Thanks BHVR!!!
Love playing 2 minute games in the new update! With absolutely no gen defence left for killers and stackable perks like Hyperfocus, Scavenger, and Prove Thyself I love getting to 1 gen with 2 hook stages. Absolutely fantastic meta, really engaging and fun!
Glad the devs finally understand we're all too busy to play their game so they've made matches finish in less than what it takes to make some instant ramen.
Comments
-
Hey don't forget Deja Vu! 😡
13 -
You mean the perk which punish normal killer more than those 3gen killer?
21 -
Exactly that one
13 -
You expected something different from devs?
11 -
Corrupt, deadlock, new buffed pop, pais ressonance, jolt, do you need more?
22 -
I mean, can't you just take rancor and bubba? I don't think it's that hard.
1 -
Oh yes thank you because the Devs cant Balance there Game and only listening to low Rank Survivor we only should be able to Play 1 specific Killer instead of the ones we love or like to Play thank you for the Tip
9 -
People will never be satisfied.
Use the new PGTW. Use the better version of PR. Use Corrupt.
It won't carry you anymore, but that doesn't mean that these perks aren't good. You have to show some good Killer gameplay in order to get value.
That's a good thing.
43 -
Agree, you have to show some good killer gameplay in order to get value, fully agree with you
Can we have the same for survivors too now or 6% gen speed repair just because you're in game is enough as "good gameplay"? I mean as killer i have to work hard to chase, hook, prevent gens to pop in 30 seconds, i'm sure sitting in front of a gen pressing one button while you have tons of bonuses is a measure of good gameplay as well right ?
18 -
You could also play tombstone piece myer with rancor too.
Only if all those perks weren't extremely inconsistent and weirdly limited, huh.
2 -
What they’ve done with Deja Vu is the definition of hand holding. The fact BHVR created the 3 Gen problem with Skull Merchant and this is one of their solutions is really quite scary in regards to judging their game sense.
13 -
Well it's officially a band-aid and luckily not exactly super strong, I'm rather scared in what kind of insanity they gonna brought up with yet to seen "long term fix" would be.
1 -
It won´t carry you anymore?
Pop never carried anyone. A killer who got a lot of use out of Pop is a killer who didn´t needed Pop in the first place. Simply because it requires hooks. Just because it now is slighly less bad than it was before its hard nerf, doesn´t mean its useful now.
21 -
A long-term fix would be to deal with Skull Merchant and maybe spread the distance between gens a little. That's all they need to do.
It was explained that there was some issue with spreading gens in regards to setting a minimum distance which I just do not buy. It's not difficult to change some spawn settings and in many cases where survivors lose because of a 3-gen, it's not the killer nor the placement that were issues, moreover the survivors were not taking into consideration gen placement when doing them.
I do feel the game has moved towards a handheld experience because people do not wish to put the time in to learn and just enjoy it.
0 -
Pulsar has some weird takes nowadays.
21 -
Thats the thing - your job as Killer is to prevent Survivors from having the "press M1 until a Gen is done"-gameplay. If you put no pressure on them, it is easy for them, since everyone can repair Gens.
If you pressure them, they need to be good to have a (better) chance of escaping.
Pretending that Survivor is easy only works when the Killer is bad.
11 -
Everything which is not "Killer is so hard, Survivors only get Buffs, Killers only get Nerfs" is a "weird take" in this forum.
15 -
Scavenger is as useful as Autodidact is.
5 great skillchecks with an empty toolbox happens maybe every sixth game.
4 -
Yes, you're right, repair a gen in 30 seconds, heal in seven seconds, have several basekit bonus, 90% of the maps on the survivor side, are indeed difficult task to accomplish
Sure the casual SoloQ player is just dead meat, a semi decent SWF team can beat almost any C tier killer because BHVR refuse to rework/fix those killers, a good SWF team can win almost any match without much effort simply because the insane bonuses and coordination
So what left ?Oh tunneling and camping and 3 gen but guess what ? BHVR is coming to rescue the poor survivors
In a game i had yesterday, a group of survivor in the post game chat, were amazed and they were complain about how strong Scavenger is. THEY were complain about their own OP perk ( and yes, ineed it is an OP perk )
But let's pretend killers are just crybabies , there are no balance issues, maps are fair and equal and keep going until the queue time will hit again 10 minutes because no one will play as killer anymore
10 -
People complain that now, you got a lot of survivor who can loop effectively, it's good gameplay from her? Or it is not?
Are you gonna say it's very easy to loop in this game?
0 -
Corrupt useless. I tried it, promote a playstyle which is most of the times useless. I tried to use it the way a guy on this forum suggested me, or rather use it to "clean" some areas, perhaps safe, in order to guarantee a better mid and end game. No, it counts for nothing against strong people, also because many as soon as they see corrupt hide like rats
Deadlock is countered by genrush, I don't remember how many matches ended with 6 gens done, deadlock it's maybe good for one gen, not for more. And no, since it blocks only one gen it's useless since survs can repair others.
Pop is fine, but since the killer regression is slower than surv progression, it's quite useless even if it's fine.
Pain resonance is ok, I have to change my mind, but since scourge hooks most of the time spawn in bad position (for example all in the same zone), it's useless not because it isn't strong, but because the scourge spawn all in one zone.
Jolt, seriously? It's good only on m1 killers, and since m1 killers are almost all C or D tier, well why you count it? I used it only on Pyramid head and Wesker, since in new maps with pyramid head sometimes is more convenient to hit with the m1 rather than the punishment, and I used it on Wesker because I was learning him.
Seriously you think gen regression now is strong? It's useless
6 -
If you are good as Killer, Survivors will not have much time to do the easy tasks like repairing Gens. If you are good enough to force them into nearly constant altruistic actions, Gens will be very slow.
Post edited by JocelynAwakens on10 -
Of course it's very easy to loop due to bad map design and perks. Are you conna say it's difficult to loop in map like Garden of Joy, Decimated Borgo or many others ?
Sure, in fact Trapper, Sadako, Clown, and many other killers are the best chaser in the game and can pressure gens all the time without trouble. What ?Sadako Tv take more time to turn on than a gen be completed ? Skill issue indeed. What ? Due bad spawn location if i have an M1 killer one gen is already done before i can even reach the other side of the map ?Skill issue again yes.
The food chain in this game is SWF - Killers - SoloQ that's the truth and that's BHVR fault but keep crying about those poor survivors in need of more gen repair speed bonus, more speed bonus, more survivor sided map and blame killer that have to tunnel/camp/slug
5 -
Yes, thank you BHVR! 👏🏼👏🏼👏🏼 Finally can play some survivor matches.
Post edited by Mockingjay_S451 on0 -
Yeah... Bad map, right...
Borgo, yes, I don't like this map for a lot of reason, but the other
Survivor need to understand how to take windows or pallet, and after that, learning how to create some sort of "track"
I got a lot of survivor P100 who can't loop, and a lot of P10 who can, it's not as easy as you think, if it was the case, every survivor can be a god looper's, and that's not the case
It's not easy, and with all the video who "teach" you how you can be effective at the loop zone, and with the number of view on these...
2 -
Do remember that generator spawns are unique on a tile. If the minimum range even barely touches it it invalidates the whole tile. Sure, this doesn't sound bad for a single gen, but once you realize that gen then needs to be moved further, that takes up even more space than you'd realize, causing a knock on effect.
Basically, even being 1m too close cause like 30m offset per gen. Maps just aren't big enough, and this would hurt killers almost across the board way too much if they made maps bigger to support it.
3 -
This. The slowdown now is interruption and healing and chases, not passively through perks.
6 -
Looping really isn’t as easy as everyone makes it out to be. Everyone has different playstyles, skills, etc. but imo chases are easier (from killer pov) than looping as survivor. It certainly requires more skill on my part. As someone else mentioned beforehand as well, you have to put pressure on survivors. I can guarantee you that 95% of my survivor matches that ended with only 1-2 or even 0 gens being done was because survivors were punished for being altruistic. If you can get a survivor on the hook one of two things will happen - 1) someone - or possibly more than one - will stop what they’re doing to save them thus cutting them off from their objectives or 2) survivors won’t leave their objective and the hooked survivor will die immediately putting more pressure on the whole team. Both sides have their challenges but it’s never as easy as just sitting on a generator (unless the killer makes it that easy for you.) Even the strongest killers don’t just get easy kills unless the survivors are extremely ineffective or the killer resorts to camping, tunneling, or slugging. As far as the new Deja Vu goes - I’ve tried it and it’s definitely good enough to be meta but it’s not OP. I would say Prove Thyself is still a better perk overall and DV can be countered pretty easily. Use Surveillance to set up a 3-gen and hamper progress. The new Deja Vu is designed to gain a small but noticeable boost to help end games that might go on forever due to a 3-gen but it’s design isn’t going to make it a “genrushing” perk because it’s still just as susceptible to pressure.
2 -
3-gen isn't a Skull Merchant issue it is a bad map design issue. Skull Merchant is slated to get retooled anyway which she needs cause her power currently isn't actually useful in ways it was meant to be used. The 3-genning issue is just more pronounced than ever due to the last two chapters having killers with powers that function at require survivors to interact with them, but being completely useless you place them in areas where survivors need to go. With the way maps are currently designed and just generally how the procedural tile spawn rules are I don't even know if they can fix it without changing the survivor objective.
Some maps are too small which means the gens can't be spread out in a way that stops 3-gens, but some maps are so big that if gens are too far apart basically no killer can really defend them.
2 -
Corrupt, Deadlock, Pain Res, Jolt and DMS are ALL strong perks. Pick 2-3 and if you're still struggling, the issue is your pressure.
5 -
With absolutely no gen defence left
That's just not true.
6 -
If my math is right, it's better now than it has been before.
7 -
I was more talking about regression as a whole.
You can't just slap Overbrine Eruption on a gen and get value.
PGTW is a GOOD perk, right now. PR is exceptionally strong at the moment. Corrupt has always been good. None of these perks will carry you if you're bad.
6 -
If you're gonna insult me, at least @ me :p
6 -
Why would gens be popping in 30 seconds?
You shouldn't be losing MULTIPLE gens in 30 seconds
5 -
The only people that say its easy to loop are killer mains that dont even play survivor and that lose one game that hurt their pride so bad that they complain after one bad game when they probably won the last 9. Many of those people are in this thread alone
Same for survivors who say killer is easy after they lose one game and they throw massive salt in the endgame chat. They will say killer is easy and they win most games but that’s because they play killer once in a blue moon so they never go up against good survivors.
5 -
Depends on the progression. Since its 30% of current progress (+ the kick). Unlike 25% of total progress we had before.
Point is, that a killer who gets a lot of kicks out of this, also gets a lot of hooks. A killer who gets a lot of hooks doesn´t really need Pop. While a killer who struggles, and who would benefit from the perk. Gets little to nothing out of it.
We´ve had better and more importantly, healthier gen slowdown perks in the past.
5 -
I don´t agree at all. Corrupt wasn´t exactly A tier before its nerf and now its simply a wasted perk slot.
The concept of a perk carrying you applies mainly to perks that give value without accomplishing something. NOED or DH (in previous versions) fell under this criteria. But a perk that requires certain actions to do before hand, not really.
To me, Undying Ruin was the healthiest Slowdown combo we ever had. It required the killer to constantly switch targets in order to get the most out of it, while it also had little effect if survivors just pushed through it, because they didn´t feel like searching totems. Perfectly balanced.
But what we have now as slowdown?
8 -
Your right, corrupt wasnt A tier, it was s tier. Its still a good perk just not a good perk on killers like nurse or blight
2 -
No, it wasn´t. The RNG could hurt the killer more then benefiting him. Creating a zone that would be impossible to defend, by blocking certain gens.
All for the benefit of forcing survivors to move a bit instead of instantly repairing the gens they spawn at.
5 -
“All for the benefit of forcing survivors to move a bit instead of instantly repairing the gens they spawn at.” Exactly what why it was s tier. Forced survivors to move and the gens stayed blocked for a full 2 minutes. Every killer got value out of it. It was one of the most used perks for a reason
4 -
And you missed the RNG part, where it easily blocked the wrong gens.
Cool, gen is blocked. I just move to another one and stop running when i hear the heartbeat. Gens were the primary point for killers to find survivors. When corrupt blocked the gens, the killer could easily search for the survivors until they started to repair the unblocked gens of for the full 2 minutes. Which resulted in no progress for anyone (killer included).
I even remember a streamer who tested Trapper/Hag with and without Corrupt. In order to really see the difference between, what then was mainly considered the best perk for those 2 killers. Result was, that despite the extra time to set up traps, the outcome was better without corrupt.
2 -
Corrupt wasn't A-tier before it's nerf? Excuse me?!?!
Overbrine Eruption was almost completely passive and gave far too much value for the little skill needed to use it. Hence, it carried a LOT of people.
5 -
Pain res hooks had the rng issue. Didnt stop players from using it. I still see corrupt in my games as survivor. Was old corrupt the best perk in the game? No but it was certainly on one the top ones.
1 -
skill issue
2 -
Would altering the tile size make a difference?
0 -
I admit I do not always see the issue with this. On some occasions I do get annoyed when 2 gens appear within close proximity, but that is bad rng on those maps.
However, the only times I have ever had an issue with 3-gens is poor planning in advance. It's never been the map that I feel was responsible. Not to say that in some cases there is bad spawning involved at times, but I believe some players do not feel accountable for their own actions.
I still find it odd how the generator has been designed in such a way as to make it complicated to space out even across the map. Come to think about it, maybe that's where the idea of a bad map design comes from, by not taking this into account. That still sounds less like bad map design and more bad asset design for generators though, although I am starting to see what an issue is with maps a bit more now.
0 -
God forbid we want to run perks that aren't just slow down...
2 -
This content has been removed.
-
Think that's the main problem, you have a decent amount of killer mains that always want to be handed the kill instead of gaming for it.
3