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FOV Slider is needed, better Accessibility options in the future.
Please add an FOV slider for Killer; Shadowborn should be an adjustable slider in the settings menu; it's 2023 Accessibility options is more important than balance, even though shadowborn isn't unbalanced.
An FOV slider should be standard in the game where we can lower or raise it, most games usually do 60-120; it's definitely something that needs to be looked at.
Also for the "it's not balanced!" read the first paragraph, accessibility options come first before balance; it's more important that the game is welcoming to everyone versus people who may use it for an advantage.
Comments
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Except fov for killer being limited is an integral part of the game. I guess you just want the game to be unplayable?
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*Taps sign* accessibility options come first before balance; one could argue that the new beating heart is not balanced considering it shows the heart as soon as the killer enters the radius even if you can't hear the heartbeat yet; however accessibility options come first before balance.
I will stand on that.
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I could actually use another perk instead of shadowborn. For most of the time i lost track of survs because of fov and how much screen my weapon takes. Also 360 would not be a problem anymore
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words of a bad player,
increased fov won't make shift w chase faster, and won't destroy god's pallet
and also your stealth will not be destroyed, because unlike the survivors, the killer plays from 1 person so cannot see through the textures
so if you're behind a rock with 80 fov or 360
the killer won't see you
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Oh is it integral balance part of the game? then change it, just like how they changed any other balance things.
They decided to buff bloodlust, decided to increase gen time, decided to make attack cooldown faster, but CAN NOT increase FoV? that is just illogical.
I'm 100% sure it doesn't even affect kill rates by meaningful number.
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Had no idea Vomiting was so important.
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Plague: Am I a joke to you?
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Me: No plague, it's not what you think
Plague: Who is behind you?
Me: What pig? She just a freind, you the only girl in my life
Plauge: ''Deep breaht''
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I suppose one option might be to allow changing FOV, but only render survivors/auras that are within the default view range in front of the killer?
Might look a little goofy... maybe a decent shader effect to fade the survivor out at the edge as if the Entity is masking their presence might be cool...
That way it solves the motion sick issue, without forcing Killers like me to play on a higher FOV for the obvious advantage it brings? (I really hate that lenses view of the world... it doesn't make me sick to my knowledge, it just looks so weird and distracting I never change it).
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that would cause so much confusion
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fov is not accessability, its just gives you an advantage. thats why its a perk.
also dbd is a very competitive game so max fov would be a standard for every killer. so you should ask yourself this question:
Is the game better balance wise / better looking / has better immersion with the current fov or with the maxed out fov ?
Since everyone will then play with max fov. And i think that the current is better in every 3 of those aspects.
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"it's 2023 Accessibility options is more important than balance"
No, they are not. Especially if they have that much impact.
I am 100% confident that most of the people screetching for a bigger FOV want it to get an advantage and not because its necessary for anyone to play. They removed streched resolution for a reason.
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I mean... it's hard to take your point about accessibility seriously when someone gives a potential solution that satisfies both the ability to combat fov related motion sickness, without making it a killer requirement for optimum play... Then proceed to just go "Nah that would be confusing" without even exploring it.
Accessibility from your point if view, is allowing you to see more of the world around you so you don't feel sick. I don't personally understand that, having the industry standard fov seems like the most sensible... as I would think walking through a world warped around you like a lens would cause you brain more work, and more of the world shifting as you turn, so would cause more motion sickness...
...but I digress, if that's all its for, why exactly is not seeing survivors outside the normal range an issue?
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The reason they removed stretched resolution was because it was giving survivors in 3rd person view unfair advantages. It wasn’t even used by killer players bc they are in 1st person and it behaves differently.
and if it had such a bug impact, WAY more people would run Shadowborn
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The “better immersion” argument got thrown out the window when the Survivor HUD was released. Forced terrible FoV is an outdated mechanic, and there should be FoV options.
Also, how many of these threads are going to exist before we get any feedback at all from BHVR?
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It is 2023; you know how many games that are competitive and are actually E-Sport games with massive tourmanents and built in comp/ranked lobbies that have FOV sliders? That is not the hill to rest on.
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Stretched resolutions were specifically to help 3rd Person view aka Survivors so please explain how this is broken for killers? This conversation is for killer FOV which stretched res didn't do anything for.
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To be fair, BHVR have a record of taking their time for these things and not commenting directly even if they are already working on something in this regard (see colorblind modes)
i kinda feel like it’s a good sign that they don’t comment, since it’s also not a direct ‚No can do‘ from them!
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Theres zero reason for an FoV slider to take this long, if BHVR is actually trying to make one.
At least with the colorblind mode, they had to research what filters to make, and figure out how to make the filters……
….But with FoV changes, they already have code that can do that. And if a true FoV slider is too difficult, they could just start with a few presets, like a “shadowborn on” FoV preset.
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Theres zero reason for an FoV slider to take this long, if BHVR is actually trying to make one.
i hate it just as much as you… but there is.
it needs to go full circle, approval phase, priority phase (which might just push it far behind), design phase, implementation, QA, and don’t forget this would need changes for the perks that are messing with FoV as well (Shadowborn, Monitor&Abuse)
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Or the more important reason is that survivor fun often relies on killers suffering through broken mechanics.
Killer losing a chase because a survivor is hiding at their feet = hilarious survivor fun
Killer missing a swing because a survivor 360s out of the killer’s FoV = hilarious survivor fun
Killer missing a swing because the short m1 attack bug stole a hit from the killer = hilarious survivor fun
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I wanna say you are wrong on that but.. I can’t 🥲
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other games have FOV in accessibility options. TLOU2 for example so that is absolutely wrong to say that it isn't accessibility. The default FOV makes me have motion sickness. I cannot play without shadowborn. I shouldn't be forced to run a perk to make it so I can play more than 1 game at a time.
some people in this thread are just so gross. I guess we should get rid of things like color blind settings and visual terror radius because you can technically get a brighter scratch marks by using the right colorblind settings. and you know seeing the heartbeat before you hear the terror radius is a massive advantage.
FOV slider yesterday bhvr, you set the precedent with flashlight changes. Health comes before balance.
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Then just buff killers? who cares, it's such a small buffs, what kind of survivors gonna complain "they are too strong I can't escape due to FoV buffs".
It doesn't even matter if it's a balance, design or accessibility, it's negligible change and BHVR should stop being so stubborn about something meaningless like this.
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Please remember the people that tell you it's important that you feel sick because Dead by Daylight, the game that has both Freddy and The Nurse, should be kept the way it is because "Balance".
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I know some people and a few streamers that cannot play killer because of motion sickness caused by the limited FOV. So yeah, accessibility is a valid point.
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The funny thing is that if BHVR will give us FoV sliders, most killer players, and maybe most players overall will use maxed fov, and then, forum will be full of threads of how op this is and why this have to be reverted xD
Im not disagree nor agree with fov slider in a game. If it happen i will stop using shadowborn and use additional perk in my Nurse or Wraith since without it i just loose survivors and miss hits.
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How can you call it op when people don't even have a way to know if opponent is using it tho?
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There will be increase in failed 360, kilelrs will lost track less often and will find survs under their feet more often. All of this will create frustration in survivor players who will be accusing fov slider of this despite if this was fov, killer skill or lack of skill of surv.
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Uhh... when survivors can no longer hide anywhere from killers itll be obvious. And why wouldn't every killer in the game use it? They'd be intentionally handicapping themselves if they didn't.
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It's pretty clear they just don't care. They could literally improve the current state by making Monitor and Abuse a static 8 and they can't even bother with that. Unacceptable the way they deal with killer problems.
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Most 360s are done on console players, or players that are inexperienced anyway. It's even less effective now that Dead Hard is nerfed, Dead Hard made 360s actually a bit of a threat, now you can just swing right into them.
Increased FOV would exclusively benefit console players that get spun all day, and players with motion sickness. Sweatlords already know how to play without it, they don't need it, but who cares? It's accessibility, it should be a slider. Ridiculous.
Another "advantage" could be FPS. Like why the game is capped at 120 fps? That makes no sense either. 240 is becoming standard. And this is a 2016 game, tons of games from 2016 and earlier aren't framerate capped. Is unlocked FPS needed? No. But newer players will immediately notice the 60fps framelock when they boot up the game, as well as the FOV cap. Makes for a bad first impression for killer and survivor alike honestly.
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Saying this is like saying visual TR is unbalanced. Oh no, optional basekit spinechill whatever will I do.
FOV is only "integral to game" for certain techs. Most of which are completely doable with a high FOV. FOV window tech would still work because FOV only effects HORIZONTALLY. 360 is already very inconsistent an only really works on not super great killers or if you get suprised.
But no, these VERY integral parts of the game would be ever so slightly more limited. That makes the game unplayable ig.
Fun fact: people with motion sickness issues quite literally cant play killer because of the field of view. This is a very common accessibility issue for probably thousands of players. Their locked out of half of the game because the FOV is too small.
So actually, the low FOV is unplayable.
Even if some techs would get removed, its stupid to argue that those are worth more than accessibility. If it was really that big a deal then shadowborn would be meta.
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If it was really that big a deal then shadowborn would be meta.
Fov is not gamebraking, Fov is helping, but gen regression, healing regression or some debuffs are helping more. Tho with certain killers, like Nurse - shadowborn is extremally helpful, allow for much more mistakes for being not punished. Idk why people dont use it if they dont, this perk is a gem for her and blight.
And for an argument about "accesibility comes before mechanics": Why Borderlands games have no way to change their graphics to some regular ones? I litterally cannot play the game because of its graphics, and its not a game mechanic that would be changed, only visuals, so surely it should be an accesibility to not lock whole game from certain players? Shouldnt it? If in dbd fov is restrictive to some players but only in centrain ways - like not being able to play certain killers or killers general, then its even less of a problem than when someone cannot play the whole game. Especially if making this more accesible would change mechanics in any way?
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If you can only hide from a Killer that has no peripheral vision, then you are bad at hiding. I mean, if it's really so hard to hide against people with peripheral vision, how does anyone ever win at hide and seek irl?
And not everyone would use it because- shocker- different people are comfortable with different FoVs, and have different levels of tolerance for motion sickness. I don't get motion sickness from playing the Killer's default FoV, but it still feels unnatural, and there are many people in this thread who obviously do get sick.
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The only thing I'm learning from this is that Borderlands should have an option to change its art style because you literally can't play it and that you're using a game's art style to justify telling people who literally vomit over the small FoV that they should just deal with it instead of using it to justify telling gearbox to make their game more accessible.
Even better, you can mod one of these games to make them more accessible without breaking a rule their developer set to play the game. Take a guess which one.
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Lol, do you seriously believe increasing FoV magically finds the survivor or something? this is quite baffling.
I sincerely don't get why you are ranting about borderlands in the forum of DbD.
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No. I just admit that some games are what they are, and that not all games are for everyone (btw. I'm also literally vomit while looking at borderlands for more than a minute, have painfull headache and for looking at it for more than 5min i was disabled from living for whole day precisely because nausea and migrene).
Also notice here, that in quoted post i have not said that im against this fov slider option, and that You litteraly put words in my mouth. Just because im trying to make you understand something does not means im against a thing.
I'm more of a neutral here. I would use fov to the max of it went as a option, but i understand why it is not.
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"Why Borderlands games have no way to change their graphics to some regular ones? I litterally cannot play the game because of its graphics, and its not a game mechanic that would be changed, only visuals, so surely it should be an accesibility to not lock whole game from certain players? Shouldnt it? If in dbd fov is restrictive to some players but only in centrain ways - like not being able to play certain killers or killers general, then its even less of a problem than when someone cannot play the whole game."
"Why are you complaining, there are SOME parts of the game you can play" is what I'm getting from this.
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You should take from this:
Not everything is for everyone.
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Of course not. It would be silly to say that they are.
But if something is for somebody but they can't get into it because it makes them physically ill, that's not a "Not everything is for everyone" thing.
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If something makes You ill, then it means its not for You. This is why i gave example of Borderlands game - it makes me ill thus its not for me. if playing Blight or Wraith makes You ill, then maybe those are not Killers for You. I understand that everyone wants everything being designed or changed for them, but on the other hand - if something was designed in certain way and its a way that some people cant handle, then maybe its not for those people? Question should be ask over ill-concidered or rushed features, but not presicely designed choices.
Visual terror radius, brighter maps and other accesibility changes turned this game into boring grn-run game from thrilling, uncertain "what is happening" game.
If its better or worse we will see.
Im not arguing against fov, im showing arguments about why its not an option. It would be good if people who wants this option know what this actually means instead of thinking "i want this". Accesibility changes already changed this game in a large degree, and can change it even further.
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Again, the big difference is that you can mod Borderlands so that you can play it.
The annoying thing about this argument is that a solution is already in the game. That solution should not be locked behind a perk slot.
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The game had been a boring gen-run game well before maps started changing and lighting and fog changed. Players were doing that well before the devs stepped in. The game was never some bastion of thrilling uncertainty because players absolutely hated the game when it was that. There is a reason why people complained about players being too immersed to the point of being useless teammates. The game was never even really supposed to make things all that uncertain for you as TR's stand out quite a bit, we've had Red Stain since day one and survivor aura reading of killer started to be a thing when Laurie and Myers were added to the game and only progressed to being more universally available with keys and their addons.
Visual TR hasn't been a huge shift in game, it has made certain killers a little worse off due to weird lullaby range detection, but generally speaking most killers don't have a lullaby and most of the ones that do have them shouldn't. Brighter and less foggy maps wasn't an accessibility change it was performance change brought on via engine update. Old DBD ran and looked substantially worse than it does now. Did it help with accessibility? Yes, but that wasn't its main point to do so.
Literally every game where someone is asked to play first person has basic FoV modification support either as a direct option in the game or player mods. DBD not having a graphical setting with a bit of granular control so players who need to tune their visual experience for health reasons is just bad. An FoV slider would allow so many more people to play the game comfortably and has minimal real effect on game balance. Survivors wouldn't be able to have the same high level of consistency in FoV techs, but that isn't a big loss considering literally everything else they have at their disposal during chase. Stealthy players aren't going to be affected by an FoV increase because they already aren't any easier to see when using Shadowborn and Monitor&Abuse.
FoV alteration is an accessibility need that should have never been made into two perks.
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FOV slider, v-sync, adjustable frame-rate... DBD needs all of these. Please, devs.
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it's quite weird FPS change is allowed (or is it? I forgot tbh), yet doesn't have option in game.
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THIS!! So many options that is necessary.
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