We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Rework Adrenaline Injector

Don't nerf the new version of Damaged Syringe. Don't buff Adrenaline Injector to compensate (as nothing can compensate it).

Just give the add-on a new effect now that you have the chance to.

Something like this would be really nice, for instance:

  • Reduces the recovery time of Tentacle Strike by 20% if it hits a Survivor.

This would make Adrenaline Injector appealing, it gives it a unique effect and it makes it something Nemesis can rely on quite a bit without being too overbearing!

Comments

  • Boons123
    Boons123 Member Posts: 970

    Throughout the game, even if the vaccines run out?

  • Milo
    Milo Member Posts: 7,383

    Wouldn't this be the 100% use add-on then? Or am I completely missing how Nemesis functions?

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,097

    That’s overpowered for a yellow addon.

    But yes they should change it, or at least swap the rarities.

  • Clockwork_Enigma
    Clockwork_Enigma Member Posts: 529

    Well, consider this; his top two add-ons happen to be:

    • Marvin's Blood (increases mutation gained from hitting Survivors)
    • Broken Recovery Coin (removes 1 Supply Case)

    All of his other add-ons are pretty much worthless simply because of the fact they are either Survivor-dependent, too limited, Zombie dependent or otherwise. Adrenaline Injector happens to be the first two and it gives no downsides otherwise.

    The new version of it that I'm proposing basically adds another add-on that Nemesis can use that can replace either Marvin's Blood or the Broken Recovery Coin, but still allow both to be used at a high rate as well.

    And since it would only apply on hit, that means it would incentivize Nemesis players to go for more hits to possibly earn the reward (if they're good enough) rather than just "me break pallets".

    • Black Heart is a Common add-on for Demogorgon.
    • Wooden Horse is a Common add-on for Nurse and applies when missing.
    • Never-Sleep Pills is an Uncommon add-on for Legion.
    • Marvin's Blood is an Uncommon add-on for Nemesis.
    • Potent Tincture and Emetic Potion are Uncommon add-ons for Plague.
    • Death Engravings is an Uncommon add-on for Hillbilly.
    • This:








    The point is, it's not. Compared to all of these and then some, especially.

  • Clockwork_Enigma
    Clockwork_Enigma Member Posts: 529

    I think those add-ons would be pretty interesting for Nemesis, but I do also believe that many of these would just be niche, like the item drop one.

    I do like the last three, though, they sound pretty neat.