Toolbox + BNP + Wire Spool + Built To Last + Prove Thyself + Stake Out isn't fun to go against
Just went up against a team that was running this and it was a nightmare. I don't understand why all survivors don't just use this combination because I guarantee that it will carry you right to the exit gates where you can show off your dance moves to the killer and give them a free lightshow (ultimate bundle)! I have seriously never been so gen rushed in my entire gaming experience. One knock and two gens are down even with Corrupt Intervention still active (it was like halfway done). I didn't even manage to hook them because a survivor sabotaged the hook with a toolbox. I managed to knock them down again and decided to just tunnel them out of the game because I didn't want to lose my rank and a generator right next to the hook already had 40%+ worth of progress. I had to down a bodyblocking survivor and injure many others but, in the end, I managed to sacrifice the survivor and the gates were powered straight away. All FIVE generators in like under FIVE minutes even after the whole team went out of their way to take a hit for that survivor. I couldn't put any pressure on generators since the shrine of secrets is terrible and I didn't have any perk for it and they were all spread out so there wasn't even any point risking. I wasn't even face camping and instead tried to minimize the damage already done in the area near hook but they just sprint bursted away to another generator. Why am I feeling helpless as a decent killer? There was absolutely nothing I could have done to counter that. If I went for a different survivor, another one would replace them on the gen.
This is exactly why there shouldn't be anti-tunneling perks/base-kits until this sort of gen rushing gets nerfed because that was just crazy. Once gen rushing gets nerfed I really won't mind not tunneling and I'm sure other killers wouldn't either.
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Tunnelling isn’t the answer. Just chalk it up to; some you win, some you lose.
surely it’s interesting to see this play style? I doubt it will catch on widely. If it does, I’m sure you will find creative ways to counter.
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I couldn't put any pressure on generators since the shrine of secrets is terrible and I didn't have any perk for it and they were all spread out so there wasn't even any point risking
Killer gen-defence perks were all nerfed to the ground. they wouldn't have made much of difference. Helpless as a decent killer is the norm for killer.
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So I should just play fairly eventhough I am getting gen rushed and have my entire flow disrupted by a hook sabotage..? What would that give me apart from a dance battle by four survivors at the gate and like six hook states that ultimately don't matter? Let's not even mention endgame chat...
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I've found Jolt to be reliable most of the time but most survivors catch on and jump into lockers to force a grab. I was thinking of Pentimento so I could pair it with Plaything tbh.
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"I don't understand why all survivors don't just use this combination" --- most survivors don't because it's rather boring and uninteractive.
Spaghetti gens need to go completely (as far as the forever-gen side of that is concerned this is reserved for killers whose power allows them to push survs off gens very efficiently - and along with that the blink-gens that get done before the match even started need to go too) --- but given that you seem to lack quite a number of perks (I assume based on your reference to the shrine) I think you might just not yet have suitable tools available to you. Which is alright; having to put several hundred hours into the game in one role to unlock perks and only then being able to actually play the game is somewhat ridiculous.
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I mean I wouldn't say there's NO way to counter it
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I don't really lack perks its just that Doctor, Trickster, Plague, Deathslinger, Wesker, Blight, Pyramid Head, and all other default killers don't have any decent gen pressuring perks which is pretty annoying but I make the most out of it. I have in fact put several hundreds of hours into the game but I spent all my iri shards on cosmetics rather than on the shrine when decent perks were out lmao. I've been waiting two months for something decent...
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Please inform me of how to counter that and I would be grateful. I'll even let you choose any killer perks you like to counter this scenario.
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Well i could give you an example, I got looped the entire game, no hooks fairly recently as huntress
But what would have resulted in a 0k if they all took hits resulted in a 2k thanks to game afoot and rancor, and I had downed the guy that looped me all game was the obsession and I downed him quickly
I also had NWO and Remember Me, but since I had got no hooks they really didnt have many stacks of course
But yeah with that build you can pretty much turn genrushing into your own advantage. No hook camping or tunneling needed because u can just mori them
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In scenario like this, you just pray for the survivors make a great mistake that can give you a chance
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If people didnt moan and groan about circle of healing/med kits people probably wouldnt have now resort to using to tool boxes and staying injured and just gen rush to get out of the match asap. Yall killers are the cause of alot of things you know. You complain on one thing ofc the survivors is gonna move on to what they think they best. Before healing nerfs to me med kits was alot more used over tool box/bnp.
With medkits/flaslights and circle/self care being rubbish amongst other survivor perks I guess there aint much option. I personally rather a med kit squad over a tool box one and even more funny if I happen to have a plague daily and play her who totally negates healing. Nurses /shatter hope /sloppy was already good enough to handle med kits, survivors never tend to never run shadow step with circle so just knowing I hear that boon sound and walk right to it and oop the survivor via nurses.
On that thought I dont even get why there aint just one med kit now since they all do the same thing just different healing speeds which only works if your healing someone your medkit which am not gonna do that unless its my swf. May as well delete 3 of em and keep one lol.
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In my opinion you cant really go against good survivors without anti-gen perks. I my self personally let my self be carried into gold 1 by a combo of: call of brine-Onryo, overcharge-doctor, eruption-nemesis and merciless storm-Onryo. And than you just patrol your 3 chosen gens and never get into a longer chase, prioritizing only the gen kicking.
With this combo you can almost every time three-gen your way to victory. Of course its not the most elegant, kind or fun way but it works with a success rate of ca 70%-80%. And you only have to prestige 3 killers for it.
But this combo is not for fun games, its only if you really want to rank up and it will probably not work against survivors above gold.
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Yes. You should try and play fairly.
Avoid silly end game chat, also realise the type of people who do this inappropriately, they are very insignificant. Block, move on.
I would say though, BHVR do not seem to take their responsibility in controlling this type of commentary well. They really should, it causes people a lot of stress. Passing the buck to platforms really is quite unacceptable.
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I play both sides equally so don't give me that attitude lmao. I was against the healing changes but yeah keep yapping about it as if I wasn't against it. This has been an issue for a long time but nothing is being done about it so I thought I would share my experience which you didn't care to comment on but just assumed I was a killer main and deflected the issue on healing changes...
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Ultimate Skull Merchant gaming lmao.
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So what else are we to use then? worthless keys/flashlights/medikits?
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Use whatever you like, just don't complain about tunneling when you make the killer feel helpless. The fact you said flashlights are worthless is pretty funny though I'll give you that.
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didnt even thought about this😂
i play this combo on wesker just because i love the gameplay, but i think on skull merchant this would be an almost unstoppable combo.
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Oh ofc you bring up the excuse to tunnel because survivors arent to do their objective it never fails. I do not complain about tunneling since my swf and I are great loopers to the point one of us runs up purposely for the killer to chase one of us instead unless is that annoying bubba/spirit which I cant stand those 2 . It also is funny when am a iri 1 so it not as if am losing nothing at that point. Happy tunneling to ya
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Sacrificing survivors is the killer's objective as well I don't know if you realized. Doing gens puts pressure on killers and tunneling puts pressure on survivors. You're trying to excuse gen rushing so you are no better than me. Also mentioning you play in a SWF and are all good loopers really doesn't help your case because it just shows how easy it is to gen rush if the killer's focus is on a single survivor that probably tea bags as they camp pallets to annoy killers into tunneling.
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Nah it aint a excuse its our objective but yeah its ok to do your objective to tunnel and raise your mmr and get stomp by high tier survivors its on you not me LOL which is 90% of killers issues it seem. I seen killers who dont even use S or A tier killers and using weak killers like ghosty and people dropping like flies every 5 second before a Gen is even tapped.
Then again ofc all this is rng as it depends on the survivor players (if their potatoes) and the killer is a good killer know what they doing. If your focusing just 1 person do you not expect the other survivors to do the gens or are they to chase you with flash lights and you have lightborn and now no gens is being done., which is the major thing i dodge if am solo queing, people with flashlights are one of the most gen allergic people there is. You can try getting them 3/4 man flash light squads and have lightborn and not have to worry at that point on gen rushing.
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And this is probably reason, why OP had to write this. Quite possible that group had u as a killer just previous game...
The answer is - you just loose and go next. If they are not potatoes, they can't loose that one.
Just a note - killers can and do the same thing and I would say they do it even a bit more often - just pick your blight+C33+alch ring, or yakuyoke+mdr spirit, or double iri plague, or impaling wire+engeneering's pinhead, or.... You get the point.
And you don't see this often, because people usually do this out of frustration from what their opponent did to them (or maybe to do challenge or get their last pip) - otherwise it's quite boring usually
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If you cannot counter something in a game then it doesn't belong in the game. I would be happy if those add-ons were nerfed and so would most of the playerbase.
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Arguing with you is like arguing with a brick wall. I NEVER said that survivors are meant to be off gens, I just don't want them to use combinations like that because that's what I consider gen rushing. Even I get mad when my teammates don't do generators. Having your entire build dedicated to gens is gen rushing no matter how much you deny it.
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I agree. But remove OP stuff from both sides or none of them. Toolboxes and that build 4x are survivor's version of C33+alch ring...
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Oh so lets talk about killer add ons that need nerfing like tombstone piece myers that instant mori and cause a easy depip, mother daughter ring cherry blossom spirit. Wraith purple add ons, killers have busted add ons too to get easy wins too if you wanna be so ignorant. Every killer has some type of busted add ons that really makes the game hetic to nay impossible wanna do the match, some of them are so lucky even their brown add ons are busted.
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Make a discussion about it and I will support the nerfs without question. Yet again these are seperate topics which you keep deflecting to.
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you are right with that, but i also only started running this build because i got genrushed within minutes multiple times in a row. Its all just cause and effect. If medkit gets nerfed and survivors start to run toolboxes more often, i as a killer have to think about ways to play around the new meta. And in my opinion you cant get around something like this in a game like this. Both sides have opposite goals. Killers dont want to be genrushed and survivors dont want to be 3gened and if you give one of them there will you will have to give it to both of them or else the game becomes one sided.
Overall i think that survivor squads with full generator builds are to strong with the regression perk nerfs. So if i dont run full gen control i will never get more than 2 kills in a game. and this is not enough for a pip.
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You said this was *one* game that you've never experienced anything like in your entire time playing killer. So one rare gen rushing team suddenly means no anti-tunnelling or camping measures should be put in place? Survivors should be nerfed? I have outlier games too, everyone does.
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Nerf gen speeds and anti-tunnel, and then rely on some honor system that Killers will magically stop tunneling? Yeah that's a big NO. Tunneling is the problem that is preventing Killers from getting meaningful buffs. Unless it's prevented or heavily deterred busy built in mechanics, Killers will never stop doing it.
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Survivors with this build are gambling their life to cut corners, just take out the garbage and tunnel the guy with the build out. Simple as that.
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I understand you. It's cause and effect. You are not to blame, but you are "part of the problem". Of course you will go strongest stuff when your opponents do strongest stuff against you. And of course they will bring strongest stuff if they get strongest stuff against them.
Right now there are just 3 ways around it. A, loose a lot of games so that your MMR adjusts (but MMR is very loose, so it will still not prevent this experience) B, you do what you are doing. C, you just shrug off those games as they "don't matter to you - they didn't win, their items/addons/perks did".
The only other thing to be done is to convince devs to remove from both sides (removing stuff from 1-side just means more frustration and possibly a lot less people playing that role) atomic options in hopes that the less-efficient stuff will bring more balanced/fun games (but it's still questionable if that would be the end result).
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Right now there are just 3 ways around it. A, loose a lot of games so that your MMR adjusts (but MMR is very loose, so it will still not prevent this experience) B, you do what you are doing. C, you just shrug off those games as they "don't matter to you - they didn't win, their items/addons/perks did".
I dont think there are 3 options, because i want to rank up, 1.000.000 BP at once is nothing to just "shrug off" and i know there is a way to consistently rank up, it does not bother me personally when i get no kills but i will rank down if i just ignore those rounds.
The only other thing to be done is to convince devs to remove from both sides (removing stuff from 1-side just means more frustration and possibly a lot less people playing that role) atomic options in hopes that the less-efficient stuff will bring more balanced/fun games (but it's still questionable if that would be the end result).
This is the big problem in my opinion. Balancing in a game like this is very hard. The two sides have very different playstyles and mechanics. And one side has 4 players one side only has 1.
And if the devs just remove mechanic after mechanic on both sides, in the end the game will be balanced but there will only be one playstyle for each sides and no diversity in different rounds. Every game will be the same.
So i think the best way to handle things like this build or my build is to try a lot of stuff. Nerf and buff different things over and over again until the feedback becomes more and more positive. It would take a long and very stressful way to truly balance DbD the right way, so it will likely never happen. The concept of cause and effect is just to strong in a game like this. In ervery patch there will a new op mechanic that makes the game unfun for either side.
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Never mentioned nerfing anti-tunnel 👍️
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It was three of them but yeah skill issue on my part right?
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Had multiple like that, just less coordinated. When you go against a Spirit with busted add-ons (which is also rare) I don't want to see you complaining here. 👍️
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I agree with you.
Just a note that might help you a little gaining pips a little faster. I usually play brown addons when I have 0-1 pip and iri addons when I need one more and it's hard. Hope this helps 🙂
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not to brag but i dont play addons higher than grey. And i just reached iridescent 1 today, even without my generator penetrator build.
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For that you might try 'Discordance' to know if they're double humping a gen, 'Franklin's Demise' to take their toolboxes, Slug them with 'Knockout' so they can watch their toolbox melt to nothing and 'Jolt' to defend the tightest generator spread.
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Franklin's Demise is a terrible perk as the BNP can be used on a gen instantly and Built To Last can recover all the charges. Knockout is useless against SWF, a little communication prevents the toolboxes from melting. Jolt does nothing when survivors jump in lockers and wait to be grabbed or run away from gens so when they get downed none are affected.
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If it works for me, it can work for you too tbh
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If you go against the survivors I go against you would realize mediocre perks don't do much but waste space. There's a reason no one runs them.
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And there's a reason I'm in the top 10 for Ghostface 😉
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I hate to say this but... since there is more survivors than killers...
Survivors collectivelly spend way more money then killers on this game.
It's only natural that they get free wins handed over to them.
Considering how bad the average solo Q survivors plays... it's only getting harder and harder to deliver said free wins.
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Not much of a competition since no one mains him and his reveal system is clunky...
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That made me chuckle I'll admit
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