Are the gens the obsession?
If not then why are survivors so obsessed with doing generators? 1-2 hooks and gg 3 or 4 man escaped.. no fun no chase just boring pressing repair button and press a button a few times to hit skillchecks thats it. they have toggle repair they dont even have to hold the repair button. how can you not get bored?
Comments
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I mean, what else are survivors supposed to do?
If the killer isn't creating some kind of pressure to do something else, generators are the only things survivors have to do. It's not exactly fair to expect them to arbitrarily decide they want to mess with totems or chests for no benefit, after all.
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That's...literally their only objective.
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there is more to do than just gens but they only care about repairing no killer interaction no totems no chests just boring gens.
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its The objective
just hope this is the year they actually add a secondary objective
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Personally i just like to focus on objectives i find "interacting" with the killer to be pretty hopeless because they have counter to anything you could do to them. Wanna protect teammate, you'll just get slugged, wanna flashlight, they'll just spin their camera etc. Chases i find boring too because there is too much antiloop and hitboxes often feel unfair.
Cuz of all that i don't play survivor and i can't blame for survivors for only doing generators there's nothing else worth doing. I really don't get how people enjoy survivor, i am lucky because i couldn't play killer otherwise
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If you have not hooked survivor, if you did not injure survivors good enough then there is no objective for survivors, only gens.
What they supposed to do?
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Enlighten me as to how doing all the chests and dull totems contributes to Survivors escaping?
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Totems are the secondary objective, and always have been. (So are healing and unhooking, technically... And healing just got less efficient no matter how survivors do it)
Hexes aren't popular, even though a devour totem can do exactly what most killers want: the game completely stops to go hunt for that totem at 3+ stacks.
Boons were also a secondary objective.
What most people seem to mean when they say 'secondary objective' is just slowdown: 'a mandatory action other than gens that provides literally no benefit and requires no additional killer resources'.
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ThE GeNs ArE ThE OnLy ObJeTiVe.
Signed: The survivors who escape with 16k BP and say "We WoN".
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??
Name a single other objective they can do.
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Signed everyone who has a basic understanding of the game...?
Gens are the only objective. Or at least, the only guaranteed objective; you could argue cleansing hexes counts, when they're in play, but that's not always present and is kind of arguable to begin with.
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If survivors focus on their only objective, they are playing the game.
If killers focus on their objective, they are ‚unfun‘, ‚toxic‘ and ‚abusing‘ game mechanics. Haven’t you learned that it’s the killers responsibility to make the match fun for survivors?
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Totems are a secondary objective?
I mean noed isn’t really ran that much anymore and the only hex I see used anymore is devour hope
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Stand still and let killers hook them? I refuse to believe this is even a real thread.
*Survivors do gens*
Killers: gens are popping, survivors need to stop gen rushing (even though 95% of matches that's not a thing and killers over commit to people better than them).
*Survivors don't do gens*
Killers: omg, these totems are too much, the survivors just endlessly heal each other, they shouldn't want to be chased cause I'm the power role, I should be able to down them quicker.
All real complains I've seen on this forum.
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Just as the objective for the killer is to kill, survivors get to do generators. Amazing fun for the whole family.
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Thanks to well designed Pentimento perk, I never waste time anymore in early game destroying dull totems ; congratulations devs!
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Pretty much, no use doing so, especially with Play Thing. Why bother when you know the outcome. Just do gens. It's how DBD devs want us to play anyhow.
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Dulls totems can be a trigger for a couple perks like inner healing or overzealous. But unless someone has tons of time and a paranoid fear of noed, no one just cleanses them anymore. Maybe for extra BP, but not tactically.
Hexes are clearly a secondary objective, but most killers don't see value in them. But clearly there's an incentive to go break the hex rather than gens. I get a surprising amount of value out of just devour hope. I don't run undying because it just alerts survivors that I have a danger totem out there, but I still get a surprising number of games where it's an evil surprise.
Boons used to be a good voluntary objective, but they provided a benefit to survivors and we can't have that. So now they're not even worth running except in specific cases, and you're probably better off with we'll make it or something.
But yeah, totems have always been the game's designed secondary objective since they were added. It was way more obvious in the ruin undying meta before 6.1. Even noed was more popular then.
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survivors was more likely to bullshit around in the pass because they had infinite healing and dh. Simply can't afford to these days but yeah it super boring to go against.
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Survivors's objective is to fix and escape. You're supposed to prevent it and you didn't complete your objective.
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It’s exactly what people mean. They want survivors off gens so it’s easier to win the match. “Secondary objectives” are just passive slowdown for killers so they can 4K.
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You bring the killer interaction to them, not the other way around. If there was no killer interaction, were you just standing in the one spot or something?
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DH and healing got gutted and the killer is the power role, all things that the killers specifically asked the dev to do.
This means chases are not worth it. You are either a cracked looper with a really lucky pallet/window spawn or your chase will last 20 seconds.
The moment the first player goes down, it's a race against the clock, as you'll have two players busy with rescuing and healing (the rescuer and the rescued) and a third player in chase, dramatically reducing your gen repair efficency.
What this means is, if you're not close to 1 generator remaining by the first two minutes, the game is essentially lost.
DH allowed some innefficency to slip by, but it's now dead, so everyone is stressed out of their minds to have a sliver of a chance to win, and what you're asking them to do is to ignore the objective and essentially doom themselves.
So... yeah. People asked for this meta.
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Pretty much. I also find it odd to see so many claims of 'if you've got 3 gens done by the first hook then it's game over for the killer' argument cause in my experience the amount of matches that skew towards the killer when there are two gens left is actually quite sizeable.
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From my experience playing killer, the first 3 gens are just... nonexistent. Either the survivors are blind as a bat and you end on a 5 gen 4k or they all spawn next to a gen and blast the first 3 by the time you start your first chase.
It always feels terrifying as a killer, but the moment you put one survivor down, the gens aren't going to go as fast at all. The amount of slowdown downing a single survivor applies to the game is massive, but people keep forgetting putting someone on hook pretty much means there's at most 1 survivor repairing, 2 if you're not doing your job correctly.
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This. Too many people probably think survivors are celebrating when a couple gens go off early but we aren't because we've seen it countless times before - gens go off early during first chase, but once that first hook is made you're really only left with 1 person on gens. And if you're solo queue, it's 50/50 whether that person is doing a gen. You have one on hook, one going for the unhook and heal, and another engaged in chase. Gen efficiency drops massively at that point, and resources/pallets disappear. More often than not, games where 2-3 gens pop quickly still ends in a 4k. Survivors usually start strong but end weak. And none of that even takes into account the choices the killer makes, which sometimes can be the wrong choice and yes, cost them a 4k.
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Repairing gens is literally the survivors objective. What else do you want them to do?
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why would i waste my time on chests just to get a crappy toolbox, map or green key
and unless its a hex totems are not really worth doing, especially now that noed has an aura in endgame
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This meta was already is play when Dead Hard existed. People were already pumping gens as fast as they could because it’s what you should be doing. Dead Had nerf had nothing to do with it.
You are right that the medkits nerfs did impact this though because now people bring toolbox/BNP and stay injured for Adrenaline so you have more time on gens. If Dead Hard was still in its pre-nerf form, this meta would be stronger because the risk of staying injured with Adrenaline would just be removed.
Both the med kit nerf and Dead Hard nerf were 100% justified and even if gens go a slight bit faster the game is much more balanced than it was previously. Same goes for the regression nerfs.
As for chests and totems, you should be on a gen whenever you can. Theres nothing else to do. Chests are Totems are a waste of time, especially since you can bring your own item and no one runs Hex perks anymore.
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Specifically, "As for chests and totems, you should be on a gen whenever you can. Theres nothing else to do. Chests are Totems are a waste of time, especially since you can bring your own item and no one runs Hex perks anymore."
I agree. But I'd like to touch on each point.
Gens and nothing else to do. Yes, this is true if you really wanna push your chances of 'winning.' And to me, thats the sad fact. If I don't want to only do gens, Im hampering my team. If I want to get chased, maybe cleanse a totem or two, etc, then again, Im hampering my team. This is the design BHVR is aiming for?
Tomes are the only reason to touch a totem/anything not a gen. So, it just makes me a lil sad.
Chests are especially a waste of time. Yet i see people bolting to the basement to get that chest asap. Its incerdible. Mostly SoloQ mind you.
Finally.. hex perks. Now, this is the one I disagree with. Hexes are everywhere for me as surv. My main uses hexes primarily to a great effect usually. But this is just my experience, so it will vary. Interesting though, gens really are all survs really need to be doing. How... fun.
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this why I feel noed should be basekit, didn't do all totems? oh well good luck getting out.
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As if Survivors have time to cleanse all 5 totems.
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I run 4 Hexes on Huntress and quite often get a 4K. Sometimes I even have survivors just give up. Devour Hope isn't one of them (and neither is NOED for the record.)
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There should be a second objective but noed? No thanks
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Survivors were cranking out gens like crazy before the DH/Healing nerf and they'll keep doing it after.
The real problem here, which existed long before either of those changes, is that the timing of the first down is critical, often setting the pace for the whole rest of the match. (This is one reason why Nurse and Blight are top-tier). Once someone goes down, Survivors go from having 3 people on gens at minimum to having just one. And if the Killer keeps getting downs in a timely manner, Survivors continue to have just one person on gens. But if Survivors ever get the breathing room to heal up and get back on gens, they will fly by with startling speed.
The issue with this is that it places enormous pressure on the Killer to end the first chase, and every subsequent chase, as fast as humanly possible. Or to fight dirty and nab free hits or get someone out of the game as fast as possible. A small mistake (For example, being just a little too slow on a swing into a window vault) can immediately put you far behind schedule.
Gens can realistically be finished in as little as 3 1/2 minutes or as long as 8 minutes with all 4 Survivors alive, so even a small slip-up can mean that there just isn't enough time to chase everyone, so every Killer is stressed out of their minds trying to beat the clock.
So... yeah. Is it any wonder that Killers are running builds like this all the time?
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If I could give my input for what makes survivor fun is the careful balance of gens with interactions. Generators by themselves aren't interesting but when you have to balance doing them with healing, alturism and side objectives it becomes difficult. Chases aren't just about wasting time but taking the killer away from your teammates and objectives and going to save a teammates is a careful act which sometimes isn't worth it. That is to say what makes gens fun is the game around them and the other demmands that are thrown at you as survivor.
What makes the killer interaction fun for me is the fact that they take me off the things I and my team need to do and an interaction going well for a killer potentially creates other demands for us to do and the literial pressure of having multiple things to do. Now if the killer doesn't create this pressure, if they fail to get hits or down then it isn't fun. The chases lose tension because we're not losing and gens become less interesting because nothing is making them difficult to do. Yes doing gens for 4 minutes isn't fun but I'd have more fun getting on with it and moving on to the next match than premeptively deciding we've won and faffing about for 10 minutes with chases that ultimately don't mean anything. Player interaction is fun when there are stakes at hand and the microgame loses stakes when you have to intentionally throw to make it happen.
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I personally dont like chases, i like hide and seek. But most killers dont, and a lot of survivors dont.
Also, i play only solo surivivor, and you never know if your teammates touch gens at all.
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Nerfs to healing and DH mean it's more dangerous to interact with the Killer, so people just focus on their objectives. You're also always one hook from being face camped or tunneled out the match.
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When survivors spent time healing and brought second chance perks y'all complained until it got nerfed.
Now that being in chase is simply not worth it and survivors just do their objective y'all still complain.
And even when survivors throw the game to focus only on killer interaction they're a 'bully squad' so you keep complaining.
And btw isn't it weird how when killers get 4ks at 5gens it's just 'gg wp' but when survivors get 4E with 3 hooks it's OP and the balance is broken ?
It just sounds like what you guys is want is for survivors to be just good enough that you feel like you earned your win without them actually having any chance at winning. Just play against bots or something.
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What do you expect from survivors?
It's the only way to win, why are you mad for survivors to do their objective.
Its like getting mad for killers for killing survivors.
Also, its the only part of the game survivors have control, every other playstyle isn't reliable.
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i rarely see survivors start to chill out in matches i am getting destroyed. it becomes fun obviously, i realize i am being spared a stomp so i give what they want; get some hooks and give some chases so it becomes a semi-farm game. but understandably solo q survivors don't do that on a regular basis since they can easily get 4k'd by noed or the killer could simply decide to camp.
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what your point? survivors do get mad at killers for killing survivors....
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QFT.
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"how can you not get bored" --- well, I suppose that's where the killer chasing squads come from who make it their mission that the killer doesn't get to pick up anyone without them getting saved right away. A lot of people call these people bullies.
On a more serious note: I can't tell if you're actually serious? What do you expect survivors to do? (assuming that you agree that people only do stuff in game that in some shape or form benefits them and/or is fun to them)
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It's their job🤣 to get gens done as fast as they can
Are they to go to the other side of the map so you can get free gen kicks in😂
What are they supposed to do?
Wait this sounds like what a killer main would say😂
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I'm going to avoid telling you what everyone here is busy explaining why is the main objective for the survivor, but I'm going to say this instead
I agree with you on one point... I'm pretty sure if the survivors weren't going to make generators, but rather try to survive for a certain amount of time, or flee from a place like a labyrinth, or any other "gameplay" that is closer to the "survival" side of horror movies... It would be much more fun for everyone
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If you don't want survivors to repair generators quickly, chase survivors off the gens. Injure them and make their prospect of repairing a generator more risky. Don't chase survivors that are leading you nowhere until the end of time.
If generators are done fast, it means you have failed as a killer. Don't be a pushover.
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I just think it's dumb to get mad at the other side for playing the game.
Survivors cannot win unless you do the gens. So why should someone be mad that survivors are doing gens. Killers need to chase survivors to kill them, so why should a sirvivor be mad that the killer is chasing him.
It's just stupid. They are just playing the game.
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Why are killers obsessed with survivors? No fun in chase, just boring kill, kill, kill. Stop doing your objective and let’s have some fun s/
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I…. Don’t think so. From my perspective I only get mad if you camp me or bleed me out so that I don’t actually get to play the game. If the game was designed to just hook a survivor once or kill them outright a lot of mechanics would need to change… if that were the case the game would be more hide and seek for survival or actually have survivors be able to defend themselves rather than do gens which as it stands is the main objective. Totems, chests, healing, etc can be important and can help improve survival but the only guarantee for survival (for at least more than one person) is doing all your gens.
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