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EMPs are still way too strong

ChurchofPig
ChurchofPig Member Posts: 2,769
edited June 2023 in Feedback and Suggestions

Why are the developers afraid to balance EMPs. We know they are aware of how powerful they are yet they seem to be only interested in making changes that dance around the issue. Maybe this is a hot take, but survivors should not be able to speed up the process of getting an EMP. If you really cared about a survivor's ability to just keep an EMP in their back pocket the entire game like you seem to say in the dev update, this is a no brainer. 90 second wait time? That's not true. With how fast you can get one by clicking a button you might as well just make it a chest like when facing Nemesis or Wesker. If you pressed the button the moment the boxes started making EMPs, it would take 22.5 seconds to get one. Now with every passing second that gets shorter and shorter and shorter.

Maybe it's just me, but this seems like the obvious thing to do, but the devs don't want to do it. I don't know why and there's no way they actually believe it would break the game. I have played several matches as and against the Singularity. Having the ability to speed up the timer has destroyed both my own gameplay as Singularity and the many ones I faced today. You can recklessly use as many as you want because another one not that far away will either be ready or you can press a button and it will be ready in a few seconds. It is extremely boring to play a killer that you can't use the power of 99% of the time because the survivors have a counter literally in their back pocket the entire game that takes no skill to use.

Then again, like I said, maybe it's just me.

Post edited by Rizzo on

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