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Make double pips count as adept again.
Hey, so, it used to be like that: Adept required double pips, meaning if you won too hard and too fast you could easily miss out on the adept, silly situation where you win too much and as a result you don't get the adept.
Now, you can easily have a wonderful double pip game but if you don't slug, one hatch ruin your adept, creating silly situations where you win too much and as a result you don't get the adept.
Why don't both count as killer adept?
Comments
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because pips depend on Grade, its harder to pip the higher your Grade is.
here from the wiki: https://deadbydaylight.fandom.com/wiki/Grades
Its not fair to go for Adept on high Grade, when low grade is so much easier.
Moving adept to Kills was really a good idea.
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In case I wasn't clear, I'm not saying it was better before and I want it top move back. No. I'm saying they moved the problem and turned it into a different problem.
Basically, 4 kills giving adept is good. They should keep it. It shouldn't change.
BUT the fact that you can double pip and still not get adept is bad.
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Adept is already such an annoying achievement, freeing it from grades was great, I see no reason to switcheroo it back and forth.
or even re-enable it on double pip
I think you are also forgetting win isnt double pipping, win is 4K or escape.
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Actually, while the game technically doesn't recognize the concept of winning and losing, the whole community pretty muich settled on "3 kills or more" as a killer win and everything else as a survivor win. That being said, technically, DBD isn't 1 team vs 1 team, it's the killer vs 1+1+1+1 survivor, as each survivor has their own objective.
But I feel like english isn't your first language and you're having a hard time understanding that I'm not suggesting to switcheroo anything I'm suggesting to give an alternative way to give adept to avoid the necessity to play toxic in order to get adept.
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