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Adjustments for Endgame Collapse

WinterDraft7
WinterDraft7 Member Posts: 58
edited May 2023 in Feedback and Suggestions

I have one adjustment I would like to be changed. I've been playing killer quite a lot recently and I've enjoyed playing as killer, but there is something that just doesn't sit right for me in the Endgame Collapse. See, I try my hardest to pressure survivors from leaving the exit gates with 1 to 3 kills... and no matter what I do, those pesky survivors escape through the exit gates at 99% with no exceptions. So instead, I thought of a good suggestion I would like to make. As killer, make it so each time the survivor tries opening the exit gates, it gradually loses power over time. It would help make killer gameplay more fun and balanced to play.

To whoever reads this, thank you so much for putting your time and effort into reading this and understanding the importance of this game for the community. 😊

Post edited by WinterDraft7 on

Comments

  • WinterDraft7
    WinterDraft7 Member Posts: 58

    Good idea. Never mind what I said about extending time for survivors. I think what I meant to say was slowing down the time through certain actions as survivor.

  • appleas
    appleas Member Posts: 1,129

    99% the gate is because most Survivors have ptsd from a bloodwarden play and will do it even if they’ve figured out all 4 Killer perks

  • ReikoMori
    ReikoMori Member Posts: 3,333

    You never know, sometimes I be thinking they don't have that thang on em and then they do.

    You don't wanna get caught by a Wesker with a Bloodwarden and a NOED in his back pocket.

  • inkblot
    inkblot Member Posts: 22

    The reason a lot of survivors (myself included) 99 a gate is usually because someone got hooked or is getting chased and their injured, so we don't open it yet so we can take a hit if their in chase or get them off hook(especially if the killer is camping) it's just a way for us to make sure or at least increase our chances of everyone getting out. But I'm glad you made this suggestion as it would be an interesting mechanic. But killers would find a way to abuse it In 0.0001 seconds lol( btw if you want to stop toxic survivors by leaving you can use Victor on twins to prevent them from leaving, even after being downed, pinhead can latch on to to them but only works if their injured, Wesker can block it by throwing them with his ability, you will have to either grab them with it afterwards or down then fast or else they can get out, and with doctor you can stop them from getting hatch by shocking them. Then you can shut it and get a hook) hope this is helpful!