We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

More factors needed to influence matchmaking

Zephinism
Zephinism Member Posts: 542
edited May 2023 in Feedback and Suggestions

Currently matchmaking is done by Region first, Kill rate/survival rate second.

My suggestion is to also include chase time (for both killer & survivor).


Survivors who don't last very long in most of their chases should be grouped together against killers who take a long time to end chases. OTOH Survivors who last a long time in chase should face more Killers can who end chases quickly.

Post edited by Rizzo on

Comments

  • edgarpoop
    edgarpoop Member Posts: 8,444

    Chase time is more or less already factored in when you sort for kill rate and survival rate. Someone who escapes at a high rate is generally going to be better in chase than someone who escapes at a lower rate. Yes, everyone has their one example of the immersed player who escaped that one time, but over hundreds of thousands of games, players with higher win rates will generally be better in chase. And it's not always so much about how long the chase goes so much as where and when the chase occurs.

    But I do think they need to make massive improvements to matchmaking. Every developer is falling into this trap right now of constant engagement over match quality, and it's killing games for a lot of players. There's a middle ground to be had, and right now they're way too far in favor of queue times.

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    It's difficult to factor that in when you win a chase (as per the feedback from the game) but your killer decided to abandon you because you are nowhere near a gen. Or if it's, let's say, Legion you are facing who always looks for another target. In such a match you "win" a lot of chases.

  • Zephinism
    Zephinism Member Posts: 542

    They could balance that around time spent in chase surely. If the killer chases you for 40 seconds and you dont go down (aka you win the chase) that would be tallied at the end towards your score.

  • mikewelk
    mikewelk Member Posts: 1,669

    Ping is the most important factor that should be factored in. I'm tired of fellow survivors or/and killers on 100+ ping.

  • JPLongstreet
    JPLongstreet Member Posts: 5,988

    They prioritize queue times over matchmaking quality because in one of the last big feedback surveys the community overwhelmingly voted for faster queue times being more important.

  • edgarpoop
    edgarpoop Member Posts: 8,444
    edited May 2023

    Right, but there are diminishing returns at a certain point. They essentially have matchmaking turned off right now. I've won 15 in a row on Freddy and I'm not even playing for a win streak. I don't think that's what anyone thought they were asking for when they said they preferred faster queues. It doesn't have to be one or the other. They're just going way too far in one direction.

  • JPLongstreet
    JPLongstreet Member Posts: 5,988

    I agree, and I think there aren't enough players (killers in particular) right now for all MMR's for their system to even try to work properly. Now add in lobby shopping/dodging and the resultant backfilling issues, and here we are.

    A good deal of it is our own doing.