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Auto Aim isn't broken at the moment!
Took me a while wondering why killers are hitting walls instead of survivors since the last update and I have just realised, is it the lunge distance that has been reduced!
Whether this is a nerf or a bug cocerns me, I spent ages wondering why the autoaim wasn't working
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..no...?
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How would a reduced lunge range make Killers hit walls more often? The only example I can think of is when muscle memory has you expecting to turn around something but lose speed ending up turning into that thing. But that's only when hitting at the VERY tip of the lunge and only when going around tight bends.
Did notice that I was missing a few attacks last night though. Not judging distances right, getting spun, and so on. That can simply be chalked that up to me not playing DbD for a couple weeks at least and being rusty as hell.
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Lunging makes you whiff because you're easier to 360 when holding a swing longer, if you instead close the distance a little more and tap the button you will almost always hit because its a shorter animation and the survivor cant abuse the aim dressing that way, you seem like a fairly new player from your posts ive been seeing it may benefit you to check out some guides on YouTube from some players with a little more experience
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Auto aim has been broken since the instant it was put into the game, but for some insane reason the devs refuse to fix/remove it.
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Aimdressing sometimes denies you hits, even when there’s nothing that would’ve stopped it form happening.
Billy suffers from this a lot, in my experience.
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...yes...
See I can post without any arguement, logic or otherwise as well
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Best described as the survivor has gone left between walls, you hold hit and will hit the wall just as you finish turning into what should be the survivor you'll hit the wall/object.
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I don't think you've understood the op.
New to the forum but not new to this game
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Here is hoping it has been fixed in 7.0.0
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I mean that's basically this initial thread because the lunge distance wasn't changed.
I have almost 5.8k hours in this game, been playing since 2017. Very certain something as drastic as the lunge distance getting changed would have been noticed by not only me, but other experienced players and also content creators
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I don't know about auto aim but the lunge distance doesn't feel any different to me.
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When a survivor 360s, the game attempts to aimdress, ending the lunge to make the hit.
Issue is, the 360 makes the mspin fast enough that by the time the dressing is done and the hit "lands" they're outside of hit distance.
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Yeah I’ve been hitting walls a lot lately too, least now I know why
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If the lunge attacks are treating ya badly due to the aim dressing, you'll have to get a little closer and use a regular hit.
I find I smack walls and trees and thin blessed air most often when lunging while the surv butt-wiggles madly in tight spaces, or tries to spin me. Since I cannot spin with them with a controller I'll stop or even back up a step and swing normally. Usually works.
Latency plays a part too.
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I'd say the opposite but its due to mostly updating my comp to the new machine with go faster stripes.
No frame drops when a player 360's means I'm anticipating them now and usually get the hit with a really good response.
I used to think the ability to 360 on a dime was a lil busted, but the reality was just my frame rates that were busted.
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Thats not aimdressing
that's just you getting spun
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Hmmmmm I'm not too sure the consoles can apply that remedy.
My Xbox1x got frames down in the teens in the center room of Lery's, and lots of fps drops elsewhere depending on what was going on & various known triggers. My Series X is capped at 60 for DBD but doesn't always run near that either, although more stable.
I can only imagine what our Switch cousins get...
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Killers are forbidden to lunge if they are too close to a survivor. It doesn't matter if a killer is holding a direction and the M1 button at the same time, because the game will force a short M1 tap attack if the killer tries to attack while right next to a survivor.
This means that killers have an M1 deadzone, that is near the max length of the forced M1 zone. M1 attacks are unreliable in the M1 deadzone. Survivor 360s try to trigger this bug, hoping that when the killer starts to hold M1, that the killer is close enough to get a forced short M1 attack, but when hit validation happens the killer is too far away for a short M1 attack to succeed.
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