a button you would hold for 1.5 seconds to say yes to or to deny, Yes would sacrifice you on the hook too.
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Hatch escape isn't even a win, not even tie, still a loss for survivor.
There is no point in doing it beside just feeling better, which you really shouldn't because you failed to save everyone else.
It's existence didn't made sense when they decided to introduce MMR, grade, or even a merciless emblem.
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I think most survivors see it as a win despite it not giving mmr. It's still as many BP as a dpoor and escape tho.
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On topic, How about just recoding the idle crows to trigger on "time not spent on generators" instead of just "doing nothing"?
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Although it is an annoyance when the situation happens, removing 1/4 of the killer's objective is not a great idea, let alone a healthy one.
A better idea when it get's down to 2 survivor's and no chase or generator progress has been made, there breathing and movement audio starts to get raised so they are at some point findable if one or both are refusing to even progress the match. The only way to have the audio return to normal is do an objective (Generator/Totem/Chest/Healing/Other progressive action's) where the audio would go back down, at a decent rate, to normal during hte duration of the action (so you can't just tap an interaction and get normal audio again) or get into a chase where the audio return's to normal
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Hmmm... one option for a 2 man remaining squad with a gen left, is if you're the lowest ranked survivor in the team points (which if you're actually doing stuff, you should outrank the person who died first) you start accumulating the idle crows.
If neither are lowest, there is a hidden counter in the background that starts at your current score and counts down, if this hidden counter gets lower than the current lowest scorer, you also start accumulating idle crows. If you work on an objective for a minimum time, say 5 seconds, are in chase or the killers TR, this counter is halted.
This means anyone who is hanging out of the game waiting for others to die starts to draw attention from the killer, giving the survivor who is has been trying to win more a benefit for being more if a team player, and more opportunities to get out alive and save their inventory.
Maybe not a big deal for high level players, but for low level players (more likely to encounter this issue, and who have lower amounts of gear).
Don't get rid of hatch. It's fun as a killer to still have the chase afoot. Having a dead game with 1 survivor left and 2 gens not popped is no fun for anyone.
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Straight up remove the hatch and give killers built-in no escape and I guarentee karma will take care of that idling survivor ;)
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