balancing an asymmetrical game is impossible
i dont get it why you want to balance this game when its asymmetrical. I laugh at the thought of it. you're just going to hit a dead end if you keep it up there is no way you going to get a 50/50 balance unless this game was symmetrical.
Comments
-
There is absolutely nothing inherently impossible about balancing an asymmetrical game, it's just not as intuitive to do.
12 -
You should have told the devs that when they started, could have saved them a lot of money and kept all the wonderful features people enjoyed.
0 -
It's impossible to balance an asymmetrical game on a micro level, in any individual game, it can definitely be balanced on a macro level, so that over the course of multiple games, players get an even experience. This is what happens when the devs try to balance according to average kill rates, and the fact that changes to the game effect those kill rates shows it's working towards overall balance.
5 -
DBD has never been more balanced, it mostly just boils down to experience in dealing with good survivors from a killers pov. I mean reducing the survivors fov to make it harder to check stop at jungle gyms/shack, main buildings and certain loops so the killer can catch up to them easier would be crazy……..right….like really stupid…..there’s no way….right?
0 -
horrible idea
0 -
Yes, it's possible. Like @Seraphor said, on a micro level maybe is impossible, but on a macro level is highly possible. The most important thing is: buff and nerf things with the same soul on both sides. Now bhvr has nerfed all gen regression, without nerfing gen progression, so now the game is unbalanced since gens can fly and killers have nothing to defend them.
It's simple to balance an asymmetrical, simply you need to balance things with the same soul on both sides to prevent one of the two sides from subduing the other without difficulty, making their objective fly without the other side having equal defenses (or in the case of dbd I dare say superior since it is a 4vs1)
0 -
They nerfed healing the same time they nerfed regression. Healing and regression are counterparts, they each undo the partial progress of your opponents main objective.
In fact they nerfed all healing, while they only nerfed three regression perks. Three regression perks I never used anyway.
3 -
Certainly possible.
I primarily play board games and most of them are asymmetrical with being very well balanced.
1 -
This is what I have seen....in many asymmetric games is that to balance it the players have to understand what that means......you have a Power Role which is always The Single player....and weak role is the Many players.... usually 4 players.
The power role will always be a overwhelming force that the weak role has to work together to overcome. But when developers start giving the weak role more power then the balance will shift dramatically.
VHS is a prime example of that shift. In the beginning it was fairly balanced but after Devs listened to the The Many itade The Many stronger than the Power Role....
BHVR needs to take a deep look and make good choices or DbD could fall like VHS...
0 -
Nah, DBD has too many licenses, they're not going to fall anytime soon.
And VHS was never balanced, nor was it ever balanced "towards the many" in it's lifecycle. They buffed monster very slowly over time and added mechanics like Busted that should have been added far earlier, and even reduced slowdown... but only under certain circumstances.
The real reason they died was because of devs who didn't listen to anyone outside of the Discord and a community constantly silencing anyone who dared propose major changes to the flawed gameplay. People did not like slowdown and how good monster gameplay promotes a hidey, campy playstyle, yet they didn't want slowdown changed in the slightest and thought that "nuh uh, monsters just have to outplay the Teens! Pay no attention to streamers saying on how making riskier plays is more exciting!". Something on how "t-t-t-then the Teens can't kill the monster!!!" (Which is why the game should be changed accordingly, duh.).
1 -
Ok, you didn't understand a thing of what I said. They nerfed 3 gen regression? Bro count well how many they have nerfed.
Healing and regression aren't the same thing. If you compared the healing nerf with Thana nerf I would agree, but since healing and regression are different I can't agree with this. If you let survivors rush their objective, without giving the killer ANY defence, how in the hell this is balanced?
You can nerf all healing, but if survivors can genrush the game is still unbalanced
0 -
They nerfed Pain Res, Call of Brine, and Overcharge.
Three.
If you mean further back than the last patch, we're getting complicated, because a ton of things have been buffed and nerfed, and added, over the course of the past several years.
0 -
From August until now they nerfed every slowdown without nerfing toolboxes, bnp and probe thyself. Balanced isn't it? Nerfing slowdowns without nerfing things that speed up gens is pure unbalance.
Now I don't even play with slowdown, simply they aren't effective anymore, I'm trying to play with devour hope and undying, but it's hard since now 2 gens can pop in like 30 seconds without anything the killer can do to prevent it from happening.
1 -
I think you are right, you can't ever prove an asymmetrical game is balanced in the sense that both sides always have the same chance to win and it's all a matter of skill. When it comes to dbd skill is just one factor of many. When it comes to something like a 1v1 fighting game skill is one factor of a few. For this reason i do not treat DBD like an esport.
I believe blaming yourself on losses in this game all the time is simply self destructive.
But then again you could also make the argument that even in fair games people are limited by their genes.
Just treat yourself how you want to be treated i suppose.
0